GitHub - Hona/VerticalSliceArchitecture: Spend less time over-engineering, and more time coding. The template has a focus on convenience, and developer confidence. Vertical Slice Architecture 🎈 (original) (raw)

GitHub Repo stars GitHub contributors GitHub last commit GitHub commit activity open issues

Spend less time over-engineering, and more time coding. The template has a focus on convenience, and developer confidence.

Want to see what a vertical slice looks like? Jump to the code snippet!

Important

This template is undergoing a rebuild, ready for version 2! 🥳 See my experimental version 1 template here

Please wait patiently as this reaches the stable version, there's many important things to finish.

Please ⭐ the repository to show your support!

If you would like updates, feel free to 'Watch' the repo, that way you'll see the release in your GitHub home feed.

Getting started ⚡

dotnet CLI

To install the template from NuGet.org run the following command:

dotnet new install Hona.VerticalSliceArchitecture.Template::2.0.0-rc6

Then create a new solution:

mkdir Sprout cd Sprout

dotnet new hona-vsa

Finally, to update the template to the latest version run:

GUI

dotnet new install Hona.VerticalSliceArchitecture.Template

then create:

Features ✨

A compelling example with the TikTacToe game! 🎮

var game = new Game(...); game.MakeMove(0, 0, Tile.X); game.MakeMove(0, 1, Tile.Y);

Rich Domain (thank you DDD!)

[ValueObject] public readonly partial record struct GameId;

public class Game { public GameId Id { get; init; } = GameId.From(Guid.NewGuid());

...

Quick to write feature slices

Features/MyThings/MyQuery.cs

internal sealed record MyRequest(string Text); internal sealed record MyResponse(int Result);

internal sealed class MyQuery(AppDbContext db) : Endpoint<MyRequest, Results<Ok, BadRequest>> { public override void Configure() { Get("/my/{Text}"); }

public override async Task HandleAsync(
    MyRequest request,
    CancellationToken cancellationToken
)
{
    var thing = await db.Things.SingleAsync(x => x.Text == Text, cancellationToken);

    if (thing is null)
    {
        await SendResultAsync(TypedResults.BadRequest());
        return;
    }

    var output = new MyResponse(thing.Value);
    await SendResultAsync(TypedResults.Ok(output));
}

}

EF Core

Common/EfCore/AppDbContext.cs

public class AppDbContext : DbContext { public DbSet MyEntities { get; set; } = default!;

...

}

Common/EfCore/Configuration/MyEntityConfiguration.cs

public class MyEntityConfiguration : IEntityTypeConfiguration { public void Configure(EntityTypeBuilder builder) { builder.HasKey(x => x.Id);

    ...
}

}

Architecture Tests via NuGet package

public class VerticalSliceArchitectureTests { [Fact] public void VerticalSliceArchitecture() { Ensure.VerticalSliceArchitecture(x => { x.Domain = new NamespacePart(SampleAppAssembly, ".Domain"); ... }).Assert(); } }

Cross Cutting Concerns

Automated Testing

Domain - Unit Tested

Easy unit tests for the Domain layer

[Fact] public void Game_MakeMove_BindsTile() { // Arrange var game = new Game(GameId.From(Guid.NewGuid()), "Some Game"); var tile = Tile.X;

// Act
game.MakeMove(0, 0, tile);

// Assert
game.Board.Value[0][0].Should().Be(tile);

}

Application - Integration Tested

Easy integration tests for each Use Case or Command/Query

TODO: Test Containers, etc for integration testing the use cases. How does this tie into FastEndpoints now... :D

TODO: Section on mapping & how important the usages + used by at compile time is! (AM vs Mapperly)

Code - Architecture Tested

The code is already architecture tested for VSA, but this is extensible, using Hona.ArchitectureTests

Full Code Snippet

To demostrate the template, here is a current whole vertical slice/use case!

// 👇🏻 Vogen for Strong IDs + 👇🏻 'GameId' field is hydrated from the route parameter internal sealed record PlayTurnRequest(GameId GameId, int Row, int Column, Tile Player);

// 👇🏻 TypedResults for write once output as well as Swagger documentation internal sealed class PlayTurnCommand(AppDbContext db) : Endpoint<PlayTurnRequest, Results<Ok, NotFound>> { // 👇🏻 FastEndpoints for a super easy Web API public override void Configure() { Post("/games/{GameId}/play-turn"); Summary(x => { x.Description = "Make a move in the game"; }); AllowAnonymous(); }

public override async Task HandleAsync(
    PlayTurnRequest request,
    CancellationToken cancellationToken
)
{
    // 👇🏻 EF Core without crazy abstractions over the abstraction
    var game = await db.FindAsync<Game>(request.GameId);

    if (game is null)
    {
        await SendResultAsync(TypedResults.NotFound());
        return;
    }

    // 👇🏻 Rich Domain for high value/shared logic
    game.MakeMove(request.Row, request.Column, request.Player);
    await db.SaveChangesAsync(cancellationToken);

    // 👇🏻 Mapperly to easily get a view model with Usage chain at compile time
    var output = GameResponse.MapFrom(game);
    await SendResultAsync(TypedResults.Ok(output));
}

}

If you read it this far, why not give it a star? ;)

Repobeats analytics image