vulkan: add environment variable to avoid VRAM allocation by wbruna · Pull Request #11592 · ggml-org/llama.cpp (original) (raw)

vulkan : do not use tensor->extra (ggml-org#9407)

This patch allows using the Vulkan backend with the RPC backend as tensor->extra is no longer used.

Ref: ggml-org#8536


Co-authored-by: 0cc4m picard12@live.de

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan : fix build (#0)

ggml-ci

Improve Vulkan shader build system (ggml-org#9239)

ggml : fix build break for the vulkan-debug (ggml-org#9265)

Signed-off-by: Changyeon Kim cyzero.kim@samsung.com

vulkan: correctly report support for OP_CONT (ggml/946)

test-backend-ops fails because ggml_cont aborts when invoked passing an unsupported type.

This commit makes ggml_cont tests pass

Signed-off-by: Salvatore Mesoraca s.mesoraca16@gmail.com

vulkan: add dryrun support to sin and cos ops (ggml/947)

sin and cos failed test-backend-ops because they tried to dereference a context pointer that is null on dry runs.

This commit prevents that segfault.

Signed-off-by: Salvatore Mesoraca s.mesoraca16@gmail.com

Conflicts:

ggml/src/ggml-vulkan.cpp

Overlap cmdbuffer creation and cmdbuffer execution in Vulkan backend by submitting smaller cmdbuffers early. (ggml-org#9118)

Conflicts:

ggml/src/ggml-vulkan.cpp

Enable use to the rebar feature to upload buffers to the device. (ggml-org#9251)

vulkan : argsort barriers must be under uniform control flow (ggml/951)

a return before a barrier (that happens only in some threads in a workgroup) leads to UB. While the old code actually works on some devices, it fails on some others (i.e. "smaller" GPUs).

BTW, I think it would be better to set specialization constants when the graph is built, in that way the local workgroup could be sized appropriately. But it would take a lot of work.

Signed-off-by: Salvatore Mesoraca s.mesoraca16@gmail.com

vulkan : fix build for GGML_VULKAN_RUN_TESTS, add TFLOPS to log (ggml/961)

vulkan : multithread pipeline creation (ggml/963)

vulkan : mul_mat: fix UB with small warps (ggml/952)

When the device's warp size is less than 16, it is possible for loadstride_a (mul_mm.comp:114) and loadstride_b (mul_mm.comp:115) to be set to 0. Because they are calculated as: the workgroup size, multiplied by LOAD_VEC_* (which can be 1) and divided by 16. And the workgroup size is set to be the same as the warp/subgroup size.

The loadstride_* variables are used as increments in the loops that populate the buffers used for the multiplication.

When they are 0 they cause an infinite loop. But infinite loops without side-effects are UB and the values of loadstride_* are known at compile time. So, the compiler quietly optimizes all the loops away. As a consequence, the buffers are not populated and the multiplication result is just a matrix with all elements set to 0.

We prevent the UB by making sure that the workgroup size will never be less than 16, even if our device has a smaller warp size (e.g. 8).

Signed-off-by: Salvatore Mesoraca s.mesoraca16@gmail.com

vulkan : retry allocation with fallback flags (whisper/2451)

Co-authored-by: Samuel Morris samuel.morris@artlist.io

vulkan : improve ggml_vk_create_buffer error handling (ggml-org#9898)

vulkan: Fix newly added tests for permuted mul_mat and 1D im2col (ggml-org#10226)

vulkan: Throttle the number of shader compiles during the build step. (ggml-org#10222)

Fixes ggml-org#9582

Spawning too many concurrent copies of glslc leads to "Failed to create pipes" errors on Linux. This change applies the same throttling we use for multithreaded pipeline creation.

Conflicts:

ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp

vulkan: Optimize contiguous copies (ggml-org#10254)

Add a flops calculation for flash attention.

Add one GGML_OP_CPY perf test.

Add a variant of the copy shader for when the tensors are contiguous. Avoid the complex addressing calculations, and do four elements per invocation to hide some other overhead.

Apply similar changes to the scale shader, since scale is always contiguous.

Add a "progress bar" for shader compiles.

