Elif Taslibeyaz | Erzincan üniversitesi (original) (raw)
Papers by Elif Taslibeyaz
EERA, 2024
https://blog.eera-ecer.de/genz-university-students/
ChatGPT has become a prominent tool for fostering personalized and interactive learning with the ... more ChatGPT has become a prominent tool for fostering personalized and interactive learning with the advancements in AI technology. This study analyzes 212 academic research articles indexed in the Scopus database as of July 2023. It maps the trajectory of educational studies on ChatGPT, identifying primary themes, influential authors, and contributing institutions. By employing bibliometric indicators and network analysis, the study explores collaboration patterns, citation trends, and the evolution of research interests. The findings show the exponential growth of interest in leveraging ChatGPT for educational purposes and provide insights into the specific educational domains and contexts that have garnered the most attention. Furthermore, the study reveals the collaborative dynamics and intellectual foundations shaping the field by examining co-authorship and citation networks. This bibliometric analysis contributes to a comprehensive understanding of the current state of ChatGPT research in education, offering researchers and practitioners valuable insights into evolving trends and potential future directions for this innovative aspect of AI and learning.
Education and Information Technologies , 2013
During the COVID-19 pandemic, there was an increase in the use of online courses, which required ... more During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed a quasi-experimental method and involved fifty-five voluntary students. The experimental group watched interactive educational videos with pop-up questions for six weeks before live courses; meanwhile, the control group watched linear instructional versions of the same videos. The same online learning activities were carried out in both groups during the online live classes for each week. Independent sample t-tests were performed to assess whether there were any differences in the learning performance, lecture engagement, sustained attention, mental effort, positive emotions, and satisfaction scores between the interactive group and the control group. The results indicated that the use of interactive videos in the online flipped model improved learning performance and reduced cognitive load, but did not significantly affect lecture engagement, sustained attention, positive emotion, and satisfaction.
Inonu Universitesi Egitim Fakultesi Dergisi Cilt 19, Sayi 2, 2018 ss. 240-254 DOI: 10.17679/inuef... more Inonu Universitesi Egitim Fakultesi Dergisi Cilt 19, Sayi 2, 2018 ss. 240-254 DOI: 10.17679/inuefd.344957
Technology, Knowledge and Learning, 2021
Even though instructional videos are often used in many areas covering a wide range of studies an... more Even though instructional videos are often used in many areas covering a wide range of studies and applications, the lack of a common approach for the definition and classification of instructional videos results in the use of several different models for these purposes. In order to develop such a common approach, there remains the need to build a structure, through which these videos may be defined and classified. The purpose of this study is to design a scheme for the definition and classification of instructional videos based on the namings and qualifications used in the literature and to examine the usability of this scheme. For this purpose, in the first part of this study; the naming and qualifications used in the literature were determined and gathered in a common framework using the content analysis method. Articles published in the Web of Science between 2008 and 2018 with keywords or titles that contained the phrase "instructional video" were accessed. After that, relevant articles were identified using the document analysis method. The results of the analysis indicated that most articles pertained to videos with features structured around the dimensions of interaction, screen design, sequence, included components (picture, voice, text, etc.), subject/content and connection. In the second stage, verification studies were performed to examine the usability of this framework, a classification scheme was developed based on the aforementioned main dimensions and tested for verification. The created scheme allows for classifying video types based on eight main dimensions of interaction, connection, screen design, sequence, component, image format, instant and subject/content, which were identified in the light of the findings obtained from the study. It is believed that this scheme will make it easier for researchers to identify which videos to use. Despite the potential that disruptive technologies offer for facilitating smart pedagogy, the confusion relating to different definitions and classifications in pedagogical understandings is seen as an obstacle for smart teaching systems. The classification model proposed in this study will provide guidance to smart pedagogy studies in terms of data definition and orientation.
SSRN Electronic Journal, 2021
Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning env... more The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational thinking indexed in the Web of Science and ERIC databases were selected without constraint on the publication dates. The studies found were examined and a pre-analysis was conducted by the researchers. Following the pre-analysis, 29 articles were selected to be included in the study. Content analysis was applied in order to determine and evaluate the common codes and themes related to the findings. In conclusion, instead of relying on attractiveness, functionality, market share of educational tools (robotic sets, software packets etc.), availability of qualified learning activities focused on problem solving is the main point practitioners should consider.
İnönü Üniversitesi Eğitim Fakültesi Dergisi, 2018
Tüm eğitim alanlarında dijital materyallerin kullanılması oldukça popülerdir. Öğrenciler de bu al... more Tüm eğitim alanlarında dijital materyallerin kullanılması oldukça popülerdir. Öğrenciler de bu alanlarda kullanılan dijital materyallerin etkili öğrenmeyi destekleme açısından faydalı olduğunu düşünmektedirler. Son zamanlarda bu materyallere, etkiyi artırmak amacıyla etkileşim özelliği eklenmektedir. Dijital materyallerdeki etkileşim, kullanılan materyal ile ilgili kullanıcıya kontrol şansı veren ve kullanıcıların bilişsel süreçlerini aktifleştirmelerine yardım eden bir bileşen olarak tanımlanmaktadır. Etkileşimli videolar ile ilgili çalışmalara bakıldığında, bu videoların, öğrenme ve ilgi çekme açısından etkileşimiz olanlara nazaran daha etkili olduğu görülmektedir. Bu çalışmada ise öğrencilerin dijital materyallerde kullanılan etkileşim türlerine yönelik bilişsel süreçlerinin ve deneyimlerinin incelenmesi amaçlanmıştır. Araştırmada, nitel araştırma yöntemlerinden durum çalışmasına yer verilmiştir. Araştırmanın çalışma grubunu, Atatürk Üniversitesi Tıp Fakültesi’nde öğrenim gören 3...
