Chris Payne | South Staffs University (original) (raw)
Papers by Chris Payne
Routledge eBooks, 2018
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Innovation in Music, 2019
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Electronic Workshops in Computing, 2015
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Electronic Visualisation and the Arts (EVA 2015), 2015
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The role of computing within the National Curriculum framework has changed dramatically in recent... more The role of computing within the National Curriculum framework has changed dramatically in recent times. Traditionally, the computing curriculum in schools focussed on software competency and proficiency in common but basic tasks such as word processing, delivered through the subject of Information Communication Technology (ICT). In other words, students became perfunctory but perhaps uninspired end users, closely tied to ubiquitous commercial packages such as Microsoft Office. However, in September 2014, then Education Secretary Michael Gove made significant changes to the National Curriculum that affected both primary and secondary education in the UK. This has consisted in essence of an enforced shift from the prior ICT model to one that, at least in theory, embraces coding as a fundamental tenet of computing (i.e. active creation rather than end use, closely related to Rushkoff’s notion of “programmed or be programmed” [7]) and promotes computational thinking more broadly [1]. F...
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The computing curriculum in the United Kingdom has seen a dramatic shift from a 'software trainin... more The computing curriculum in the United Kingdom has seen a dramatic shift from a 'software training' model to a model where children are encouraged to learn to code. This has created challenges for many primary school teaching practitioners, many of whom requiring upskilling. By interconnecting Music, Mathematics and Coding concepts through a LIVE USB deliverable system, the author's MAMIC (Music And Maths In Collaboration) library for the Pure Data visual programming environment, provides an easy-to-use but flexible and engaging means of teaching children to code within an interdisciplinary curriculum model. Unlike existing solutions, MAMIC is aimed at delivery by non-expert practitioners within the mainstream schooling system. Non-practitioner status is achieved through a variety of means including, enclosed literature support, video demonstrations, examples of working code as well as a portable LIVE USB deliverable system. Consequently, MAMIC is packaged so non-expert teachers can boot the system without the need for hard disk installation. MAMIC is also designed to be used on the variety of computer systems that can be found in the education system. As a result, MAMIC includes detailed CPU reduction algorithms to enable it to run in realtime on a variety of primitive computer systems. As well as detailing the MAMIC LIVE USB system, this paper also aims to introduce the initial research results produced by MAMIC and a non-expert practitioner. Initial MAMIC research encompasses the Unmoderated Remote Usability Testing (URUT) methodology. URUT provides a framework of usability testing, regarding products or interfaces within remote locations. Adopting URUT can determine how satisfied (or not satisfied) a user is with the interface and operability of a product. As a result, the non-expert practitioner tests the product for suitability in the real world. These details include qualitative analysis from the non-expert practitioner as well as video evidence of student work carried out so far.
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Technology continues to change the nature of musical performance, with performers using more exte... more Technology continues to change the nature of musical performance, with performers using more extensive audiovisual set ups within live shows, and a number of innovative platforms such as the mi.mu Gloves and ReacTable. There is also evidence that, in some instances a least, audience members consider augmentations to the performance experience (e.g. lighting, lasers and multimedia installations) to be as important as the music. However, despite the number and significance of artists exploring these processes, the majority of undergraduate music performance programmes do not cover the artistic and technical prerequisites needed for participation in these areas. This area needs to be more fully considered by academic provision, and a generation of artist-coders developed, if the currently substantial chasm between popular music education and audio/audiovisual coding is to be bridged. This paper presents the FD Library, a Pure Data visual programming library that aims to get conventional performance and production students coding and performing. This library currently forms a fundamental part of a Music Performance Technologies Foundation Degree programme. Through this library, students with no prior visual programming experience can create digital signal processing devices and/or innovative musical interfaces and instruments. The FD Library adopts a high level abstraction to the following topics: simple sequencing, basic sound generation, graphical principles (basic shape creation, colours, X/Y plots), and a basic use of input devices (mouse/MIDI keyboard/QWERTY keyboard/webcam). Regarding innovative musical applications specifically, the FD Library currently offers the potential for degree students to create sound effects processors, visualisation performance tools (including interactive graphics), implement novel synthesis design mechanisms as well as undertaking original means to emcompasses human interface devices in performance and instrument design. Fundamentally, the high abstractive nature of the FD Library is enabling the typical music student the chance to enter the coding and performance arenas sequentially. For the purpose of evaluating the library, current student progress with the library has been monitored over a three month period. Initial findings of this longitudinal study are presented, and some possibilities for future work are discussed. Current results are encouraging and thus arguably demonstrate an innovative approach to future undergraduate curriculum design and implementation.
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The role of the body of the player in trumpet pedagogy has either tended to go unrecognised, o... more The role of the body of the player in trumpet
pedagogy has either tended to go unrecognised, or
the ability of the body to find appropriate
techniques has been assumed. However, there has
been increasing recognition that bodily posture is
important, both in terms of its impact on
performance and longer-term injury prevention. As
a result, the literature of brass pedagogy has tried
to identify the typical posture problems found in
trumpet players and arrived at a consensus
regarding optimal alignment of the body. The
suggestion is that, standing or seated, the player
should be upright with back and neck straight
(Dalgleish & Spencer, 2014).