Conflicts:

tests/test-backend-ops.cpp

vulkan: Use macros to make the mat mul pipeline creation more concise (ggml-org#10259)

Also add vk_matmul_pipeline2 to hold f16/f32 accumulator versions of a pipeline. This isn't really used yet.

vulkan: Optimize binary ops (ggml-org#10270)

Reuse the index calculations across all of src0/src1/dst. Add a shader variant for when src0/src1 are the same dimensions and additional modulus for src1 aren't needed. Div/mod are slow, so add "fast" div/mod that have a fast path when the calculation isn't needed or can be done more cheaply.

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/acc.comp

ggml : vulkan logs (whisper/2547)

vulkan: Optimize some mat-vec mul quant shaders (ggml-org#10296)

Compute two result elements per workgroup (for Q{4,5}_{0,1}). This reuses the B loads across the rows and also reuses some addressing calculations. This required manually partially unrolling the loop, since the compiler is less willing to unroll outer loops.

Add bounds-checking on the last iteration of the loop. I think this was at least partly broken before.

Optimize the Q4_K shader to vectorize most loads and reduce the number of bit twiddling instructions.

Vulkan: Fix device info output format specifiers (ggml-org#10366)

vulkan: remove use of null initializer (ggml-org#10372)

Seems like this isn't working for vulkan-over-metal when the array is sized by a spec constant. Maybe a spirv-cross limitation?

vulkan: Optimize soft_max (ggml-org#10301)

Large soft_max could already saturate memory, but small/medium sizes were pretty slow. The bulk of the gains for them comes from using a smaller workgroup size, and making the workgroup size match the subgroup size also makes the barriers much cheaper.

Cache some values in locals to avoid refetching/recomputing. And stamp out a few "template instantiations" so smaller cases will fully unroll.

Add a missing early return for OOB rows. This happens when there are more than 512 rows and the dispatch is 512 x H.

Restore the workgroup size of 512 case, use it for >1024.

Use unrollable loops for more iteration counts.

vulkan: further optimize mul_mat_vec using larger loads (ggml-org#10387)

Add some early returns for nonexistent rows in mul_mat_vec shaders. These can only be hit when dispatching a 2D grid of workgroups. Fix the logic for the 2D grid of workgroups to round up.

Enable the pipeline robustness extension if it's available, and use it to disable robustness for these pipelines. The instructions to do the bounds checking contend for the same ALU resources as the bit twiddling dequant instructions.

In Vulkan it's not possible to cast pointer types, so instead you have to declare an aliased binding for the memory with a different type. This commit adds aliases for the quant formats using 16b ints, and in a few places where the struct size is a multiple of 4 also using 32b ints. Currently only q4_k's aliases are used, but others will be used in subsequent commits.

Similar to the optimization I did in q4_k recently, this vectorizes some loads and reduces the number of bit twiddling instructions.

Add vec4 dequantization functions, and use them to do K=8 per iteration in mul_mat_vec. This uses 16b loads for the quant values and 128b loads for B which helps reduce the load on the memory system.

The K_PER_ITER==2 logic is still there, just for F16/F32, and really only because they support unaligned sizes.

Tweak the num_iters/unrolling logic to be simpler and catch a couple missed unrolling opportunities.

vulkan: copy iq4_nl LUT into shared memory (ggml-org#10409)

vulkan: predicate max operation in soft_max shaders/soft_max (ggml-org#10437)

Fixes ggml-org#10434

vulkan: Fix a vulkan-shaders-gen arugment parsing error (ggml-org#10484)

The vulkan-shaders-gen was not parsing the --no-clean argument correctly. Because the previous code was parsing the arguments which have a value only and the --no-clean argument does not have a value, it was not being parsed correctly. This commit can now correctly parse arguments that don't have values.

vulkan: fix group_norm (ggml-org#10496)

Fix bad calculation of the end of the range. Add a backend test that covers the bad case (taken from stable diffusion).

Fixes leejet/stable-diffusion.cpp#439.