Interactive Learning Environments, 2016
ABSTRACT This study aimed to compare the effects of interactive and non-interactive videos concer... more ABSTRACT This study aimed to compare the effects of interactive and non-interactive videos concerning the autism spectrum disorder on medical students’ achievement. It also evaluated the relation between the interactive videos’ interactivity and the students’ decision-making process. It used multiple methods, including quantitative and qualitative methods. The participants were 60 medical students, divided into two groups. One group watched an interactive video while the other watched a non-interactive video. Pre- and post-tests were used to evaluate the students’ relevant achievements in each group. Moreover, a think-aloud protocol was used to evaluate the decision-making process of the group who watched the interactive video. The pre- and post-test results indicated an increase in the achievements of students in the tested groups. Students who watched the interactive video were found to be more successful. Finally, watching interactive videos was shown to positively affect medical students’ decision-making process.
Education and Information Technologies, 2016
Using technology in medical education has drawn the attention of researchers in the last several ... more Using technology in medical education has drawn the attention of researchers in the last several years. Especially, videos have been found to promote effective learning in medical education. This study aims to examine general trends and results of articles investigating video usage in medical education and published in SSCI and ERIC journals from 2000 to 2014. For this purpose, the researchers systematically read and analyzed 43 relevant articles. Descriptive content analysis methodology was applied to examine the trends of studies on video usage in medical education. Researchers used a publishing classification form to categorize characteristics of the articles during content analyses. The results showed that the number of articles published about video usage in medical education particularly increased from 2009 to 2011. Instructional environments were the most common topic, the most frequently used video type was a case video, and the samples were mostly medical students. Quantitative methodology and analysis were employed regularly, and the most preferred data collection tool was a questionnaire. The reviewed articles suggested many benefits to using videos, such as enabling cognitive learning and gaining clinical skills. In conclusion, many studies have been published on video usage in medical education, and their general consensus is that video usage increases learning. Findings direct future studies on the subject.
Ege Eğitim Dergisi, 2014
Uzaktan eğitimin temelinde; teknolojiyi kullanarak öğrenenlere kolay erişilebilir ve esnek bir eğ... more Uzaktan eğitimin temelinde; teknolojiyi kullanarak öğrenenlere kolay erişilebilir ve esnek bir eğitim imkânı sağlamak yatmaktadır. Bu esneklik uzaktan eğitimin hizmet içi eğitimlerde kullanımı yaygınlaştırmaktadır. Bu çalışmada öğretmenlerin, katıldıkları uzaktan hizmet içi eğitim hakkındaki görüşlerinin ve motivasyonlarını etkileyen etmenlerin tespit edilmesi amaçlanmıştır. Bunun için bu araştırmada, öğretmenlerin uzaktan hizmet içi eğitim uygulamalarına ilişkin görüşlerine odaklanılmıştır. Araştırmanın katılımcı grubunu; 2011-2012 eğitim-öğretim yılında Erzurum ilindeki bir ilköğretim okulunda görev yapan ve uzaktan hizmet içi programına katılan 21 öğretmen oluşturmaktadır. Öğretmenlerin katıldığı bu uzaktan hizmet içi eğitim programı, "Aşamalı Devamsızlık Yönetimi Eğitimi" ve "Afet Eğitimi" konularını kapsamaktadır. Bir durum çalışması olarak yürütülen bu araştırmada veriler, nitel yöntemlerle toplanıp analiz edilmiştir. Sonuçta; öğretmenlerin uzaktan hizmet içi eğitim uygulamalarını tercih edilebilir buldukları ortaya çıkmıştır. Bu noktada, uzaktan eğitimlerin zaman ve mekân serbestliği sağlamasının yanı sıra bu eğitimlerin daha ilgi çekici ve erişilebilir olmasının etkili olduğu görülmüştür. Bununla birlikte öğretmenlerin, bazı teknik aksaklıkların yaşanması ve programda etkileşim sınırlılığının olması ile ilgili olarak olumsuz görüş bildirdikleri ortaya çıkmıştır.
Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their disti... more The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design was utilized. Data were collected by the New Generation Characteristics Scale (NGCS), and by an interview form. The participants of this study were 882 university students. The quantitative data were analyzed using descriptive and inferential techniques, and the qualitative data using content analysis. As a result, participants' internet and social media use frequency was found to be related with their NGCS scores. Internet use from childhood was also found to be an important characteristic for Generation-Z. On the other hand, socio economical statuses were not effective in identifying Generation-Z members. In addition, it was seen that ...
