NFC-Based User Interfaces (original) (raw)
Related papers
A User Interaction Model for NFC Enabled Applications
2007
Near field communication (NFC) is a short-range wireless protocol that allows users to connect devices and access content and services by simply holding enabled devices near each other. This paper introduces a user interaction model for NFC enabled applications. Our model specifies that enabled devices take on the properties and context of the objects required in the interaction. This transformation leverages the existing knowledge users have about certain objects and thus can support a number of different applications tied together with simple, intuitive and repeatable interactions. In this paper, we present an overview of the model and the system we have implemented to enable evaluation. We also detail some research challenges we are pursuing
Experiences from interaction design for NFC applications
2009
Linking things in the physical world with related digital resources and content in the virtual world is one of the visions of ubiquitous computing. Radio frequency identification tags, more specifically NFC tags, attached to the things and places in the physical world and using personal mobile devices equipped with readers to access the services and information associated to the tags is studied in this paper. Eight trials representing different applications are described and the results of user experiments are reported. The main design findings are as follows: the standard size of the tag may be too limiting, we should allow tags of different visual appearance, form and size; the spatial positioning of tags in the physical interaction space gives a designer a lot of freedom but may also pose a risk of inconsistent and haphazard designs; complexity of the interaction task may be divided between using menus and keys of the personal device or using multiple tags; consistent and prompt feedback is important, feedback should use suitable modalities, including haptic feedback; the service or information provided should exploit location information, i.e. the place of the specific tag and finally fall-back plans for un-operational or broken tags should exist.
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
2010
Abstract Near Field Communication (NFC) is an emerging technology for mobile interaction with everyday objects and associated digital resources. Apart from simple interactions with single tags, NFC has the potential for more elaborate interactions with physical objects that comprise multiple tags and serve as physical user interfaces (UI). This paper investigates the design of mobile and physical UIs for the interaction with multiple NFC-tags.
One of main objectives of Ambient Intelligence is the reduction to a minimum of the user’s interactive effort, the diversity and quantity of devices with which people are surrounded with, in existing environments, increase the level of difficulty to achieve this goal. The mobile phones and their amazing global penetration, makes it an excellent device for delivering new services to the user, without requiring a learning effort. An NFC-enabled mobile phone will allow the user to demand and obtain services, by touching its different elements in the environment. In this paper we present a proposal where we analyze the scope associated with touch interaction, and where a model to perceive touch interaction through the tagging context is designed.
Touch Computing: Simplifying Human to Environment Interaction through NFC Technology
paginaspersonales.deusto.es
This work analyses the use of NFC technology to simplify the interactions of users with contextaware services offered by intelligent environments. Touch Computing is a novel explicit user interaction mechanism in which users accompanied by their NFC-enabled mobile devices request services from the environment by touching tags or other NFC-enabled devices. This paper describes the deployment of three NFC-aware services within SmartLab, our AmI-dedicated lab, and the user experience derived from them. Moreover, it analyses the possibilities offered by the current state of the art on NFC and suggests some future lines of work, which may revert into its more widespread deployment in the near future.
Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment
Proceedings of the 17th International Conference on Enterprise Information Systems, 2015
NFC is an emerging wireless technology that can enable users to interact with smart objects in a smart environment. NFC applications have been developed to provide services like ticketing, access control, tourism information extension, voucher redemption and contactless payment. The interaction technique is a sort of "tap-and-go" as it is currently employed in smartcard usage for travel operations and workspace access/logging. Employing a recently introduced framework for human interaction with mobiquitous services, we present a model of NFC-triggered user interactions with simple context-awareness services in a smart environment. The rationale is to provide a conceptual tool for both an appropriate communication among NFC ecosystem stakeholders and the interface design of NFC apps with a generic applicability. Lastly, we discuss the application of the model in a project which required the design of NFC-based interactions with services for car parking management in a city area. 96 P. Volpentesta A. and Frega N.. Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment.
Visual design of physical user interfaces for nfc-based mobile interaction
2010
Abstract Near Field Communication (NFC) can facilitate mobile interaction with everyday objects, associated digital information and ubiquitous services. Despite the simplicity of the touch-like interaction between mobile devices and tagged physical objects, most people are still unfamiliar with this physical interaction, resulting in various usability problems. In order to improve mobile interaction with NFC-tagged objects, that serve as physical user interfaces (UI), we examine various aspects of their visual design.
NFC APPROACH: TOWARDS A SIMPLE INTERACTION
Nowadays, there are devices with great computing capabilities and these in different places around us. This technology opens us new possibilities and allows us the simple and easy interaction between user and computer. We propose in this work an approach to make it easier to handle information in the educational context; we have adapted Near Field Communication (NFC) technology which provides a simple input to the system to come from the own context like of the environment. For this, it is necessary only the user bring his/her mobile phone, equipped with a radiofrequency reader, and near it to tag obtaining services like localization, access, presence and, the most important for us, the visualization of information.
Design and evaluation of techniques for mobile interaction with dynamic NFC-displays
2011
Abstract Near Field Communication (NFC) is a technology for mobile, touch-based interaction with tagged objects that can serve as physical user interfaces (UI). Dynamic NFC-displays use a grid of NFC-tags as a physical UI and combine it with a projected application UI to enable direct interactions between mobile devices and large screens.