Iván Sánchez Milara | University of Oulu (original) (raw)

Uploads

Papers by Iván Sánchez Milara

Research paper thumbnail of Human and technological dimensions of making in FabLab

12th European Academy of Design Conference

In this research, we studied the human dimensions of experience and knowledge, confidence, motiva... more In this research, we studied the human dimensions of experience and knowledge, confidence, motivation, and fun with regard to four technological dimensions referring to a FabLab environment: 2D and 3D design, tools and machines, prototyping with electronics, and programming. An intensive, two-week training period for high school students in digital fabrication and design was utilized as a testbed to evaluate how the participants modified their perception of the four human dimensions during the training. We identified that prototyping with electronics and programming were the most significant obstacles. In addition, the perception of acquired knowledge and confidence had increased considerably after training except for the programming domain. FabLab trainers can utilize the trainees' perceptions on different dimensions to emphasize the specific design aspects of the activity in order to achieve the training goals. We also expect that a detailed description of the experiment setup can be useful to other researchers and practitioners while organizing activities at FabLab.

Research paper thumbnail of Multimodal interaction with speech and physical touch interface in a media center application

Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 2009

... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 ... more ... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 , Jukka Riekki 3 , Juho Hella 1 , Thomas Olsson 2 , Aleksi Melto 1 , Juha-Pekka Rajaniemi 1 , Jaakko Hakulinen 1 , Erno Mäkinen 1 , Pellervo Valkama 1 , ...

Research paper thumbnail of Touch & Compose: Physical User Interface for Application Composition in Smart Environments

2009 First International Workshop on Near Field Communication, 2009

In this paper, we sketch a model for interaction between smart environment and their inhabitants.... more In this paper, we sketch a model for interaction between smart environment and their inhabitants. We also introduce Touch & Compose, a concept for composing applications which utilizes this interaction model. The basic idea of Touch & Compose is to assemble applications from the resources that the user has selected manually by touching them with her mobile terminal. Resources (devices, services, files, etc.) are represented with icons attached to real environment objects. RFID tags are placed under the icons; they contain data identifying the resources. The mobile terminal is equipped with an RFID reader. The touched icons are collected in the mobile terminal's resource stack; an application is composed from the resources in the stack either automatically or when requested by the user. Some resources collected from the environment can be stored permanently in the mobile terminal. The stack allows also sharing resources with other users at the environment. We also present software architecture for implementing the Touch & Compose concept and suggest a GUI for the mobile terminal.

Research paper thumbnail of NFC-Based User Interfaces

2012 4th International Workshop on Near Field Communication, 2012

Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present ... more Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFCbased user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.

Research paper thumbnail of Towards User-Oriented Application Composition

2009 Fourth International Conference on Frontier of Computer Science and Technology, 2009

This paper presents an autonomic system for composing ubiquitous applications at run-time. The ap... more This paper presents an autonomic system for composing ubiquitous applications at run-time. The applications are composed according to the user preferences collected via a physical user interface. This interface allows users to specify preferences by simple actions of touching with their mobile terminals icons in the environment, instead of explicitly selecting resources and dealing with their properties. In this paper, we present a system prototype and an example multimedia application. We also evaluate the performance of the prototype and the allocation algorithm which is used to compose applications.

Research paper thumbnail of iCompose: context-aware physical user interface for application composition