Yükseköğretim ve Bilim Dergisi/Journal of Higher Education and Science, 2021
ABSTRACT The aim of this study is to examine the studies on digital transformation in higher educ... more ABSTRACT
The aim of this study is to examine the studies on digital transformation in higher education institutions in terms of different features and to
reveal the tendency. Web of Science, EBSCO, ERIC Google Scholar databases were scanned between 2015 and 2019 (until the end of the
year) in Turkey and other countries for this purpose. 69 studies obtained as a result of the literature review. They were eliminated according
to the study criteria. 22 studies were determined. These studies were classified according to features such as year, country, subject, purpose,
method, data collection tool, target audience, results and recommendations. Literature Review as research design and descriptive content
analysis as analysis method were used in the study. The findings showed that the number of studies in recent years -especially 2019- Turkey
and other countries increased. Education and management components of digital transformation in universities were mostly examined in
the studies. In addition, it was revealed that qualitative research designs are more preferred. This research revealed the current situation in
the literature of the studies on digital transformation in higher education and gave some suggestions for future studies.
Keywords: Higher education, Digital transformation, Digital transformation in higher education, Descriptive content analysis
Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning env... more The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational thinking indexed in the Web of Science and ERIC databases were selected without constraint on the publication dates. The studies found were examined and a pre-analysis was conducted by the researchers. Following the pre-analysis, 29 articles were selected to be included in the study. Content analysis was applied in order to determine and evaluate the common codes and themes related to the findings. In conclusion, instead of relying on attractiveness, functionality, market share of educational tools (robotic sets, software packets etc.), availability of qualified learning activities focused on problem solving is the main point practitioners should consider.
Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their disti... more The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design was utilized. Data were collected by the New Generation Characteristics Scale (NGCS), and by an interview form. The participants of this study were 882 university students. The quantitative data were analyzed using descriptive and inferential techniques, and the qualitative data using content analysis. As a result, participants' internet and social media use frequency was found to be related with their NGCS scores. Internet use from childhood was also found to be an important characteristic for Generation-Z. On the other hand, socio economical statuses were not effective in identifying Generation-Z members. In addition, it was seen that interactive technological applications should be included in the courses in which students can work in collaboration. The students preferred interactive technologies and applications, supporting multitasking features of Generation-Z. In addition, the students wanted to see the availability of more flexible environments, such as online discussions and access to materials outside the classroom. In this study, Generation-Z was more open to cooperation, and they had higher 250 communication skills, which is consistent with previous research.
Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 2019
Video-blogs become more popular day by day with the increasing frequency of video sharing sites. ... more Video-blogs become more popular day by day with the increasing frequency of video sharing sites. In this way, video-blogs, including educational areas began to be used in many fields. The purpose of this study is to examine the effect of video-blogs on students' self-regulated learning strategies. The research method is a mixed method in which a combination of qualitative
and quantitative methods is used. The quantitative part of the study is obtained from experimental design and the qualitative part is obtained from the think aloud protocol. Participants of the study consist of 40 4th students at Faculty of Education in a state university. The students have separated into two groups. Experimental group uses a video-blog and control group does not use video-blog in one lesson during semester. Then, the groups are compared with self-regulated learning strategies measured by using a scale. In addition, 10 of the students in the experimental group using the think aloud protocol, their comments on the contributions of video-blogs on self-regulated are also examined. As a result, there is no difference between
the experimental and control groups according to the results obtained from the scale. The students focused on their deficiencies with comments made on their videos in their video-blogs in terms of learning strategies. It is observed that video-blogs facilitated learning and increased their interest of the students obtained from think-aloud protocol.
Dokuz Eylül Sosyal Bilimler Enstitüsü Dergisi, 2019
The term “Z-generation” defines a group of people born in an era when the daily technologies and ... more The term “Z-generation” defines a group of people born in an era when the daily technologies and certain behavioral patterns are common, and has been mentioned more and more in the literature as well as in media. There are various studies in different fields to seek certain characteristics of Z-generation. In this study, publications about Z-generation are investigated for a number of aspects, primarily; year, subject, method, purpose, findings and recommendations, Z-generation in educational environments. Descriptive content analyses techniques are used in this investigation. The 131 publications are collected from an academic search engine with the key words: “z-generation”, “net-generation”, and “i-generation”. Among them 85 are selected as a pre-analysis, consistent with the purpose of this study and accessibility. According to the findings, the most articles are published in the year 2017 mainly about educational profiling. The studies additionally focus on critical features of Z-generation using quantitative methods. The results show that the individuals in Z-generation tend to more use technology comparing to other digital natives. Some unique features such as fast information processing, leadership and sensitivity should be addressed when designing learning environments needed for Z-generation. It is concluded that technology based tools should be used to reach out this generation.
The effect of scenario-based interactive videos on English learning, 2018
The purpose of the present study was to examine the effect of scenario-based interactive videos, ... more The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed selfregulated learning behaviors more than the control group did.
