Alok Nandi | Université libre de Bruxelles (original) (raw)

Papers by Alok Nandi

Research paper thumbnail of Multimodal acting in mixed reality interactive storytelling

IEEE MultiMedia, Jul 1, 2004

Research paper thumbnail of Du Salon de Musique à la salle des éléphants, en passant par Mahanagar

Lieux dits, Oct 9, 2019

Faculté d'architecture, d'ingénierie architecturale, d'urbanisme de l'Université catholique de Lo... more Faculté d'architecture, d'ingénierie architecturale, d'urbanisme de l'Université catholique de Louvain lieuxdits #8 spécial Collections India UCL Culture soutient les projets et l'expertise de la Faculté LOCI… Europalia, grand festival international, présente tous les deux ans l'essentiel du patrimoine culturel d'un pays invité. Hier, c'était l'Inde, demain ce sera la Turquie. Autant d'opportunités pour inviter la culture par delà les frontières au sein de LOCI. C'est à l'initiative d'un petit groupe d'enseignants que la faculté a marqué sa participation à la 24 e édition du festival Europalia. Elle y a apporté à la fois son expertise au service du programme d'Europalia India et a tissé des liens avec de nombreux et nouveaux partenaires. En outre, le savoir-faire de la faculté a participé, à cette occasion, à dynamiser le paysage culturel de l'UCL et à l'exporter vers un large public. La production de Collections India, made in UCL-LOCI, a déroulé pendant près de deux mois un cycle de trois soirées événements, associant projections de films indiens / conférences d'experts sur l'Inde / expositions thématiques. Par le concept de travelling imaginé et la qualité des conférenciers, un public nombreux et inédit a franchi les portes du 47-51, rue Wafelaerts. Les contributions d'experts tels que Marie-Caroline Saglio-Yatzimirsky, Rémi Papillault, Raoul Mehrotra et Bruno Vellut ont mis en exergue des perspectives différentes sur l'Inde ; le contenu des articles de la revue est le reflet de la dynamique et de l'importance des réflexions sur l'architecture en Inde-continent gigantesque qui exerce sur nous une fascination comme un lieu de laboratoire et d'expertise. Il convient de souligner l'enthousiasme des étudiants de BAC3 du site bruxellois de la faculté qui ont réalisé pendant près d'un an un travail graphique sur base de projection de films emblématiques indiens : Slumdog Millionaire (un film de Danny Boyle), La Grande cité et Le Salon de musique (deux films de Satyajit Ray). Cet exercice graphique, sous la forme d'arrêts sur images, a fait l'objet d'une exposition durant tout l'événement Collections India. Le mémoire de Claire Bosmans [diplômée LOCI-Bruxelles en 2013] sur le bidonville de Dharavi a, de plus, alimenté la réflexion lors de la première soirée où les enjeux urbains et la complexité des B-cities ont été mis en avant. L'originalité du projet est appuyée par l'articulation entre l'apport spécifique du dessin des architectes et les autres moyens d'analyse, de lecture, de description et d'expression. Le dessin apparaît ici comme moyen complémentaire pour mener des prospectives et susciter des connexions avec des domaines transversaux à l'architecture. On s'en réjouit, Collections India a permis de mettre en connexion, dans un dialogue culturel fécond, les arts de l'espace-le cinéma, le dessin, l'architecture et l'urbanisme-mais aussi, dans une dimension plus élargie, l'anthropologie, la sociologie et la géo-économie. C'est dans le même esprit que la faculté initie déjà une suite pour la prochaine édition d'Europalia qui mettra à l'honneur la Turquie. La structure particulière du présent numéro spécial de Lieuxdits traduit le caractère multimodal de l'événement et témoigne des différents apports qui nous ont permis de comprendre l'évolution de l'Inde traditionnelle vers la mégapole indienne. Cet édito ne serait pas complet sans remercier les contributions actives des membres de l'équipe qui ont porté Collections India :

Research paper thumbnail of Senses of Spaces through Transfiction

Springer eBooks, 2003

Transfiction is a system allowing the exploration and the realisation of concepts involving multi... more Transfiction is a system allowing the exploration and the realisation of concepts involving multiple places, both physical and virtual, and multiple media channels (visual, audio ...) for enhancing the human-to-human communication. The human variable is back in the loop of complex Mixed Reality systems design and is positioned at the core of the narrative through the participation of users as "interactors".