Ubiquitous computing environments advocate creating applications by plugging together various res... more Ubiquitous computing environments advocate creating applications by plugging together various resources (mobile devices, displays, augmented everyday objects, and so on) and Web Services to support the user's everyday activities and needs. This approach is referred to as application composition, and such applications are called composite. Due to the dynamic nature of ubiquitous environments, application composition has to be supported at runtime, so that the applications are able to adapt to the situation within the environment and other contexts. Application composition is usually performed by autonomous context-aware mechanisms that provide limited or no control for users. Still, users need to be aware of their environments and be able to control and configure applications when they are composed and executed. Towards this goal we present in this article a context-aware application composition system based on the iCompose interface for composing and controlling applications at runtime. Users compose applications by simply touching the resources in the environment with their mobile devices, while the iCompose interface provides feedback and assists users by suggesting possible further actions. The interface relies on a rule-based reasoner and utilizes various context sources to support users dynamically, according to the situation in which they compose applications. We present a complete implementation of the system and report the results of a user evaluation study conducted with 21 participants. This study assesses the issues of control, usability, feasibility and user acceptance of the iCompose interface for context-aware application composition and the prototype as a whole.

Research paper thumbnail of Supporting Autonomic and User-Controlled Application Composition in Ubiquitous Environments

Networked devices, such as consumer electronics, digital media appliances and mobile devices are ... more Networked devices, such as consumer electronics, digital media appliances and mobile devices are rapidly filling our everyday environments and changing them into ubiquitous spaces. Composing an application from resources and services available in these environments is a complex task which requires solving a number of equally important engineering challenges as well as issues related to user behavior and acceptance.

Research paper thumbnail of Designing Tangible User Interfaces for NFC Phones

Advances in Human-Computer Interaction, 2012

The increasing amount of NFC phones is attracting application developers to utilize NFC functiona... more The increasing amount of NFC phones is attracting application developers to utilize NFC functionality. We can hence soon expect a large amount of mobile applications that users command by touching NFC tags in their environment with their NFC phones. The ...

Research paper thumbnail of Multimodal interaction with speech and physical touch interface in a media center application

Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 2009

... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 ... more ... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 , Jukka Riekki 3 , Juho Hella 1 , Thomas Olsson 2 , Aleksi Melto 1 , Juha-Pekka Rajaniemi 1 , Jaakko Hakulinen 1 , Erno Mäkinen 1 , Pellervo Valkama 1 , ...

Research paper thumbnail of CADEAU

Technologies, Trends and Applications, 2011

Research paper thumbnail of Human and technological dimensions of making in FabLab

12th European Academy of Design Conference

In this research, we studied the human dimensions of experience and knowledge, confidence, motiva... more In this research, we studied the human dimensions of experience and knowledge, confidence, motivation, and fun with regard to four technological dimensions referring to a FabLab environment: 2D and 3D design, tools and machines, prototyping with electronics, and programming. An intensive, two-week training period for high school students in digital fabrication and design was utilized as a testbed to evaluate how the participants modified their perception of the four human dimensions during the training. We identified that prototyping with electronics and programming were the most significant obstacles. In addition, the perception of acquired knowledge and confidence had increased considerably after training except for the programming domain. FabLab trainers can utilize the trainees' perceptions on different dimensions to emphasize the specific design aspects of the activity in order to achieve the training goals. We also expect that a detailed description of the experiment setup can be useful to other researchers and practitioners while organizing activities at FabLab.

Research paper thumbnail of Multimodal interaction with speech and physical touch interface in a media center application

Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 2009

... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 ... more ... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 , Jukka Riekki 3 , Juho Hella 1 , Thomas Olsson 2 , Aleksi Melto 1 , Juha-Pekka Rajaniemi 1 , Jaakko Hakulinen 1 , Erno Mäkinen 1 , Pellervo Valkama 1 , ...

Research paper thumbnail of Touch & Compose: Physical User Interface for Application Composition in Smart Environments

2009 First International Workshop on Near Field Communication, 2009

In this paper, we sketch a model for interaction between smart environment and their inhabitants.... more In this paper, we sketch a model for interaction between smart environment and their inhabitants. We also introduce Touch & Compose, a concept for composing applications which utilizes this interaction model. The basic idea of Touch & Compose is to assemble applications from the resources that the user has selected manually by touching them with her mobile terminal. Resources (devices, services, files, etc.) are represented with icons attached to real environment objects. RFID tags are placed under the icons; they contain data identifying the resources. The mobile terminal is equipped with an RFID reader. The touched icons are collected in the mobile terminal's resource stack; an application is composed from the resources in the stack either automatically or when requested by the user. Some resources collected from the environment can be stored permanently in the mobile terminal. The stack allows also sharing resources with other users at the environment. We also present software architecture for implementing the Touch & Compose concept and suggest a GUI for the mobile terminal.