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: optimize Q2_K and Q3_K mul_mat_vec (ggml-org#10459)

vulkan: skip integer div/mod in get_offsets for batch_idx==0 (ggml-org#10506)

vulkan: further optimize q5_k mul_mat_vec (ggml-org#10479)

vulkan: Handle GPUs with less shared memory (ggml-org#10468)

There have been reports of failure to compile on systems with <= 32KB of shared memory (e.g. ggml-org#10037). This change makes the large tile size fall back to a smaller size if necessary, and makes mul_mat_id fall back to CPU if there's only 16KB of shared memory.

vulkan: define all quant data structures in types.comp (ggml-org#10440)

vulkan: get the first command buffer submitted sooner (ggml-org#10499)

This is an incremental improvement over ggml-org#9118 to get work to the GPU a bit sooner. The first part is to start with a smaller number of nodes before the first submit, and ramp it up to the current 100 nodes/submit. The second part is to reduce the dryrun overhead for all the nodes that just need to request descriptor space.

With these changes I get around 1-2% speedup on RTX 4070 combined with my old Haswell-era CPU.

vulkan: Dynamic subgroup size support for Q6_K mat_vec (ggml-org#10536)

scalable version

tested for subgroup sizes 16-128

vulkan: optimize and reenable split_k (ggml-org#10637)

Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders.

vulkan: Implement "fast divide" (mul+shift) for unary ops like copy (ggml-org#10642)

vulkan: Add VK_NV_cooperative_matrix2 support for mul_mat and flash attention (ggml-org#10206)

Conflicts:

ggml/src/vulkan-shaders/dequant_funcs_cm2.comp

ggml/src/vulkan-shaders/flash_attn_cm2.comp

ggml/src/vulkan-shaders/mul_mm_cm2.comp

Vulkan: VK_KHR_cooperative_matrix support to speed up prompt processing (ggml-org#10597)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: compile a test shader in cmake to check for coopmat2 support (ggml-org#10713)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/ggml-vulkan/CMakeLists.txt

ggml/src/vulkan-shaders/test_coopmat2_support.comp

Vulkan: fix NaN in tanh.comp with AMD proprietary driver on Windows (ggml-org#10723)

vulkan: fix compile warnings (ggml-org#10731)

vulkan: disable spirv-opt for coopmat shaders (ggml-org#10763)

There are some bugs in the 1.3.296 SDK, so disable this. It isn't strictly necessary anyway.

Add missing dependency on vulkan-shaders-gen, so shaders get recompiled when it changes.

Fix coopmat support reporting when glslc doesn't support NV_coopmat2.

vulkan: dynamic subgroup size for the remaining k quants (ggml-org#10745)

q4_k

q3_k

q2_k

q6_k multi row example

vulkan: request round-to-even for fp16 in im2col/rope_head (ggml-org#10767)

Vulkan doesn't mandate a specific rounding mode, but the shader_float_controls feature allows rounding mode to be requested if the implementation supports it.

Vulkan: Add VK_EXT_subgroup_size_control support to ensure full subgroups for coopmats (ggml-org#10721)

Add accf32 and accf16 checks for coopmats

Vulkan: Use improved q4_k and q5_k dequant code in dequant shaders (ggml-org#10798)

vulkan: small mul_mat_vec optimizations (ggml-org#10665)

Change Debug print name

add GGML_ROPE_TYPE_MROPE

rwkv6: add wkv6 support for Vulkan backend (ggml-org#10829)

Signed-off-by: Molly Sophia mollysophia379@gmail.com

Signed-off-by: Molly Sophia mollysophia379@gmail.com


Signed-off-by: Molly Sophia mollysophia379@gmail.com Co-authored-by: Molly Sophia mollysophia379@gmail.com

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/wkv6.comp

vulkan: bugfixes for small subgroup size systems + llvmpipe test (ggml-org#10809)

more fixes

add test

Conflicts:

.github/workflows/build.yml

vulkan : fix soft_max.comp division by zero (whisper/2633)

This change prevents a division by zero error when p.KY is 0.

vulkan: optimize coopmat2 dequant functions (ggml-org#10855)

Change the code to do 16b loads when possible and extract the appropriate component late, so the code is effectively decoding a pair of elements and then selecting one. This can allow more commoning to happen in the compiler when neighboring elements are loaded.