The use of digital materials is very popular in educational areas. Students have also considered ... more The use of digital materials is very popular in educational areas. Students have also considered digital materials used in educational areas are useful in terms of supporting effective learning. Recently, interaction has been added to improve effect of these materials. Interaction in digital materials can be defined as an element that enables the learners to control the material used and helps to activate the cognitive processes. It is seen that interactive videos are effective about learning and engagement than videos in many studies. In this study, it is aimed to examine the experiences and cognitive processes of students about interaction types used in digital materials according to interaction types. Case study from qualitative research methods was used in this study. The sample of research consists of 36 students at Medical Faculty in Ataturk University. Students were asked to use interactive material during research process. Interaction Types Evaluation Questionnaire was conducted to evaluate interaction types. The experiences about usage and benefits of interaction types were also obtained from the students with the help of think-aloud protocol. The data obtained from questionnaire were subjected to descriptive analysis, the data obtained from the think-aloud protocol were subjected to content analysis. Consequently, it has been found that the interaction types in interactive materials are beneficial for decision making and remembrance. It is come out that navigating interaction type is liked by students mostly. Dialoguing interaction type has seemed to be beneficial for acting mental processes of students.
EERA, 2024
https://blog.eera-ecer.de/genz-university-students/
ChatGPT has become a prominent tool for fostering personalized and interactive learning with the ... more ChatGPT has become a prominent tool for fostering personalized and interactive learning with the advancements in AI technology. This study analyzes 212 academic research articles indexed in the Scopus database as of July 2023. It maps the trajectory of educational studies on ChatGPT, identifying primary themes, influential authors, and contributing institutions. By employing bibliometric indicators and network analysis, the study explores collaboration patterns, citation trends, and the evolution of research interests. The findings show the exponential growth of interest in leveraging ChatGPT for educational purposes and provide insights into the specific educational domains and contexts that have garnered the most attention. Furthermore, the study reveals the collaborative dynamics and intellectual foundations shaping the field by examining co-authorship and citation networks. This bibliometric analysis contributes to a comprehensive understanding of the current state of ChatGPT research in education, offering researchers and practitioners valuable insights into evolving trends and potential future directions for this innovative aspect of AI and learning.
Education and Information Technologies , 2013
During the COVID-19 pandemic, there was an increase in the use of online courses, which required ... more During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed a quasi-experimental method and involved fifty-five voluntary students. The experimental group watched interactive educational videos with pop-up questions for six weeks before live courses; meanwhile, the control group watched linear instructional versions of the same videos. The same online learning activities were carried out in both groups during the online live classes for each week. Independent sample t-tests were performed to assess whether there were any differences in the learning performance, lecture engagement, sustained attention, mental effort, positive emotions, and satisfaction scores between the interactive group and the control group. The results indicated that the use of interactive videos in the online flipped model improved learning performance and reduced cognitive load, but did not significantly affect lecture engagement, sustained attention, positive emotion, and satisfaction.
Inonu Universitesi Egitim Fakultesi Dergisi Cilt 19, Sayi 2, 2018 ss. 240-254 DOI: 10.17679/inuef... more Inonu Universitesi Egitim Fakultesi Dergisi Cilt 19, Sayi 2, 2018 ss. 240-254 DOI: 10.17679/inuefd.344957
Technology, Knowledge and Learning, 2021
Even though instructional videos are often used in many areas covering a wide range of studies an... more Even though instructional videos are often used in many areas covering a wide range of studies and applications, the lack of a common approach for the definition and classification of instructional videos results in the use of several different models for these purposes. In order to develop such a common approach, there remains the need to build a structure, through which these videos may be defined and classified. The purpose of this study is to design a scheme for the definition and classification of instructional videos based on the namings and qualifications used in the literature and to examine the usability of this scheme. For this purpose, in the first part of this study; the naming and qualifications used in the literature were determined and gathered in a common framework using the content analysis method. Articles published in the Web of Science between 2008 and 2018 with keywords or titles that contained the phrase "instructional video" were accessed. After that, relevant articles were identified using the document analysis method. The results of the analysis indicated that most articles pertained to videos with features structured around the dimensions of interaction, screen design, sequence, included components (picture, voice, text, etc.), subject/content and connection. In the second stage, verification studies were performed to examine the usability of this framework, a classification scheme was developed based on the aforementioned main dimensions and tested for verification. The created scheme allows for classifying video types based on eight main dimensions of interaction, connection, screen design, sequence, component, image format, instant and subject/content, which were identified in the light of the findings obtained from the study. It is believed that this scheme will make it easier for researchers to identify which videos to use. Despite the potential that disruptive technologies offer for facilitating smart pedagogy, the confusion relating to different definitions and classifications in pedagogical understandings is seen as an obstacle for smart teaching systems. The classification model proposed in this study will provide guidance to smart pedagogy studies in terms of data definition and orientation.
SSRN Electronic Journal, 2021
Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning env... more The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational thinking indexed in the Web of Science and ERIC databases were selected without constraint on the publication dates. The studies found were examined and a pre-analysis was conducted by the researchers. Following the pre-analysis, 29 articles were selected to be included in the study. Content analysis was applied in order to determine and evaluate the common codes and themes related to the findings. In conclusion, instead of relying on attractiveness, functionality, market share of educational tools (robotic sets, software packets etc.), availability of qualified learning activities focused on problem solving is the main point practitioners should consider.