Research paper thumbnail of Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities

Lecture Notes in Computer Science, 2003

Research paper thumbnail of Urbicande-la-Neuve, On-line web entertainment mixing synthetic and natural images

Research paper thumbnail of Interactive Immersive Transfiction

Research paper thumbnail of Frames: At the Edge and Beyond

X.media.publishing, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of Compelling experiences in mixed reality interactive storytelling

Entertainment systems promise to be a significant application for Mixed Reality. Recently, a grow... more Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.

Research paper thumbnail of Causality and virtual reality art

In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual unde... more In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.

Research paper thumbnail of Satyajit Ray at 70 as Writer, Designer, Actor, Director, Cameraman, Editor, Composer

... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: ... more ... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: YEAR: 1992. PUB TYPE: Book. VOLUME/EDITION: PAGES (INTRO/BODY): 125 p. SUBJECT(S): Ray, Satyajit; Criticism and interpretation. DISCIPLINE: No discipline assigned. ...

Research paper thumbnail of Du Salon de Musique à la salle des éléphants, en passant par Mahanagar

lieuxdits

La revue lieuxdits Faculté d'architecture, d'ingénierie architecturale, d'urbanisme (LOCI) Unives... more La revue lieuxdits Faculté d'architecture, d'ingénierie architecturale, d'urbanisme (LOCI) Univesrité catholique de Louvain (UCL).

Research paper thumbnail of New ways of worldmaking: the

Research paper thumbnail of Transfiction

This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where ... more This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where users can experience some interactive/narrative immersion. An apparatus for communication/entertainment mixing synthetic and natural images in real-time is designed and allows the "user" to be captured through vision-based sensors, like (web) cameras. The composed visual scenes are to be experienced in physical spaces and/or to be viewed through web browsers. The word "transfiction" has been coined to this interactive narrative system where users can interact with narrative machines (devices with computing power and containing databases of meaningful information).

Research paper thumbnail of Kiosk System

A kiosk device comprises a plurality of input devices for acquiring a plurality of input signals;... more A kiosk device comprises a plurality of input devices for acquiring a plurality of input signals; a memory device for storing a set of contents; a memory device for storing a plurality of rules, said rules linking input conditions and events to said set of contents; a processor device for treating said input signals and detecting conditions prevailing and events occurring in the environment of said kiosk device, and for determining from said conditions and events and on the basis of said set of rules, the contents to be provided, and a plurality of output devices for providing said contents.

Research paper thumbnail of Transfiction

This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where ... more This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where users can experience some interactive/narrative immersion. An apparatus for communication/entertainment mixing synthetic and natural images in real-time is designed and allows the "user" to be captured through vision-based sensors, like (web) cameras. The composed visual scenes are to be experienced in physical spaces and/or to be viewed through web browsers. The word "transfiction" has been coined to this interactive narrative system where users can interact with narrative machines (devices with computing power and containing databases of meaningful information).

Research paper thumbnail of Frames: At the Edge and Beyond

Interactive Dramaturgies, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of Frames: At the Edge and Beyond

Interactive Dramaturgies, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of New ways of worldmaking: the platform for VR art

Research paper thumbnail of Causality and virtual reality art

Proceedings of the 5th conference on Creativity & cognition - C&C '05, 2005

Research paper thumbnail of Alok Nandi

Research paper thumbnail of Multimodal acting in mixed reality interactive storytelling

IEEE MultiMedia, Jul 1, 2004

Research paper thumbnail of Du Salon de Musique à la salle des éléphants, en passant par Mahanagar