vulkan: build fixes for 32b (ggml-org#10927)

Should fix ggml-org#10923

examples, ggml : fix GCC compiler warnings (ggml-org#10983)

Warning types fixed (observed under MSYS2 GCC 14.2.0):

Conflicts:

examples/export-lora/export-lora.cpp

vulkan: multi-row k quants (ggml-org#10846)

vulkan: Use push constant offset to handle misaligned descriptors (ggml-org#10987)

vulkan: im2col and matmul optimizations for stable diffusion (ggml-org#10942)

vulkan: optimize mul_mat for small values of N (ggml-org#10991)

Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where the batch_strides are overloaded to hold the row strides. Put the loads from the B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.

Conflicts:

tests/test-backend-ops.cpp

fix: Vulkan shader gen binary path (ggml-org#11037)

Vulkan: Add device-specific blacklist for coopmat for the AMD proprietary driver (ggml-org#11074)

fix lora print

Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (ggml-org#11117)

Conflicts:

ggml/src/vulkan-shaders/test_coopmat_support.comp

llama: add support for QRWKV6 model architecture (ggml-org#11001)

Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (ggml-org#11161)

fix: ggml: fix vulkan-shaders-gen build (ggml-org#10448)

The vulkan-shaders-gen target was not being built correctly in case of cross-compilation. Other outputs need to be built for the cross compile target, but vulkan-shaders-gen needs to be built for the host.

Use configure_file to generate host_toolchain.cmake from template

Fix compile error not finding vulkan-shaders-gen

Fix build issues with vulkan-shaders-gen:

Improve host compiler detection for vulkan shader generation:

Simplified the CMake function to improve the process of detecting the host compiler.

Since vulkan-shader-gen.cpp only requires the glslc executable and not the Vulkan headers or libraries, CMakeLists.txt needs to be corrected. (See: ecc93d0)

Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN

Conflicts:

ggml/src/ggml-vulkan/CMakeLists.txt

vulkan: scale caching for k quants + misc fixes (ggml-org#11081)

This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.

vulkan: optimize coopmat2 q2_k dequant function (ggml-org#11130)

vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (ggml-org#11206)

Do masking on whole dwords, fetch all scales at once.

vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (ggml-org#11166)

Shaders are based on cpy.cu.

Conflicts:

ggml/src/ggml-cpu/ggml-cpu.c

ggml/src/vulkan-shaders/copy_from_quant.comp

ggml/src/vulkan-shaders/copy_to_quant.comp

vulkan: fix coopmat2 flash attention for non-contiguous inputs (ggml-org#11281)

Add code similar to mul_mm_cm2 to force alignment of strides, to avoid a performance regression.

Add noncontiguous FA tests in test-backend-ops.

Fixes ggml-org#11268.

Conflicts:

tests/test-backend-ops.cpp

vulkan: fix coopmat2 validation failures (ggml-org#11284)

mul mat and flash attention shaders were loading f32 types directly into A/B matrices, which happens to work but is technically invalid usage. For FA, we can load it as an Accumulator matrix and convert and this is not in the inner loop and is cheap enough. For mul mat, it's more efficient to do this conversion in a separate pass and have the input(s) be f16.

coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.

vulkan: fix diag_mask_inf (ggml-org#11323)

With robustbufferaccess disabled, this shader was showing OOB stores. There is a bounds check in the code, but the workgrouop dimensions were reversed vs CUDA and it was running the wrong number of threads. So fix the workgroup dimensions and disable robustness for this pipeline.

vulkan: sort shaders for more deterministic binary (ggml-org#11315)

Fixes ggml-org#11306.

Vulkan-run-test: fix mmq_wg_denoms (ggml-org#11343)

There should be a copy-and-paste error here.

*mmq_wg_denoms should be used together with *warptile_mmq, instead of wg_denoms.

vulkan: compile shaders on-demand (ggml-org#11406)

Reduce first-run startup time and memory consumption.

