Luigi Verri - Academia.edu (original) (raw)
Papers by Luigi Verri
2017 23rd International Conference on Virtual System & Multimedia (VSMM), 2017
This work presents the MUVI project — Virtual Museum of Daily Life — as a test bed for evaluating... more This work presents the MUVI project — Virtual Museum of Daily Life — as a test bed for evaluating different cross-media outputs as a key to audience development for cultural contents. The open source framework of the project is based on Blender and Blend4Web.
Digit. Humanit. Q., 2018
Among the most elaborate and coherent instances of Renaissance self-fashioning and female self-de... more Among the most elaborate and coherent instances of Renaissance self-fashioning and female self-determination through culture was a suite of rooms designed by Isabella d’Este in what is now the Ducal Palace museum of Mantua, Italy: a full-blown personal studiolo (study) and an adjoining smaller chamber she called the grotta (grotto). Isabella’s studiolo is a regular point of reference in the study of Renaissance history and art, yet for centuries it has been accessible only in dispersed pieces and in spaces depopulated of major works and artefacts. Digital technology offers the possibility of creating a “remastered” studiolo, a virtual space in which both visual and acoustic elements may be enhanced with respect to previous attempts at its representation. At the same time, historical uncertainty about numerous details in the arrangement of the objects in this collection requires a high level of flexibility in the digital remix, allowing for the programming of a customisable virtual environment. In anticipation of the project’s full construction and in order to facilitate discussion with potential users about the Virtual Studiolo’s backward design, the authors have developed a concept-demonstration video within the open-source Blender environment (www.blender.org). Among the concerns we aim to address in this phase of the project is how to combine historical accuracy, emotional power, and creative possibilities for users. This case study presents some of the opportunities, constraints and challenges we confronted during the production of our video as we strove within the Blender open environment for a result that will be historically accurate, emotionally compelling, and creatively flexible.
Communications in Computer and Information Science, 2018
The paper aims to explore new methods of re-contextualization of artworks in their original setti... more The paper aims to explore new methods of re-contextualization of artworks in their original settings, based on 3D reconstruction and 3D Web, through a case-study. It concerns a cycle of Medieval frescoes, detached from the walls of a monastery in Umbria, Central Italy, altered by numerous and some very recent renovations. At the present, the fragments of the cycle of frescoes are preserved in various museums, mostly in the United States.
Proceedings of the 2016 Virtual Reality International Conference on - VRIC '16, 2016
Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open fra... more Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.
2015 Digital Heritage, 2015
ABSTRACT
Archeomatica, Aug 5, 2015
SIGGRAPH ASIA 2016 Symposium on Education on - SA '16, 2016
in Sassatelli G., Russo Tagliente A. (a cura di), Il viaggio oltre la vita. Gli etruschi e l'aldilà tra capolavori e realtà virtuale, 2014
in Proceeding SA '16 SIGGRAPH ASIA 2016 Symposium on Education, Dec 2016
Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered ... more Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered as a versatile mascot of the Etruscan civilization, part of the recent efforts sustained in Italy by different cultural institutions to promote knowledge about the Etruscans. It can also be seen as an example of a methodology in educational video making, based on open source, multiple re-use and sharing of 3D assets opened towards new cross-media applications.
Electronic Imaging and the Visual Arts - EVA 2017 Florence, 2017
– Virtual Heritage resources are developing on a daily basis, increasing the opportunities for me... more – Virtual Heritage resources are developing on a daily basis, increasing the opportunities for merging 3D models coming from different projects. This is the case of the " MUVI-Virtual Museum of Daily Life " project and a MA thesis in architecture, now joined in a 3D Web application on Blend4Web.
in G. Guidi, R. Scopigno, J.C. Torres, H. Graf (Eds.), Digital Heritage 2015, Proceedings, Sep 2015
The communication of museums, with the aim to engage and attract a wider audience, is undergoing ... more The communication of museums, with the aim to engage and attract a wider audience, is undergoing a radical change, seeking in ICT a help. The joint exhibition “The Etruscans and the Afterlife”, hosted by the National Etruscan Museum of Villa Giulia and the Museum of the History of Bologna - Genus Bononiae - presents a strong commitment towards a renewed communicational effort of this kind, merging a traditional display of archaeological findings and spectacular technological applications. The paper presents the three digital applications developed by VisitLab Cineca for the exhibition: a projection show combining 3D architectural mapping, with 10 coordinated projectors, and a holographic projection of the Sarcophagus of the Spouses; the holographic projection of the bronze vase called “Situla della Certosa”; a Computer Graphics short movie, “Ati at the discovery of Veii”.