İnönü Üniversitesi Eğitim Fakültesi Dergisi, 2018
Tüm eğitim alanlarında dijital materyallerin kullanılması oldukça popülerdir. Öğrenciler de bu al... more Tüm eğitim alanlarında dijital materyallerin kullanılması oldukça popülerdir. Öğrenciler de bu alanlarda kullanılan dijital materyallerin etkili öğrenmeyi destekleme açısından faydalı olduğunu düşünmektedirler. Son zamanlarda bu materyallere, etkiyi artırmak amacıyla etkileşim özelliği eklenmektedir. Dijital materyallerdeki etkileşim, kullanılan materyal ile ilgili kullanıcıya kontrol şansı veren ve kullanıcıların bilişsel süreçlerini aktifleştirmelerine yardım eden bir bileşen olarak tanımlanmaktadır. Etkileşimli videolar ile ilgili çalışmalara bakıldığında, bu videoların, öğrenme ve ilgi çekme açısından etkileşimiz olanlara nazaran daha etkili olduğu görülmektedir. Bu çalışmada ise öğrencilerin dijital materyallerde kullanılan etkileşim türlerine yönelik bilişsel süreçlerinin ve deneyimlerinin incelenmesi amaçlanmıştır. Araştırmada, nitel araştırma yöntemlerinden durum çalışmasına yer verilmiştir. Araştırmanın çalışma grubunu, Atatürk Üniversitesi Tıp Fakültesi’nde öğrenim gören 3...
Interactive Learning Environments, 2016
ABSTRACT This study aimed to compare the effects of interactive and non-interactive videos concer... more ABSTRACT This study aimed to compare the effects of interactive and non-interactive videos concerning the autism spectrum disorder on medical students’ achievement. It also evaluated the relation between the interactive videos’ interactivity and the students’ decision-making process. It used multiple methods, including quantitative and qualitative methods. The participants were 60 medical students, divided into two groups. One group watched an interactive video while the other watched a non-interactive video. Pre- and post-tests were used to evaluate the students’ relevant achievements in each group. Moreover, a think-aloud protocol was used to evaluate the decision-making process of the group who watched the interactive video. The pre- and post-test results indicated an increase in the achievements of students in the tested groups. Students who watched the interactive video were found to be more successful. Finally, watching interactive videos was shown to positively affect medical students’ decision-making process.
Education and Information Technologies, 2016
Using technology in medical education has drawn the attention of researchers in the last several ... more Using technology in medical education has drawn the attention of researchers in the last several years. Especially, videos have been found to promote effective learning in medical education. This study aims to examine general trends and results of articles investigating video usage in medical education and published in SSCI and ERIC journals from 2000 to 2014. For this purpose, the researchers systematically read and analyzed 43 relevant articles. Descriptive content analysis methodology was applied to examine the trends of studies on video usage in medical education. Researchers used a publishing classification form to categorize characteristics of the articles during content analyses. The results showed that the number of articles published about video usage in medical education particularly increased from 2009 to 2011. Instructional environments were the most common topic, the most frequently used video type was a case video, and the samples were mostly medical students. Quantitative methodology and analysis were employed regularly, and the most preferred data collection tool was a questionnaire. The reviewed articles suggested many benefits to using videos, such as enabling cognitive learning and gaining clinical skills. In conclusion, many studies have been published on video usage in medical education, and their general consensus is that video usage increases learning. Findings direct future studies on the subject.
Ege Eğitim Dergisi, 2014
Uzaktan eğitimin temelinde; teknolojiyi kullanarak öğrenenlere kolay erişilebilir ve esnek bir eğ... more Uzaktan eğitimin temelinde; teknolojiyi kullanarak öğrenenlere kolay erişilebilir ve esnek bir eğitim imkânı sağlamak yatmaktadır. Bu esneklik uzaktan eğitimin hizmet içi eğitimlerde kullanımı yaygınlaştırmaktadır. Bu çalışmada öğretmenlerin, katıldıkları uzaktan hizmet içi eğitim hakkındaki görüşlerinin ve motivasyonlarını etkileyen etmenlerin tespit edilmesi amaçlanmıştır. Bunun için bu araştırmada, öğretmenlerin uzaktan hizmet içi eğitim uygulamalarına ilişkin görüşlerine odaklanılmıştır. Araştırmanın katılımcı grubunu; 2011-2012 eğitim-öğretim yılında Erzurum ilindeki bir ilköğretim okulunda görev yapan ve uzaktan hizmet içi programına katılan 21 öğretmen oluşturmaktadır. Öğretmenlerin katıldığı bu uzaktan hizmet içi eğitim programı, "Aşamalı Devamsızlık Yönetimi Eğitimi" ve "Afet Eğitimi" konularını kapsamaktadır. Bir durum çalışması olarak yürütülen bu araştırmada veriler, nitel yöntemlerle toplanıp analiz edilmiştir. Sonuçta; öğretmenlerin uzaktan hizmet içi eğitim uygulamalarını tercih edilebilir buldukları ortaya çıkmıştır. Bu noktada, uzaktan eğitimlerin zaman ve mekân serbestliği sağlamasının yanı sıra bu eğitimlerin daha ilgi çekici ve erişilebilir olmasının etkili olduğu görülmüştür. Bununla birlikte öğretmenlerin, bazı teknik aksaklıkların yaşanması ve programda etkileşim sınırlılığının olması ile ilgili olarak olumsuz görüş bildirdikleri ortaya çıkmıştır.
Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their disti... more The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design was utilized. Data were collected by the New Generation Characteristics Scale (NGCS), and by an interview form. The participants of this study were 882 university students. The quantitative data were analyzed using descriptive and inferential techniques, and the qualitative data using content analysis. As a result, participants' internet and social media use frequency was found to be related with their NGCS scores. Internet use from childhood was also found to be an important characteristic for Generation-Z. On the other hand, socio economical statuses were not effective in identifying Generation-Z members. In addition, it was seen that ...
Yükseköğretim ve Bilim Dergisi/Journal of Higher Education and Science, 2021
ABSTRACT The aim of this study is to examine the studies on digital transformation in higher educ... more ABSTRACT
The aim of this study is to examine the studies on digital transformation in higher education institutions in terms of different features and to
reveal the tendency. Web of Science, EBSCO, ERIC Google Scholar databases were scanned between 2015 and 2019 (until the end of the
year) in Turkey and other countries for this purpose. 69 studies obtained as a result of the literature review. They were eliminated according
to the study criteria. 22 studies were determined. These studies were classified according to features such as year, country, subject, purpose,
method, data collection tool, target audience, results and recommendations. Literature Review as research design and descriptive content
analysis as analysis method were used in the study. The findings showed that the number of studies in recent years -especially 2019- Turkey
and other countries increased. Education and management components of digital transformation in universities were mostly examined in
the studies. In addition, it was revealed that qualitative research designs are more preferred. This research revealed the current situation in
the literature of the studies on digital transformation in higher education and gave some suggestions for future studies.
Keywords: Higher education, Digital transformation, Digital transformation in higher education, Descriptive content analysis
Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning env... more The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational thinking indexed in the Web of Science and ERIC databases were selected without constraint on the publication dates. The studies found were examined and a pre-analysis was conducted by the researchers. Following the pre-analysis, 29 articles were selected to be included in the study. Content analysis was applied in order to determine and evaluate the common codes and themes related to the findings. In conclusion, instead of relying on attractiveness, functionality, market share of educational tools (robotic sets, software packets etc.), availability of qualified learning activities focused on problem solving is the main point practitioners should consider.
Journal of Educational Issues, 2020
The main aim of this study was to investigate the new generation in order to identify their disti... more The main aim of this study was to investigate the new generation in order to identify their distinctive characteristics considering their everyday technology use during their lifespan. The secondary aim was to examine the needs of individuals in the Generation-Z in educational environments equipped with technology. A mixed-method research design was utilized. Data were collected by the New Generation Characteristics Scale (NGCS), and by an interview form. The participants of this study were 882 university students. The quantitative data were analyzed using descriptive and inferential techniques, and the qualitative data using content analysis. As a result, participants' internet and social media use frequency was found to be related with their NGCS scores. Internet use from childhood was also found to be an important characteristic for Generation-Z. On the other hand, socio economical statuses were not effective in identifying Generation-Z members. In addition, it was seen that interactive technological applications should be included in the courses in which students can work in collaboration. The students preferred interactive technologies and applications, supporting multitasking features of Generation-Z. In addition, the students wanted to see the availability of more flexible environments, such as online discussions and access to materials outside the classroom. In this study, Generation-Z was more open to cooperation, and they had higher 250 communication skills, which is consistent with previous research.
Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 2019
Video-blogs become more popular day by day with the increasing frequency of video sharing sites. ... more Video-blogs become more popular day by day with the increasing frequency of video sharing sites. In this way, video-blogs, including educational areas began to be used in many fields. The purpose of this study is to examine the effect of video-blogs on students' self-regulated learning strategies. The research method is a mixed method in which a combination of qualitative
and quantitative methods is used. The quantitative part of the study is obtained from experimental design and the qualitative part is obtained from the think aloud protocol. Participants of the study consist of 40 4th students at Faculty of Education in a state university. The students have separated into two groups. Experimental group uses a video-blog and control group does not use video-blog in one lesson during semester. Then, the groups are compared with self-regulated learning strategies measured by using a scale. In addition, 10 of the students in the experimental group using the think aloud protocol, their comments on the contributions of video-blogs on self-regulated are also examined. As a result, there is no difference between
the experimental and control groups according to the results obtained from the scale. The students focused on their deficiencies with comments made on their videos in their video-blogs in terms of learning strategies. It is observed that video-blogs facilitated learning and increased their interest of the students obtained from think-aloud protocol.