Should fix ggml-org#11339.

vulkan: Catch pipeline creation failure and print an error message (ggml-org#11436)

Also, fix some warnings from my on-demand compile change.

vulkan: implement initial support for IQ2 and IQ3 quantizations (ggml-org#11360)


Co-authored-by: Jeff Bolz jbolz@nvidia.com

Conflicts:

ggml/src/vulkan-shaders/dequant_iq2_s.comp

ggml/src/vulkan-shaders/dequant_iq2_xs.comp

ggml/src/vulkan-shaders/dequant_iq2_xxs.comp

ggml/src/vulkan-shaders/dequant_iq3_s.comp

ggml/src/vulkan-shaders/dequant_iq3_xxs.comp

CUDA: non-contiguous (RMS) norm support (ggml-org#11659)

vulkan: use smaller combined allocations to avoid fragmentation (ggml-org#11551)

Conflicts:

ggml/src/ggml-alloc.c

vulkan: initial support for IQ4_XS quantization (ggml-org#11501)

Conflicts:

ggml/src/vulkan-shaders/dequant_iq4_xs.comp

vulkan: optimize coopmat2 iq2/iq3 callbacks (ggml-org#11521)

vulkan: print shared memory size (ggml-org#11719)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: account for lookup tables when checking shared memory size (ggml-org#11502)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: add environment variable GGML_VK_PREFER_HOST_MEMORY to avoid VRAM allocation (ggml-org#11592)

vulkan: linux builds + small subgroup size fixes (ggml-org#11767)

vulkan: initial support for IQ1_S and IQ1_M quantizations (ggml-org#11528)

Conflicts:

ggml/src/vulkan-shaders/dequant_iq1_m.comp

ggml/src/vulkan-shaders/dequant_iq1_s.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq1_m.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq1_s.comp

vulkan: support multi/vision rope, and noncontiguous rope (ggml-org#11902)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/rope_multi.comp

ggml/src/vulkan-shaders/rope_vision.comp

vulkan: implement several ops relevant for ggml_opt (ggml-org#11769)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/argmax.comp

ggml/src/vulkan-shaders/count_equal.comp

ggml/src/vulkan-shaders/opt_step_adamw.comp

ggml/src/vulkan-shaders/repeat_back.comp

ggml/src/vulkan-shaders/sub.comp

tests/test-backend-ops.cpp

vulkan: implement more backpropagation operators (ggml-org#11914)

Conflicts:

ggml/src/vulkan-shaders/rms_norm_back.comp

ggml/src/vulkan-shaders/silu_back.comp

ggml/src/vulkan-shaders/soft_max_back.comp

Add memset tensor in all backend interface

SYCL: implement memset ggml backend buffer interface (ggml-org#12580)

Conflicts:

ggml/src/ggml-sycl.cpp

add OP sigmoid (ggml-org#12056)

Co-authored-by: Judd foldl@boxvest.com

Conflicts:

ggml/src/vulkan-shaders/sigmoid.comp

vulkan: fix assertion when qy_needs_dequant (ggml-org#12068)

Looks like a copy/paste bug from qx_needs_dequant.

vulkan: improve im2col (ggml-org#11826)

vulkan: matmul dequantization improvements (ggml-org#12015)

vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (ggml-org#11595)

Conflicts:

ggml/src/vulkan-shaders/mul_mat_vec_iq2_s.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq2_xs.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq2_xxs.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq3_s.comp

ggml/src/vulkan-shaders/mul_mat_vec_iq3_xxs.comp

cuda/vulkan: specify fp32-only support for some operations in supports_op (ggml/1129)

ggml-ci

Conflicts:

ggml/src/ggml-cuda.cu

tests/test-backend-ops.cpp

mat vec double buffer (ggml-org#12188)

vulkan: fix bug in coopmat1 mul_mat_id (ggml-org#12316)

Update build.yml for Windows Vulkan builder to use Vulkan 1.4.304 SDK for VK_NV_cooperative_matrix2 support (ggml-org#12301)

vulkan: Adjust coopmat2 tile sizes and selection heuristic (ggml-org#12258)

vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (ggml-org#12273)

vulkan: use fp32 in coopmat2 q4_k dequant function (ggml-org#12309)

vulkan: subgroup size tuning (ggml-org#12087)