IEEE Global Telecommunications Conference GLOBECOM '91: Countdown to the New Millennium. Conference Record, 1991
The authors propose a shaper function whose main purpose is to enable the user to offer the netwo... more The authors propose a shaper function whose main purpose is to enable the user to offer the network a traffic with guaranteed parameters, which can be easily policed. The shaping function is obtained by a sliding window mechanism, aimed at controlling the average traffic over a given time interval, and the peak bit rate reduction mechanism, which smooths the traffic
European Transactions on Telecommunications, 2010
ABSTRACT The paper analyses the problem of Medium Access Control in a Passive Optical Network, us... more ABSTRACT The paper analyses the problem of Medium Access Control in a Passive Optical Network, used to concentrate ATM user traffic. Feasible solutions for the problem are investigated and two protocols to resolve contention on the shared medium are presented, the single cell and the multiple cell frame based. The performance of the two protocols is evaluated, obtaining indications about the transfer delay introduced by the protocols and the amount of buffering needed at the user side.
European Transactions on Telecommunications, 1992
Asynchronous Transfer Mode (ATM) is a promising technique to implement the Broadband ISDN. When b... more Asynchronous Transfer Mode (ATM) is a promising technique to implement the Broadband ISDN. When bursty sources are considered, high network efficiency can be obtained by taking advantage of statistical multiplexing. This technique requires to monitor the user behavior, in order to guarantee that the actual traffic parameters do not exceed the maximum values compatible with the required Grade of Service. The paper reviews the major results on the analysis of the control mechanisms. In particular, the three following issues are considered. The Connection Admission Control for both homogeneous and heterogeneous traffic sources is analyzed and the performance of different approaches are compared. The Leaky Bucket mechmism is studied for the Usage Parameter Control and its performance, such as reaction and recovery time, are analyzed. The traffic shaping function is considered in both cases OF availability and non availability of a feedback on the traffic sources. The effectiveness of this functionality is investigated.
Proceeding VRIC '16 Proceedings of the 2016 Virtual Reality International Conference Article No. 7, Mar 2016
Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open fra... more Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.
2017 23rd International Conference on Virtual System & Multimedia (VSMM), 2017
This work presents the MUVI project — Virtual Museum of Daily Life — as a test bed for evaluating... more This work presents the MUVI project — Virtual Museum of Daily Life — as a test bed for evaluating different cross-media outputs as a key to audience development for cultural contents. The open source framework of the project is based on Blender and Blend4Web.
Digit. Humanit. Q., 2018
Among the most elaborate and coherent instances of Renaissance self-fashioning and female self-de... more Among the most elaborate and coherent instances of Renaissance self-fashioning and female self-determination through culture was a suite of rooms designed by Isabella d’Este in what is now the Ducal Palace museum of Mantua, Italy: a full-blown personal studiolo (study) and an adjoining smaller chamber she called the grotta (grotto). Isabella’s studiolo is a regular point of reference in the study of Renaissance history and art, yet for centuries it has been accessible only in dispersed pieces and in spaces depopulated of major works and artefacts. Digital technology offers the possibility of creating a “remastered” studiolo, a virtual space in which both visual and acoustic elements may be enhanced with respect to previous attempts at its representation. At the same time, historical uncertainty about numerous details in the arrangement of the objects in this collection requires a high level of flexibility in the digital remix, allowing for the programming of a customisable virtual environment. In anticipation of the project’s full construction and in order to facilitate discussion with potential users about the Virtual Studiolo’s backward design, the authors have developed a concept-demonstration video within the open-source Blender environment (www.blender.org). Among the concerns we aim to address in this phase of the project is how to combine historical accuracy, emotional power, and creative possibilities for users. This case study presents some of the opportunities, constraints and challenges we confronted during the production of our video as we strove within the Blender open environment for a result that will be historically accurate, emotionally compelling, and creatively flexible.
Communications in Computer and Information Science, 2018
The paper aims to explore new methods of re-contextualization of artworks in their original setti... more The paper aims to explore new methods of re-contextualization of artworks in their original settings, based on 3D reconstruction and 3D Web, through a case-study. It concerns a cycle of Medieval frescoes, detached from the walls of a monastery in Umbria, Central Italy, altered by numerous and some very recent renovations. At the present, the fragments of the cycle of frescoes are preserved in various museums, mostly in the United States.
