Implement core types · Issue #6 · godot-rust/gdext (original) (raw)
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Description
Core structs (GodotString
, Vector2
, Vector3
etc.) are currently stubs that lack functionality.
To make them useful, expose (parts of) the Godot API via Rust methods.
Several options:
- Call Godot equivalents through FFI (slower and less idiomatic, but automatable and fast to implement)
- Implement them in Rust (for geometric primitives)
- Reuse implementation from GDNative-Rust (needs author permission for license)