godot-gdscript-vitals (bronze edition) by poplava (original) (raw)
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Other editions:
nibble-vitals-silver edition contains additional features built on top of the copper edition.
nibble-vitals-copper contains a vitals interface common in a lot of survival games like Dune which is what this demo was inspired by. Utilizes a TextureProgressBar. Provided sliders for real-time testing. If a vital gets low, a tween is used to flash the vital.
Godot 4.5.5 (beta) project/source included with purchase. What you see in the web demo is what you'll get in the project source. Project/code should work with any 4.4.x version. I'm not using any special or new features.
A demo walk-through video is also provided that guides you through the project and explains the basic workflow along with some design decisions.
Launch the web demo into full screen to see it in action. Here's the project structure:
Project file system
Key Features:
- Real-time HUD vitals. All vitals use the same base vital scene
- Demo/debugging UI for adjusting vitals
Other Areas Of Interest:
- Things you might find interesting:
- My project structure approach
- My enums approach
- My decisions around signals vs passing references
Notes:
- Check out my other projects and consider following me on itch. I don't spam. You'll only get major updates or new projects.
- I strive for clean, simple and readable code. I've been working with Godot for a few years so lots of lessons applied in terms of structure, call-chains, signals, awaits and etc. Always learning though. Feedback & suggestions welcome.
Change History:
- 8/17/2025
- Initial release