(Fland) APC power limit pass, telecoms, evac shuttle fixes by CawsForConcern · Pull Request #2427 · ss14Starlight/space-station-14 (original) (raw)
added 2 commits
…elecoms to spread out power loads (no APC over 20kW)
- fix: (Fland) Telecom servers replaced with proper prototypes
github-actions Bot added the S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
label
Happyrobot33 added a commit that referenced this pull request
Short description
Adds adds a new APC to Scienec
- The Artifact APC was drawing 27kW, split into two APCs
Adds a Starlight variant of the emergency_delta.yml evac shuttle (to
avoid merge conflicts with upstream). The EVA room on the upstream
version of this shuttle was entirely unpowered. Fland and Orwell use
this evac shuttle.
This shouldn't merge conflict with #2427 , the evac shuttle files are identical.
Why we need to add this
- Supports space-wizards/space-station-14#41377
- Evac's EVA room being unpowered is a bug
Media (Video/Screenshots)
n/a
Checks
- I do not require assistance to complete the PR.
- Before posting/requesting review of a PR, I have verified that the changes work.
- I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- I affirm that my changes are licensed under the Starlight Fork License and grant permission for use in this repository under its conditions.
Changelog
🆑 CawsForConcern
- add: (Orwell) New APC added in Science (no APC over 20kW)
- fix: (Orwell) Emergency shuttle (Emergency Delta)'s EVA room was unpowered
Happyrobot33 added a commit that referenced this pull request
Short description
Bugfixes and QoL, fixing issues the community has reported and adding things they've requested.
- Also implements the HOS weapon spawner, see issue #2697
See Media for the specific fixes, they're all just easier to see visually.
Why we need to add this
- Bugfixes good
- QoL good
Media (Video/Screenshots)
fig. 1 - This maints door was Salvage access only. Now it's correctly Salvage + Mining access.
fig. 2 - I added a second Service Request Computer in the Bar. Players consistently have trouble finding these when they're in the 'backrooms' of service areas (usually areas behind the Kitchen). The original terminal North of Kitchen / East of Bar / South of Hydroponics is still there, this is just an easier-to-find alternative.
fig. 3 - I was asked to change this gas input to the SM chamber from air injectors to passive vents for easier cooling of the SM. Players can still make this one-way and behave like air injectors by just building a gas pump
fig. 4 - This LV wire (highlighted, right room) was missing, leaving the bottom half of Chemistry unpowered. This was my bad, error made in #2427 by me.
fig. 5 - The turret controls were previously
WeaponEnergyTurretCommandControlPanel (wrong) instead of
WeaponEnergyTurretAIControlPanel (correct). Turrets controls should
behave correctly now.
fig. 6 - HOS weapon spawner mapped. This is just going to replace the manual placement of the WT550 + mags on maps. No functional difference.
Checks
- I do not require assistance to complete the PR.
- Before posting/requesting review of a PR, I have verified that the changes work.
- I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- I affirm that my changes are licensed under the Starlight Fork License and grant permission for use in this repository under its conditions.
Changelog
🆑 CawsForConcern
- add: (Fland) Added a second Service Request Computer, which is located in the Bar. People had trouble finding the one in the Service Common Area between the Kitchen and Hydroponics.
- tweak: (Fland) Per Atmos requests, the gas input to the SM chamber has been changed to passive vents (was previously air injectors)
- fix: (Fland) Maints door in Salvage/Mining was Salvage acces only
- fix: (Fland) Chemistry's lower half was missing power due to a missing LV wire
- fix: (Fland) AI Turret controls were using the wrong turret control prototype, turret controls now fixed
- tweak: (Fland) Replaced HOS WT550 with the 'HOS weapon spawner' (no gameplay difference, just mapping stuff)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.Learn more about bidirectional Unicode characters
[ Show hidden characters]({{ revealButtonHref }})