Proceedings of the 2016 Virtual Reality International Conference on - VRIC '16, 2016
Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open fra... more Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.
2015 Digital Heritage, 2015
ABSTRACT
Archeomatica, Aug 5, 2015
SIGGRAPH ASIA 2016 Symposium on Education on - SA '16, 2016
in Sassatelli G., Russo Tagliente A. (a cura di), Il viaggio oltre la vita. Gli etruschi e l'aldilà tra capolavori e realtà virtuale, 2014
in Proceeding SA '16 SIGGRAPH ASIA 2016 Symposium on Education, Dec 2016
Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered ... more Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered as a versatile mascot of the Etruscan civilization, part of the recent efforts sustained in Italy by different cultural institutions to promote knowledge about the Etruscans. It can also be seen as an example of a methodology in educational video making, based on open source, multiple re-use and sharing of 3D assets opened towards new cross-media applications.
Electronic Imaging and the Visual Arts - EVA 2017 Florence, 2017
– Virtual Heritage resources are developing on a daily basis, increasing the opportunities for me... more – Virtual Heritage resources are developing on a daily basis, increasing the opportunities for merging 3D models coming from different projects. This is the case of the " MUVI-Virtual Museum of Daily Life " project and a MA thesis in architecture, now joined in a 3D Web application on Blend4Web.
in G. Guidi, R. Scopigno, J.C. Torres, H. Graf (Eds.), Digital Heritage 2015, Proceedings, Sep 2015
The communication of museums, with the aim to engage and attract a wider audience, is undergoing ... more The communication of museums, with the aim to engage and attract a wider audience, is undergoing a radical change, seeking in ICT a help. The joint exhibition “The Etruscans and the Afterlife”, hosted by the National Etruscan Museum of Villa Giulia and the Museum of the History of Bologna - Genus Bononiae - presents a strong commitment towards a renewed communicational effort of this kind, merging a traditional display of archaeological findings and spectacular technological applications. The paper presents the three digital applications developed by VisitLab Cineca for the exhibition: a projection show combining 3D architectural mapping, with 10 coordinated projectors, and a holographic projection of the Sarcophagus of the Spouses; the holographic projection of the bronze vase called “Situla della Certosa”; a Computer Graphics short movie, “Ati at the discovery of Veii”.
IEEE Global Telecommunications Conference GLOBECOM '91: Countdown to the New Millennium. Conference Record, 1991
The authors propose a shaper function whose main purpose is to enable the user to offer the netwo... more The authors propose a shaper function whose main purpose is to enable the user to offer the network a traffic with guaranteed parameters, which can be easily policed. The shaping function is obtained by a sliding window mechanism, aimed at controlling the average traffic over a given time interval, and the peak bit rate reduction mechanism, which smooths the traffic
European Transactions on Telecommunications, 2010
ABSTRACT The paper analyses the problem of Medium Access Control in a Passive Optical Network, us... more ABSTRACT The paper analyses the problem of Medium Access Control in a Passive Optical Network, used to concentrate ATM user traffic. Feasible solutions for the problem are investigated and two protocols to resolve contention on the shared medium are presented, the single cell and the multiple cell frame based. The performance of the two protocols is evaluated, obtaining indications about the transfer delay introduced by the protocols and the amount of buffering needed at the user side.
European Transactions on Telecommunications, 1992
Asynchronous Transfer Mode (ATM) is a promising technique to implement the Broadband ISDN. When b... more Asynchronous Transfer Mode (ATM) is a promising technique to implement the Broadband ISDN. When bursty sources are considered, high network efficiency can be obtained by taking advantage of statistical multiplexing. This technique requires to monitor the user behavior, in order to guarantee that the actual traffic parameters do not exceed the maximum values compatible with the required Grade of Service. The paper reviews the major results on the analysis of the control mechanisms. In particular, the three following issues are considered. The Connection Admission Control for both homogeneous and heterogeneous traffic sources is analyzed and the performance of different approaches are compared. The Leaky Bucket mechmism is studied for the Usage Parameter Control and its performance, such as reaction and recovery time, are analyzed. The traffic shaping function is considered in both cases OF availability and non availability of a feedback on the traffic sources. The effectiveness of this functionality is investigated.
Proceeding VRIC '16 Proceedings of the 2016 Virtual Reality International Conference Article No. 7, Mar 2016
Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open fra... more Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.