Tweaks Beta's secret gamemode numbers + adds Xenoborgs to Beta's secret pool by CawsForConcern · Pull Request #2829 · ss14Starlight/space-station-14 (original) (raw)

added 2 commits

January 15, 2026 09:39

@CawsForConcern

…oice)

@CawsForConcern

Merged via the queue into ss14Starlight:starlight-dev with commit c157c8f

Jan 15, 2026

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Rinary1 added a commit that referenced this pull request

Jan 21, 2026

@Rinary1

Short description

Adds Xenoborgs to the gamemode voting pool. Per #2829 it is already a possibility when players vote Secret, but now it can also show up as a direct choice itself.

Chance arbitrarily picked by me matching extended/red tide. Happy to tweak.

Why we need to add this

https://discord.com/channels/1272545509562777621/1456853422505595073

Or if you prefer a screenshot: image

Media (Video/Screenshots)

After enabling the auto preset vote and setting min players on the voting & the preset to zero, it correctly show up.

image

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🆑 redmushie

walksanatora added a commit that referenced this pull request

Jan 29, 2026

@walksanatora

Short description

Bumps Xenoborgs down from being twice as common as other 'PvP' antags to being equally as common as them.

Why we need to add this

As mentioned in #2829:

I put the Xenoborgs number a little higher ( 10 % ) because they're new and novel. This number can get bumped down to 5% when people get tired of them.

They're less new and novel now and people are a bit tired of them. This PR bumps them from 10% to 6%, with the 4% of that being given out to NukeOps, Zombies, Changeling, and Revolutionaries. I did it this way to preserve the 60% ratio of 'Extended / Traitor' shifts, just dropping the Xenoborgs number along would've thrown the ratios off a little.

The ratio of 'Extended / Traitor' shifts to 'PvP' shifts remains unchanged by this PR:

It's just that Xenoborgs will represent a more even amount of 'PvP' shifts.

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Rinary1 added a commit that referenced this pull request

Feb 25, 2026

@Rinary1

Short description

It is intended for Beta to have less antagonists by design, but lately there have been two suggestion threads asking that the numbers for non-traitor modes be bumped up.

Part of this issue is PRs re-adding gamemodes like Vampires without regard for the existing gamemode weights. The current secret weight adds up to 1.201.201.20 instead of 1.001.001.00, so a 666% gamemode roll is actually effectively only a 555% gamemode roll. It might seem small potatoes, but it adds up a lot when it affects all gamemodes.

In short:

and Xenoborgs. Due to the weights, this number is actually more like 222222% on live right now.

I haven't categorized it, but the rest of the % is made up of modes like Survival, Kessler Syndrome, Shitstation, etc.

Why we need to add this

Relevant Discord threads:

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🆑 CawsForConcern

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