This leads us to introduce a new aid that uses a
combination of hardware and software to analyse
the posture of a player and attempt to improve it in
via the application of real-time feedback. Three
common types of posture issue can be identified
(Figure 1). These are: the head rotated forward
thereby restricting the flow of air; the head rotated
forward and the sternum collapsed, thus inhibiting
respiration; excessive lateral twisting and strain.
More detailed discussion can be found in earlier
work by the authors (Dalgleish & Spencer, 2014).
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In Proceedings of the 2015 Linux Audio Conference, Apr 2015
While brass pedagogy has traditionally focussed on sound output, the importance of bodily posture... more While brass pedagogy has traditionally focussed on sound output, the importance of bodily posture to both short-term performance and longer-term injury prevention is now widely recognized. Postrum II is a Linux-based system for trumpet players that performs real-time analysis of posture and uses a combination of visual and haptic feedback to try to correct any posture issues that are found. Issues underpinning the design of the system are discussed, the transition from Mac OS X to Ubuntu detailed, and some possibilities for future work suggested.
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While brass pedagogy has traditionally focussed on sound output, the importance of bodily postur... more While brass pedagogy has traditionally focussed on
sound output, the importance of bodily posture to
both short-term performance and longer-term injury
prevention is now widely recognized. Postrum II is a
Linux-based system for trumpet players that
performs real-time analysis of posture and uses a
combination of visual and haptic feedback to try to
correct any posture issues that are found. Issues
underpinning the design of the system are discussed,
the transition from Mac OS X to Ubuntu detailed,
and some possibilities for future work suggested.
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Conference Presentations by Chris Payne
Performing Arts Research Symposium 2016 ● Traditionally, the computing curriculum in schools focu... more Performing Arts Research Symposium 2016 ● Traditionally, the computing curriculum in schools focused on software competency ● In September 2014, significant changes were made to the Computing National Curriculum that promote the active notion of the computational mindset (Andrews 2014: 1). ● Key Stage 1 now asks that students actively consider program structure and sequential design as well as demonstrate core competency (Curtis 2013: 1).
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Routledge eBooks, 2018
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Innovation in Music, 2019
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Electronic Workshops in Computing, 2015
Bookmarks Related papers MentionsView impact
Electronic Visualisation and the Arts (EVA 2015), 2015
Bookmarks Related papers MentionsView impact
The role of computing within the National Curriculum framework has changed dramatically in recent... more The role of computing within the National Curriculum framework has changed dramatically in recent times. Traditionally, the computing curriculum in schools focussed on software competency and proficiency in common but basic tasks such as word processing, delivered through the subject of Information Communication Technology (ICT). In other words, students became perfunctory but perhaps uninspired end users, closely tied to ubiquitous commercial packages such as Microsoft Office. However, in September 2014, then Education Secretary Michael Gove made significant changes to the National Curriculum that affected both primary and secondary education in the UK. This has consisted in essence of an enforced shift from the prior ICT model to one that, at least in theory, embraces coding as a fundamental tenet of computing (i.e. active creation rather than end use, closely related to Rushkoff’s notion of “programmed or be programmed” [7]) and promotes computational thinking more broadly [1]. F...
Bookmarks Related papers MentionsView impact
The computing curriculum in the United Kingdom has seen a dramatic shift from a 'software trainin... more The computing curriculum in the United Kingdom has seen a dramatic shift from a 'software training' model to a model where children are encouraged to learn to code. This has created challenges for many primary school teaching practitioners, many of whom requiring upskilling. By interconnecting Music, Mathematics and Coding concepts through a LIVE USB deliverable system, the author's MAMIC (Music And Maths In Collaboration) library for the Pure Data visual programming environment, provides an easy-to-use but flexible and engaging means of teaching children to code within an interdisciplinary curriculum model. Unlike existing solutions, MAMIC is aimed at delivery by non-expert practitioners within the mainstream schooling system. Non-practitioner status is achieved through a variety of means including, enclosed literature support, video demonstrations, examples of working code as well as a portable LIVE USB deliverable system. Consequently, MAMIC is packaged so non-expert teachers can boot the system without the need for hard disk installation. MAMIC is also designed to be used on the variety of computer systems that can be found in the education system. As a result, MAMIC includes detailed CPU reduction algorithms to enable it to run in realtime on a variety of primitive computer systems. As well as detailing the MAMIC LIVE USB system, this paper also aims to introduce the initial research results produced by MAMIC and a non-expert practitioner. Initial MAMIC research encompasses the Unmoderated Remote Usability Testing (URUT) methodology. URUT provides a framework of usability testing, regarding products or interfaces within remote locations. Adopting URUT can determine how satisfied (or not satisfied) a user is with the interface and operability of a product. As a result, the non-expert practitioner tests the product for suitability in the real world. These details include qualitative analysis from the non-expert practitioner as well as video evidence of student work carried out so far.
