Alexey Azevich - Academia.edu (original) (raw)
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Papers by Alexey Azevich
RUDN Journal of Informatization in Education, 2021
Problem and goal. Virtual, augmented mixed reality and augmented virtuality are becoming integral... more Problem and goal. Virtual, augmented mixed reality and augmented virtuality are becoming integral attributes of the immersive educational environment, disposed to continuous learning and comprehensive development. The relevance of the study of models of using immersive technologies in the activities of a computer science teacher is beyond doubt, because they are the real embodiment of new methodological ideas and approaches. Methodology. In the course of the research, the analysis of models of immersive learning technologies for the practical activities of a computer science teacher was carried out. On its basis, a set of computer tools and equipment has been proposed that allows introducing immersive technologies into educational practice. Results. Methodological recommendations on the use of virtual, augmented and mixed reality technologies both in informatics lessons and after school hours are presented. The key topics of the computer science program, in which it is advisable to ...
RUDN Journal of Informatization in Education, 2019
Problem and goal. Virtual reality in education is used as the information space, in which the stu... more Problem and goal. Virtual reality in education is used as the information space, in which the student can not only obtain the necessary information, but also enter into the contact with the fictitious objects. Sinking (immersion) into the educational medium helps students to acquire the habits of interaction with the virtual objects, to develop methods of collective collaboration and to find confidence in the course presentation of its own projects. The process of creating the resources with the elements of interactivity, and also the selection of the necessary instrument means is a technological and a systematic problem for the teachers, who are mastering new information technologies. The purpose of the article is construction and substantiation of the effectiveness of the model of the use of technologies of virtual reality in the course of the instruction of schoolchildren in the system of additional formation. Methodology. The development of the model of the use of technologies o...
RUDN Journal of Informatization in Education, 2021
Problem and goal. Virtual, augmented mixed reality and augmented virtuality are becoming integral... more Problem and goal. Virtual, augmented mixed reality and augmented virtuality are becoming integral attributes of the immersive educational environment, disposed to continuous learning and comprehensive development. The relevance of the study of models of using immersive technologies in the activities of a computer science teacher is beyond doubt, because they are the real embodiment of new methodological ideas and approaches. Methodology. In the course of the research, the analysis of models of immersive learning technologies for the practical activities of a computer science teacher was carried out. On its basis, a set of computer tools and equipment has been proposed that allows introducing immersive technologies into educational practice. Results. Methodological recommendations on the use of virtual, augmented and mixed reality technologies both in informatics lessons and after school hours are presented. The key topics of the computer science program, in which it is advisable to ...
RUDN Journal of Informatization in Education, 2019
Problem and goal. Virtual reality in education is used as the information space, in which the stu... more Problem and goal. Virtual reality in education is used as the information space, in which the student can not only obtain the necessary information, but also enter into the contact with the fictitious objects. Sinking (immersion) into the educational medium helps students to acquire the habits of interaction with the virtual objects, to develop methods of collective collaboration and to find confidence in the course presentation of its own projects. The process of creating the resources with the elements of interactivity, and also the selection of the necessary instrument means is a technological and a systematic problem for the teachers, who are mastering new information technologies. The purpose of the article is construction and substantiation of the effectiveness of the model of the use of technologies of virtual reality in the course of the instruction of schoolchildren in the system of additional formation. Methodology. The development of the model of the use of technologies o...