Dokuz Eylül Sosyal Bilimler Enstitüsü Dergisi, 2019
The term “Z-generation” defines a group of people born in an era when the daily technologies and ... more The term “Z-generation” defines a group of people born in an era when the daily technologies and certain behavioral patterns are common, and has been mentioned more and more in the literature as well as in media. There are various studies in different fields to seek certain characteristics of Z-generation. In this study, publications about Z-generation are investigated for a number of aspects, primarily; year, subject, method, purpose, findings and recommendations, Z-generation in educational environments. Descriptive content analyses techniques are used in this investigation. The 131 publications are collected from an academic search engine with the key words: “z-generation”, “net-generation”, and “i-generation”. Among them 85 are selected as a pre-analysis, consistent with the purpose of this study and accessibility. According to the findings, the most articles are published in the year 2017 mainly about educational profiling. The studies additionally focus on critical features of Z-generation using quantitative methods. The results show that the individuals in Z-generation tend to more use technology comparing to other digital natives. Some unique features such as fast information processing, leadership and sensitivity should be addressed when designing learning environments needed for Z-generation. It is concluded that technology based tools should be used to reach out this generation.
The effect of scenario-based interactive videos on English learning, 2018
The purpose of the present study was to examine the effect of scenario-based interactive videos, ... more The purpose of the present study was to examine the effect of scenario-based interactive videos, on students' achievement and their development of self-regulated learning behaviors, when used in an English grammar course. Scenario-based interactive videos can present an experience-centered learning environment that enables students to be more active in the learning process. A true experimental research design was used. The sample consisted of 84 seventh-grade non-native speakers from an elementary school. The students were divided into two groups. The experimental group used scenario-based interactive videos, while the control group used non-scenario-based interactive videos. Pre and post-tests were conducted to measure achievements of the students in each group. Moreover, screen log data were examined to evaluate their self-regulated learning behaviors. Finally, the results showed that the students in the experimental group were more successful than those in control group with regard to their achievement level on the posttest. The experimental group showed selfregulated learning behaviors more than the control group did.
The use of digital materials is very popular in educational areas. Students have also considered ... more The use of digital materials is very popular in educational areas. Students have also considered digital materials used in educational areas are useful in terms of supporting effective learning. Recently, interaction has been added to improve effect of these materials. Interaction in digital materials can be defined as an element that enables the learners to control the material used and helps to activate the cognitive processes. It is seen that interactive videos are effective about learning and engagement than videos in many studies. In this study, it is aimed to examine the experiences and cognitive processes of students about interaction types used in digital materials according to interaction types. Case study from qualitative research methods was used in this study. The sample of research consists of 36 students at Medical Faculty in Ataturk University. Students were asked to use interactive material during research process. Interaction Types Evaluation Questionnaire was conducted to evaluate interaction types. The experiences about usage and benefits of interaction types were also obtained from the students with the help of think-aloud protocol. The data obtained from questionnaire were subjected to descriptive analysis, the data obtained from the think-aloud protocol were subjected to content analysis. Consequently, it has been found that the interaction types in interactive materials are beneficial for decision making and remembrance. It is come out that navigating interaction type is liked by students mostly. Dialoguing interaction type has seemed to be beneficial for acting mental processes of students.
The 3rd International Conference on Distance Learning and Innovative Educational Technologies, 2020
Dijital dönüşüm, zaman ve kaynakların teknolojik araçları kullanarak verimli ve etkili hale getir... more Dijital dönüşüm, zaman ve kaynakların teknolojik araçları kullanarak verimli ve etkili hale getirilmesi süreci olarak ifade edilmektedir. Bu süreç, toplumun tüm alanlarında olduğu gibi eğitim alanında da etkisini göstermiş ve yükseköğretim kurumlarını içine almıştır. Özellikle yeni teknolojilerin ortaya çıkması, teknoloji çağına doğan öğrenenlerin ihtiyaçlarının karşılanması ve iş, belge süreçlerinin daha kısa zamanda gerçekleştirilmesi gibi sebepler yükseköğretimde dijital dönüşüm gelişimini hızlandırmıştır. Ayrıca bu hızlı değişim karşısında yükseköğretim kurumlarındaki öğretim elemanları, dijital bir dünyaya doğan ve dijital yerli olarak anılan öğrencilerin etkili bir öğretim süreci gerçekleştirebilmeleri için bazı değişiklikler yapmak zorunda kalmışlardır. Çünkü öğrenenlere rehberlik yapacak ve eğitim sürecini yönetecek öğretim elemanlarının yükseköğretimin önemli bir bileşeni olduğu bilinmektedir. Bu nedenle öğretim elemanlarının dijital dönüşüm kavramı hakkında ne bildikleri, bu konuda yükseköğretim kurumlarından beklentileri ve bu süreçte kendilerinin sahip olmaları gereken nitelikler hakkındaki görüşlerinin alınması gerektiği düşünülmüştür. Bu süreçte alınan görüşlerin yükseköğretim kurumlarının dijital dönüşüm kapsamındaki yol haritalarının belirlenmesi konusuna olumlu katkı sağlayacağına inanılmaktadır. Bu nedenle bu çalışmanın amacı öğretim elemanlarının yükseköğretim kurumlarının dijital dönüşümü ile ilgili bilgi, görüş ve beklentilerini değerlendirmektir. Bu kapsamda öncelikle araştırma soruları belirlenmiş ve çalışmada nitel araştırma desenlerinden durum çalışması kullanılmıştır. Daha sonra araştırma soruları çerçevesinde görüşme soruları hazırlanmıştır. Bu sorular ve görüşme talebi e-posta yoluyla öğretim elemanlarına gönderilmiş ve görüşmeye katılmak isteyen 