Lieux dits, Oct 9, 2019

Faculté d'architecture, d'ingénierie architecturale, d'urbanisme de l'Université catholique de Lo... more Faculté d'architecture, d'ingénierie architecturale, d'urbanisme de l'Université catholique de Louvain lieuxdits #8 spécial Collections India UCL Culture soutient les projets et l'expertise de la Faculté LOCI… Europalia, grand festival international, présente tous les deux ans l'essentiel du patrimoine culturel d'un pays invité. Hier, c'était l'Inde, demain ce sera la Turquie. Autant d'opportunités pour inviter la culture par delà les frontières au sein de LOCI. C'est à l'initiative d'un petit groupe d'enseignants que la faculté a marqué sa participation à la 24 e édition du festival Europalia. Elle y a apporté à la fois son expertise au service du programme d'Europalia India et a tissé des liens avec de nombreux et nouveaux partenaires. En outre, le savoir-faire de la faculté a participé, à cette occasion, à dynamiser le paysage culturel de l'UCL et à l'exporter vers un large public. La production de Collections India, made in UCL-LOCI, a déroulé pendant près de deux mois un cycle de trois soirées événements, associant projections de films indiens / conférences d'experts sur l'Inde / expositions thématiques. Par le concept de travelling imaginé et la qualité des conférenciers, un public nombreux et inédit a franchi les portes du 47-51, rue Wafelaerts. Les contributions d'experts tels que Marie-Caroline Saglio-Yatzimirsky, Rémi Papillault, Raoul Mehrotra et Bruno Vellut ont mis en exergue des perspectives différentes sur l'Inde ; le contenu des articles de la revue est le reflet de la dynamique et de l'importance des réflexions sur l'architecture en Inde-continent gigantesque qui exerce sur nous une fascination comme un lieu de laboratoire et d'expertise. Il convient de souligner l'enthousiasme des étudiants de BAC3 du site bruxellois de la faculté qui ont réalisé pendant près d'un an un travail graphique sur base de projection de films emblématiques indiens : Slumdog Millionaire (un film de Danny Boyle), La Grande cité et Le Salon de musique (deux films de Satyajit Ray). Cet exercice graphique, sous la forme d'arrêts sur images, a fait l'objet d'une exposition durant tout l'événement Collections India. Le mémoire de Claire Bosmans [diplômée LOCI-Bruxelles en 2013] sur le bidonville de Dharavi a, de plus, alimenté la réflexion lors de la première soirée où les enjeux urbains et la complexité des B-cities ont été mis en avant. L'originalité du projet est appuyée par l'articulation entre l'apport spécifique du dessin des architectes et les autres moyens d'analyse, de lecture, de description et d'expression. Le dessin apparaît ici comme moyen complémentaire pour mener des prospectives et susciter des connexions avec des domaines transversaux à l'architecture. On s'en réjouit, Collections India a permis de mettre en connexion, dans un dialogue culturel fécond, les arts de l'espace-le cinéma, le dessin, l'architecture et l'urbanisme-mais aussi, dans une dimension plus élargie, l'anthropologie, la sociologie et la géo-économie. C'est dans le même esprit que la faculté initie déjà une suite pour la prochaine édition d'Europalia qui mettra à l'honneur la Turquie. La structure particulière du présent numéro spécial de Lieuxdits traduit le caractère multimodal de l'événement et témoigne des différents apports qui nous ont permis de comprendre l'évolution de l'Inde traditionnelle vers la mégapole indienne. Cet édito ne serait pas complet sans remercier les contributions actives des membres de l'équipe qui ont porté Collections India :

Research paper thumbnail of Senses of Spaces through Transfiction

Springer eBooks, 2003

Transfiction is a system allowing the exploration and the realisation of concepts involving multi... more Transfiction is a system allowing the exploration and the realisation of concepts involving multiple places, both physical and virtual, and multiple media channels (visual, audio ...) for enhancing the human-to-human communication. The human variable is back in the loop of complex Mixed Reality systems design and is positioned at the core of the narrative through the participation of users as "interactors".

Research paper thumbnail of Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities

Lecture Notes in Computer Science, 2003

Research paper thumbnail of Urbicande-la-Neuve, On-line web entertainment mixing synthetic and natural images

Research paper thumbnail of Interactive Immersive Transfiction

Research paper thumbnail of Frames: At the Edge and Beyond

X.media.publishing, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of Compelling experiences in mixed reality interactive storytelling

Entertainment systems promise to be a significant application for Mixed Reality. Recently, a grow... more Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual actors and storytelling. However, AI-based Interactive Storytelling techniques have not yet been explored in the context of Mixed Reality. In this paper, we describe a fully-integrated first prototype based upon the adaptation of an Interactive Storytelling technique to a Mixed Reality system. After a description of the real time image processing techniques that support the creation of a hybrid environment, we introduce the storytelling technique and the essential modalities of user interactions in the Mixed Reality context. Finally, we illustrate these experiments by discussing examples obtained from the system.