Bookmarks Related papers MentionsView impact
Technology continues to change the nature of musical performance, with performers using more exte... more Technology continues to change the nature of musical performance, with performers using more extensive audiovisual set ups within live shows, and a number of innovative platforms such as the mi.mu Gloves and ReacTable. There is also evidence that, in some instances a least, audience members consider augmentations to the performance experience (e.g. lighting, lasers and multimedia installations) to be as important as the music. However, despite the number and significance of artists exploring these processes, the majority of undergraduate music performance programmes do not cover the artistic and technical prerequisites needed for participation in these areas. This area needs to be more fully considered by academic provision, and a generation of artist-coders developed, if the currently substantial chasm between popular music education and audio/audiovisual coding is to be bridged. This paper presents the FD Library, a Pure Data visual programming library that aims to get conventional performance and production students coding and performing. This library currently forms a fundamental part of a Music Performance Technologies Foundation Degree programme. Through this library, students with no prior visual programming experience can create digital signal processing devices and/or innovative musical interfaces and instruments. The FD Library adopts a high level abstraction to the following topics: simple sequencing, basic sound generation, graphical principles (basic shape creation, colours, X/Y plots), and a basic use of input devices (mouse/MIDI keyboard/QWERTY keyboard/webcam). Regarding innovative musical applications specifically, the FD Library currently offers the potential for degree students to create sound effects processors, visualisation performance tools (including interactive graphics), implement novel synthesis design mechanisms as well as undertaking original means to emcompasses human interface devices in performance and instrument design. Fundamentally, the high abstractive nature of the FD Library is enabling the typical music student the chance to enter the coding and performance arenas sequentially. For the purpose of evaluating the library, current student progress with the library has been monitored over a three month period. Initial findings of this longitudinal study are presented, and some possibilities for future work are discussed. Current results are encouraging and thus arguably demonstrate an innovative approach to future undergraduate curriculum design and implementation.
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
The role of the body of the player in trumpet pedagogy has either tended to go unrecognised, o... more The role of the body of the player in trumpet
pedagogy has either tended to go unrecognised, or
the ability of the body to find appropriate
techniques has been assumed. However, there has
been increasing recognition that bodily posture is
important, both in terms of its impact on
performance and longer-term injury prevention. As
a result, the literature of brass pedagogy has tried
to identify the typical posture problems found in
trumpet players and arrived at a consensus
regarding optimal alignment of the body. The
suggestion is that, standing or seated, the player
should be upright with back and neck straight
(Dalgleish & Spencer, 2014).
This leads us to introduce a new aid that uses a
combination of hardware and software to analyse
the posture of a player and attempt to improve it in
via the application of real-time feedback. Three
common types of posture issue can be identified
(Figure 1). These are: the head rotated forward
thereby restricting the flow of air; the head rotated
forward and the sternum collapsed, thus inhibiting
respiration; excessive lateral twisting and strain.
More detailed discussion can be found in earlier
work by the authors (Dalgleish & Spencer, 2014).
Bookmarks Related papers MentionsView impact
In Proceedings of the 2015 Linux Audio Conference, Apr 2015
While brass pedagogy has traditionally focussed on sound output, the importance of bodily posture... more While brass pedagogy has traditionally focussed on sound output, the importance of bodily posture to both short-term performance and longer-term injury prevention is now widely recognized. Postrum II is a Linux-based system for trumpet players that performs real-time analysis of posture and uses a combination of visual and haptic feedback to try to correct any posture issues that are found. Issues underpinning the design of the system are discussed, the transition from Mac OS X to Ubuntu detailed, and some possibilities for future work suggested.
Bookmarks Related papers MentionsView impact
While brass pedagogy has traditionally focussed on sound output, the importance of bodily postur... more While brass pedagogy has traditionally focussed on
sound output, the importance of bodily posture to
both short-term performance and longer-term injury
prevention is now widely recognized. Postrum II is a
Linux-based system for trumpet players that
performs real-time analysis of posture and uses a
combination of visual and haptic feedback to try to
correct any posture issues that are found. Issues
underpinning the design of the system are discussed,
the transition from Mac OS X to Ubuntu detailed,
and some possibilities for future work suggested.
Bookmarks Related papers MentionsView impact
Performing Arts Research Symposium 2016 ● Traditionally, the computing curriculum in schools focu... more Performing Arts Research Symposium 2016 ● Traditionally, the computing curriculum in schools focused on software competency ● In September 2014, significant changes were made to the Computing National Curriculum that promote the active notion of the computational mindset (Andrews 2014: 1). ● Key Stage 1 now asks that students actively consider program structure and sequential design as well as demonstrate core competency (Curtis 2013: 1).
Bookmarks Related papers MentionsView impact
Bookmarks Related papers MentionsView impact
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