Research paper thumbnail of NFC-Based User Interfaces

2012 4th International Workshop on Near Field Communication, 2012

Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present ... more Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFCbased user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.

Research paper thumbnail of Towards User-Oriented Application Composition

2009 Fourth International Conference on Frontier of Computer Science and Technology, 2009

This paper presents an autonomic system for composing ubiquitous applications at run-time. The ap... more This paper presents an autonomic system for composing ubiquitous applications at run-time. The applications are composed according to the user preferences collected via a physical user interface. This interface allows users to specify preferences by simple actions of touching with their mobile terminals icons in the environment, instead of explicitly selecting resources and dealing with their properties. In this paper, we present a system prototype and an example multimedia application. We also evaluate the performance of the prototype and the allocation algorithm which is used to compose applications.

Research paper thumbnail of iCompose: context-aware physical user interface for application composition

Ubiquitous computing environments advocate creating applications by plugging together various res... more Ubiquitous computing environments advocate creating applications by plugging together various resources (mobile devices, displays, augmented everyday objects, and so on) and Web Services to support the user's everyday activities and needs. This approach is referred to as application composition, and such applications are called composite. Due to the dynamic nature of ubiquitous environments, application composition has to be supported at runtime, so that the applications are able to adapt to the situation within the environment and other contexts. Application composition is usually performed by autonomous context-aware mechanisms that provide limited or no control for users. Still, users need to be aware of their environments and be able to control and configure applications when they are composed and executed. Towards this goal we present in this article a context-aware application composition system based on the iCompose interface for composing and controlling applications at runtime. Users compose applications by simply touching the resources in the environment with their mobile devices, while the iCompose interface provides feedback and assists users by suggesting possible further actions. The interface relies on a rule-based reasoner and utilizes various context sources to support users dynamically, according to the situation in which they compose applications. We present a complete implementation of the system and report the results of a user evaluation study conducted with 21 participants. This study assesses the issues of control, usability, feasibility and user acceptance of the iCompose interface for context-aware application composition and the prototype as a whole.

Research paper thumbnail of Supporting Autonomic and User-Controlled Application Composition in Ubiquitous Environments

Networked devices, such as consumer electronics, digital media appliances and mobile devices are ... more Networked devices, such as consumer electronics, digital media appliances and mobile devices are rapidly filling our everyday environments and changing them into ubiquitous spaces. Composing an application from resources and services available in these environments is a complex task which requires solving a number of equally important engineering challenges as well as issues related to user behavior and acceptance.

Research paper thumbnail of Designing Tangible User Interfaces for NFC Phones

Advances in Human-Computer Interaction, 2012

The increasing amount of NFC phones is attracting application developers to utilize NFC functiona... more The increasing amount of NFC phones is attracting application developers to utilize NFC functionality. We can hence soon expect a large amount of mobile applications that users command by touching NFC tags in their environment with their NFC phones. The ...

Research paper thumbnail of Multimodal interaction with speech and physical touch interface in a media center application

Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 2009

... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 ... more ... Interface in a Media Center Application Markku Turunen 1 , Aleksi Kallinen 2, Iván Sánchez 3 , Jukka Riekki 3 , Juho Hella 1 , Thomas Olsson 2 , Aleksi Melto 1 , Juha-Pekka Rajaniemi 1 , Jaakko Hakulinen 1 , Erno Mäkinen 1 , Pellervo Valkama 1 , ...

Research paper thumbnail of CADEAU

Technologies, Trends and Applications, 2011