16 öğretim elemanı ile görüşme yapılmıştır. Sonuçta ise öğretim elemanlarının dijital dönüşüm hakkındaki düşünceleri ve beklentileri değerlendirilmiş ve dijital dönüşümü genel olarak uzaktan öğretim ile ilişkilendirdikleri görülmüştür. Yükseköğretim kurumlarına yönelik beklentilerinin ise teknolojik alt yapının iyileştirilmesi, teknolojik anlamda ders içi ve dışında yardım alabilecekleri uzman personelin artırılması ve özellikle uygulamalı eğitimlerin verilmesi üzerinde durdukları görülmüştür. Öğretim elemanlarının sahip olması gerekenler konusunda ise teknoloji kullanımına ve yeniliğe açık olmaları, uygulamalı eğitimlere katılmaları gerektiği ifade edilmiştir. Ayrıca kurum içinde kullanılan sistemlerin (kurum içi yazışma, e-posta, uzaktan ders verme, websitesi vb.) ara yüzlerinin ve kullanımlarının kolaylaştırılmasının önemine dikkat çekilmiştir. Anahtar Sözcükler: Dijital dönüşüm, yükseköğretim, yükseköğretimde dijital dönüşüm, öğretim elemanları. Abstract Digital transformation is the process of using time and resources efficiently and effectively using technological tools. The process has had an impact on education as in all areas of society and included higher education institutions. The emergence of new technologies, meeting the needs of learners born into the digital age, and the implementation of document processes in a shorter time has accelerated the
Interantional Academic Conferences: Teaching, Learning and E-Learning, 2019
It is aimed to examine the current situations and needs of the academicians about educational tec... more It is aimed to examine the current situations and needs of the academicians about educational technologies, who teach in the generation Z in the study. The research design is case study. The sample group consisted of 10 academicians who participated to the study voluntarily. The interview form used by the researcher in order to collect data. The data were analyzed by using descriptive content analysis method. As a result, it has been found out that using technology more in the lessons and outside activities will have positive effect on the students. It has been thought that some technological devices and applications should be included in the courses more. In addition, it may be also be possible include some practices that will provide real-life experience by using technology.
Teaching, Learning and E-learning Conference, 2019
This study is an attempt to investigate the new generation born after 1997. According to the lite... more This study is an attempt to investigate the new generation born after 1997. According to the literature, people after the millennials come up a new category of a generation since their members share a series of cultural and historical events. A new generation scale is developed and implemented to a group of university students. 882 students fill the online questionnaire and the data revealed notable results. Use of technology is found related to todays’ frequency of time spent on social media. Further research is recommended to get a better grasp of the issue.
International Technology, Education and Development Conference, 2017
The remarkable increase in the usage of social media among college students has caused some psych... more The remarkable increase in the usage of social media among college students has caused some psychological issues in recent years. One of them is fear of missing out which can be described as one’s compulsive concern in relation with missing a trendy experience or opportunity for social interaction in social media sites. Innate psychological needs such as competence, relatedness and autonomy are the basic factors that one should satisfy in order to function properly in a social environment and in a state of well-being. The lack of fulfillment of these needs may gravitate increasing use of social media and, therefore to cause fear of missing out. There have been some studies about the media engagement and motivation of the students about the fear of missing out which is often brought out by researchers as well as educators. The purpose of the study is to investigate the fear of missing out (FoMO) in college students through use of and craving in social media environments as a measure of chronic deficits in psychological needs satisfaction. College students’ frequently participated social media applications are examined with a FoMO questionnaire constructed by the researchers. The research design of the study is basically descriptive with a side purpose of validating a standard measure to diagnose FoMO. Participants of the study consist of 1000 college students at a state University in Northeastern Turkey. The instrument of the study is a questionnaire with 25 likert-scale items constructed by researchers in the study. In the next process, data will be collected from the sample using the instrument. Data analysis will be carried out by using confirmatory factor analysis and SEM for validation, and using z-score and cluster analysis for determining the participant groups that have significantly differ in FoMO scores. Findings and practical implications will be interpreted and discussed. keywords: fear of missing out, social media, college students.
International Technology, Education and Development Conference, 2017
The purpose or the study is to determine the internet use of secondary school students and attitu... more The purpose or the study is to determine the internet use of secondary school students and attitudes of their parents towards internet addiction of the students. Therefore it was examined how internet addiction of the students and attitudes of their parents change in terms of gender, number of siblings and educational position of the parents. In addition, it was evaluated how internet addiction of the students and attitudes of their parents change in terms of competence of the parents about internet use, technological devices owned by the parents. The survey model, which is a qualitative research method, was used in the research. The participants of the study consisted of 240 students at a secondary school in Northeastern of Turkey. The first is “Parent Internet Attitudes Scale” which consists of 25, five-point likert-type items revised by researchers in the study. Data was collected by the instrument from the students. The second instrument of the study is a 28-item “Internet Addiction Scale”. The data was analyzed by using SPSS. Consequently, It was determined that how the parents affect the students’ internet usage, negligence and authorities on the students. Keywords: internet addiction, internet use, attitudes of parents.