Co-authored-by: 0cc4m picard12@live.de

vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (ggml-org#12312)

ggml-vulkan: remove unused find_program(glslc) (ggml-org#12416)

It's already found by FindVulkan.cmake in the parent CMakeLists

Vulkan: Default to 1GB allocations instead of 4GB to avoid fragmentation and driver issues (ggml-org#12434)

vulkan: Submit once enough matmul work has been recorded (ggml-org#12406)

I've been seeing significantly worse performance for tg with flash attention enabled vs disabled, and it seems to be related to the submit heuristic. Change the heuristic to check how many bytes worth of weight matrix are used and flush every 100MB, and ramp up after the first few submits. This seems to resolve the issue, and also increases perf for non-FA a bit.

vulkan: optimize iq1 coopmat2 dequant functions (ggml-org#12427)

vulkan: workaround for AMD Windows driver 16 bit unpack8 bug (ggml-org#12472)

Vulkan: RTE rounding for cpy to quant (ggml-org#12480)

Co-Authored-By: Jeff Bolz jbolz@nvidia.com


Co-authored-by: Jeff Bolz jbolz@nvidia.com

vulkan: Optimize mul_mat_vec p021 and nc shaders (ggml-org#12505)

These shaders are used in attention calculations, and when the KV cache grows large they start to dominate the run time. For the nc shader (which is called with large 'k' dimension), use unrolling and vector loads. For the p021 shader (which is called with large 'm' and small 'k' dimensions), take advantage of grouped query attention to reuse loads from the A matrix for the whole group, and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.

Conflicts:

tests/test-backend-ops.cpp

vulkan: fix mul_mat_vec failure in backend tests (ggml-org#12529)

The OOB calculation could be wrong if the last iteration was during one of the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple new backend tests that hit this failure on NVIDIA GPUs.

vulkan: fix coopmat shader generation when cross-compiling (ggml-org#12272)

Previously the status of coopmat{,2} support isn't passed to the vulkan-shaders-gen project building on the host, which leads to build failure because of the cross-compiling code expecting coopmat{,2} shaders that didn't get generated.

Fix this by passing the coopmat{,2} support status to vulkan-shaders subproject.

Signed-off-by: Icenowy Zheng uwu@icenowy.me


Signed-off-by: Icenowy Zheng uwu@icenowy.me Co-authored-by: bandoti 141645996+bandoti@users.noreply.github.com

cmake: improve Vulkan cooperative matrix support checks (whisper/2966)

Co-authored-by: Sandro Hanea me@sandro.rocks

cmake : fix whitespace (#0)

Vulkan: Add DP4A MMQ and Q8_1 quantization shader (ggml-org#12135)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/mul_mmq.comp

ggml/src/vulkan-shaders/mul_mmq_funcs.comp

ggml/src/vulkan-shaders/quantize_q8_1.comp

ggml/src/vulkan-shaders/test_integer_dot_support.comp

vulkan: fix build when glslc doesn't support coopmat (ggml-org#12683)

Vulkan: Fix mmq int dot float cache size (ggml-org#12722)

vulkan: Implement grouped query attention in the coopmat2 FA shader (ggml-org#12559)

When adjacent batches of Q share the same batches of K/V, batch them into the same workgroup. For example, when:

dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))

previously we would run 32 workgroups computing 1 result each, now we will run 8 workgroups computing 4 results each.

This doesn't directly translate to better performance (at least when you have

=32 SMs), but in a subsequent change I'll enable split_k which will scale much better with 4x fewer workgroups.

cmake: remove caching from vulkan coopmat checks (ggml-org#12719)

vulkan: Implement split_k for coopmat2 flash attention. (ggml-org#12627)

When using group query attention, we have one workgroup per KV batch and this can be very few workgroups (e.g. just 8 in some models). Enable split_k to spread the work across SMs. This helps a lot when the KV cache is large.