Research paper thumbnail of Causality and virtual reality art

In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual unde... more In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role in our construction of reality and, as such, it makes sense to use it as a principle to define VR experiences. We have developed a VR platform using cognitive data on causal perception to create artificial event co-occurrences in virtual worlds, which can be perceived as possible outcomes for user actions. After a preliminary validation of this technology by user experiments, it has been used to implement prototypes of artistic installations by two different artists. We describe the technical approach behind the elicitation of causal perception in virtual reality, and illustrate its use through the two artistic installations being developed with this new VR platform.

Research paper thumbnail of Satyajit Ray at 70 as Writer, Designer, Actor, Director, Cameraman, Editor, Composer

... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: ... more ... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: YEAR: 1992. PUB TYPE: Book. VOLUME/EDITION: PAGES (INTRO/BODY): 125 p. SUBJECT(S): Ray, Satyajit; Criticism and interpretation. DISCIPLINE: No discipline assigned. ...

Research paper thumbnail of Du Salon de Musique à la salle des éléphants, en passant par Mahanagar

lieuxdits

La revue lieuxdits Faculté d'architecture, d'ingénierie architecturale, d'urbanisme (LOCI) Unives... more La revue lieuxdits Faculté d'architecture, d'ingénierie architecturale, d'urbanisme (LOCI) Univesrité catholique de Louvain (UCL).

Research paper thumbnail of New ways of worldmaking: the

Research paper thumbnail of Transfiction

This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where ... more This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where users can experience some interactive/narrative immersion. An apparatus for communication/entertainment mixing synthetic and natural images in real-time is designed and allows the "user" to be captured through vision-based sensors, like (web) cameras. The composed visual scenes are to be experienced in physical spaces and/or to be viewed through web browsers. The word "transfiction" has been coined to this interactive narrative system where users can interact with narrative machines (devices with computing power and containing databases of meaningful information).

Research paper thumbnail of Kiosk System

A kiosk device comprises a plurality of input devices for acquiring a plurality of input signals;... more A kiosk device comprises a plurality of input devices for acquiring a plurality of input signals; a memory device for storing a set of contents; a memory device for storing a plurality of rules, said rules linking input conditions and events to said set of contents; a processor device for treating said input signals and detecting conditions prevailing and events occurring in the environment of said kiosk device, and for determining from said conditions and events and on the basis of said set of rules, the contents to be provided, and a plurality of output devices for providing said contents.

Research paper thumbnail of Transfiction

This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where ... more This paper aims at exploring the processes of techno-narrat ive design of fictional spaces where users can experience some interactive/narrative immersion. An apparatus for communication/entertainment mixing synthetic and natural images in real-time is designed and allows the "user" to be captured through vision-based sensors, like (web) cameras. The composed visual scenes are to be experienced in physical spaces and/or to be viewed through web browsers. The word "transfiction" has been coined to this interactive narrative system where users can interact with narrative machines (devices with computing power and containing databases of meaningful information).

Research paper thumbnail of Frames: At the Edge and Beyond

Interactive Dramaturgies, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of Frames: At the Edge and Beyond

Interactive Dramaturgies, 2004

Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Me... more Page 1. 211 17. Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications Alok B. Nandi Multi-media mise-en-scene and narrative explo-rations from graphic ...

Research paper thumbnail of New ways of worldmaking: the platform for VR art

Research paper thumbnail of Causality and virtual reality art

Proceedings of the 5th conference on Creativity & cognition - C&C '05, 2005

Research paper thumbnail of Alok Nandi

Research paper thumbnail of Satyajit Ray at 70: As Writer, Designer, Actor, Director, Cameraman, Editor, Composer

... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: ... more ... Author: Nandi, Alok B. PUBLISHER: Point of View and Orient Longman (Calcutta). SERIES TITLE: YEAR: 1992. PUB TYPE: Book. VOLUME/EDITION: PAGES (INTRO/BODY): 125 p. SUBJECT(S): Ray, Satyajit; Criticism and interpretation. DISCIPLINE: No discipline assigned. ...

Research paper thumbnail of Satyajit Ray 70 ans: à l'écriture, aux dessins et décors, à la direction, à la réalisation derrière la caméra au montage à la composition musicale