Conflicts:

ggml/src/vulkan-shaders/flash_attn_split_k_reduce.comp

vulkan: Fix missing cmake logic for dot product extension (ggml-org#12721)

vulkan: set cmake minimum and project name in vulkan-shaders (ggml-org#12744)

vulkan: Hybrid waitForFences/getFenceStatus to reduce fence latency (ggml-org#12630)

There seems to be a bubble waking up from waitForFences, which costs a few percent performance and also increased variance in performance. This change inserts an "almost_ready" fence when the graph is about 80% complete and we waitForFences for the almost_ready fence and then spin (with _mm_pauses) waiting for the final fence to be signaled.

Conflicts:

ggml/src/ggml-vulkan.cpp

cmake: fix ggml-shaders-gen compiler paths containing spaces (ggml-org#12747)

fixes error for compiler paths with spaces

Vulkan: Tune Vulkan mmq int dot shader for performance (ggml-org#12767)

vulkan: Use unclamped loads for flash attention mask (ggml-org#12720)

nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple of the number of rows in the matrix. The KV dim is a multiple of the number of columns for the aligned shader.

vulkan: fix NaN issue in flash attention shader (ggml-org#12776)

Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.

vulkan: Use fp16 for the flash attention P*V multiplication (ggml-org#12783)

This is consistent with the ggml-cuda behavior and the mul_mat fallback.

vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (ggml-org#12833)

q4_k and q5_k had a lot of redundant global loads where the same 16B of scale information is repeatedly loaded and decoded during each loop iteration. This change restructures the loops to more explicitly iterate over whole blocks in the outer loop (with unrolled inner loop) and to copy/decode the scale data into shared memory once at the start of each outer loop. The copy is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%. I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped variants isn't used as often as it originally was (e.g. due to the padded_N change), so I trimmed it down to offset some of the new complexity of the semi-manual loop unrolling.

vulkan: use aligned loads for flash attention mask (ggml-org#12853)

Rewrite the stride logic for the mask tensor in the FA shader to force the stride to be aligned, to allow using more efficient loads.

vulkan: enable coopmat2 FA gqa and split_k optimizations more often (ggml-org#12931)

The grouped query attention optmization doesn't require a power of two ratio, the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one workgroup in the X dimension. The shader gets the split index from the x coord, and multiple workgroups in the X dimension (pre-split) indicates a larger FA operation that wouldn't need splitting.

vulkan: support noncontiguous rms_norm (ggml-org#13031)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: matmul gcn tuning (ggml-org#13016)

Co-authored-by: 0cc4m picard12@live.de


Co-authored-by: 0cc4m picard12@live.de

vulkan: use uint array index to avoid glslang bug (ggml-org#13193)

vulkan: Handle src1 batch dimension in non-contiguous mat-vec-mul shader (ggml-org#13191)

vulkan: Add bfloat16 support (ggml-org#12554)

This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16. The extension is required for coopmat multiply support, but matrix-vector multiply trivially promotes bf16 to fp32 and doesn't require the extension. The copy/get_rows shaders also don't require the extension.

It's probably possible to fall back to non-coopmat and promote to fp32 when the extension isn't supported, but this change doesn't do that.

The coopmat support also requires a glslc that supports the extension, which currently requires a custom build.

Compile a variant of the scalar mul_mm shader that will promote the bf16 values to float, and use that when either the bf16 extension or the coopmat extensions aren't available.

Conflicts:

ggml/src/vulkan-shaders/test_bfloat16_support.comp

vulkan: Additional type support for unary, binary, and copy (ggml-org#13266)

Support f16->f32 copy. Support f16->f16 and f32->f32 unary ops. Support all combinations of f16/f32 for src0/src1/dst for add/sub/mul/div.

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: Allow up to 4096 elements for mul_mat_id row_ids (ggml-org#13326)

This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:

GGML_ASSERT(nei0 * nei1 <= 3072);

The tensor is 8 x 512. Increase this array size to accommodate.

vulkan: scalar flash attention implementation (ggml-org#13324)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/flash_attn.comp

vulkan: workaround FA compile failures on macos (ggml-org#13517)

vulkan: KHR_coopmat flash attention (ggml-org#13506)

This shader uses coopmat1 to do the QK^T multiply. The PV multiply is more difficult for various reasons so I haven't done it. Performance for this shader is around 2.5x better than for the scalar shader when doing prompt processing. Some of the benefit may be from other optimizations like staging through shared memory, or splitting by rows.

Conflicts:

ggml/src/vulkan-shaders/flash_attn_cm1.comp

cmake: simplify vulkan shader test logic (ggml-org#13263)

vulkan: use scalar FA rather than coopmat2 when N==1 (ggml-org#13554)

Add pipeline_acc_f32

vulkan: move common FA code to flash_attn_base.comp (ggml-org#13556)

Conflicts:

ggml/src/vulkan-shaders/flash_attn_base.comp

cmake: use the current build config for vulkan-shaders-gen (ggml-org#13595)

Vulkan: Add f32 accumulator support to quantized mul mat to fix GLM4 32B incoherence (ggml-org#13607)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: fix warnings (ggml-org#13626)

use LOG_WARN to replace std::cerr (ggml-org#13657)

vulkan: Disable coopmat/coopmat2/bfloat extensions if glslc doesn't support it (ggml-org#13696)

vulkan: support CPY from any type to itself (ggml-org#13695)

Reuse the f16/f32 copy shaders, and just scale the number of elements according to the type size.

add GGML_LOG_WARN

vulkan: mark IM2COL as supporting non-contig (ggml-org#13783)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: use timestamp queries for GGML_VULKAN_PERF (ggml-org#13817)

Also change it to be controlled by an env var rather than cmake flag

vulkan : Remove unexpected ; (ggml/1253)

vulkan: fix warnings in perf logger querypool code (ggml-org#13937)

ggml-vulkan: adds support for op CONV_TRANSPOSE_1D (ggml-org#13813)

Conflicts:

ggml/src/ggml-vulkan.cpp

ggml/src/vulkan-shaders/conv_transpose_1d.comp

vulkan: Enable VK_KHR_cooperative_matrix extension for Intel Xe2 GPUs (ggml-org#14001)

Vulkan: Don't default to CPU device (like llvmpipe), even if no other device is available, to allow fallback to CPU backend (ggml-org#14099)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: force device 0 in CI (ggml-org#14106)

Add GGML_LOG_INFO

vulkan: Track descriptor pools/sets per-context (ggml-org#14109)

Use the same descriptor set layout for all pipelines (MAX_PARAMETER_COUNT == 8) and move it to the vk_device. Move all the descriptor pool and set tracking to the context - none of it is specific to pipelines anymore. It has a single vector of pools and vector of sets, and a single counter to track requests and a single counter to track use.

vulkan: Better thread-safety for command pools/buffers (ggml-org#14116)

This change moves the command pool/buffer tracking into a vk_command_pool structure. There are two instances per context (for compute+transfer) and two instances per device for operations that don't go through a context. This should prevent separate contexts from stomping on each other.

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: mutex around vkQueueSubmit (ggml-org#14127)

This fixes the remaining crash in test-thread-safety on my system.

cmake: clean up external project logic for vulkan-shaders-gen (ggml-org#14179)

Conflicts:

.github/workflows/build.yml

cmake: remove shader-gen step-targets from ggml-vulkan (ggml-org#14226)

Vulkan: Set device max size for host memory to avoid OOM warning and fallback to CPU buffer (ggml-org#14249)

Add support for VK_EXT_debug_utils to add labels to Vulkan objects. (ggml-org#13792)

Conflicts:

ggml/src/ggml-vulkan.cpp

vulkan: update windows SDK in CI (ggml-org#14334)

vulkan: update windows SDK in release.yml (ggml-org#14344)

Conflicts:

.github/workflows/release.yml

cmake: regen vulkan shaders when shaders-gen sources change (ggml-org#14398)

vulkan: Fix GGML_VULKAN_SHADER_DEBUG_INFO (ggml-org#14427)

This setting needs to be passed through to vulkan-shaders-gen

vulkan: lock accesses of pinned_memory vector (ggml-org#14333)

vulkan: handle noncontig in the final case of ggml_vk_get_cpy_pipeline (ggml-org#14378)

Fix cuda build error

test


Co-authored-by: 0cc4m picard12@live.de Co-authored-by: firecoperana