Gabriella Dodero | Free University of Bozen-Bolzano (original) (raw)
Papers by Gabriella Dodero
The paper describes our proposal for adopting 3D spatial representation, based on suitable indica... more The paper describes our proposal for adopting 3D spatial representation, based on suitable indications and metrics, for the evaluation of experiences conducted in a Personal Learning Environment (PLE) and its social extension, the Personal Learning Network (PLN).
The use of 3D space is a mean for integrating different perspectives (e.g., structured and non-structured learning) but also to foster the cooperation between users. Moreover, information coming from the use of 3D space can represent a precious feedback for better understanding ongoing learning activities, but it will be extremely useful for enhancing and improving the development of existing PLE-PLN support tool.
Proceedings of the second ACM …, Jan 1, 2010
In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia so... more In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia sources to enrich a well-known elearning platform, Moodle. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where community members can easily interact while implementing any social constructivist learning paradigm. Moreover, an audio-video chat is as well seamlessly integrated, to serve as an orthogonal support for collaboration, for "face-to-face-like" interactions. The combination of the two approaches benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources, to simplify and stimulate collaborative activities.
Proceedings of the 15th …, Jan 1, 2010
In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhan... more In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhance our e-learning platform DIEL. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where avatars of community members can interact while implementing any social constructivist learning paradigm. While supporting collaborative learning communities, the addition of high-performance 3D graphics into a DIEL web page, without requiring any plug-in at client side, allows a complete and meaningful interaction with the e-learning services, that benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources.
Communities of practice for teachers are emerging, where the issues of life long learning of in-s... more Communities of practice for teachers are emerging, where the issues of life long learning of in-service teacher is supported by a collective effort and by applying modern methodologies and tools. The paper describes how effective support to teachers communities is achieved by means of a Virtual Training Center, that is the virtual meeting place of the community, which was built during the I*Teach pilot project. Teachers who have similar goals, but few opportunities to physically meet each other and with other project participants, may share information and discussions about the development phases that precede and follow the actual application of the proposed methodologies and tools within their classrooms.
Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14, 2014
Co-design is an ideal approach to design with mixed teams that include learners and teachers. How... more Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and engagement are both key goals, and that poses several challenges to co-design. This paper investigates such challenges after outlining co-design and situating it in current user experience design trends. Then the paper uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering engagement as well as learning, by blending co-design with gamification and cooperative learning. It ends by showcasing a study that uses the blended co-design approach, and by outlining how this led to novel challenges and work.
Advances in Intelligent Systems and Computing, 2014
ABSTRACT The extreme apprenticeship instructional methodology, recently born in Scandinavia, serv... more ABSTRACT The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices, looking at the master who is performing it, and then repeating the task under his or her guidance. Continuous feedback and learning by doing are key principles of extreme apprenticeship. However, in e-learning contexts, the direct contact with the master may be missing. Then engagement of students with learning material becomes a challenging goal to achieve when designing the material. In this paper, we see how extreme apprenticeship and playful design were combined for designing the learning material of the laboratories of a traditionally `boring' university course, namely, operating systems. A preliminary analytic evaluation concludes the paper showing the viability of the blended approach.
Studies in health technology and informatics, 2009
We describe how Open Source applications can be used to achieve aids for the integration at schoo... more We describe how Open Source applications can be used to achieve aids for the integration at school of pupils suffering from dyslexia. The experience is based on speech synthesis tools, Festival and MBROLA, and requires a trilingual installation, supporting speech synthesis for Italian, German and English. Work is at present on going within some pilot schools of the Autonomous Province of Bolzano/Bozen, Italy.
Lecture Notes in Computer Science, 1998
Abstract. Signal processing with the Matching Pursuit algorithm re-quires a parallel, scalable an... more Abstract. Signal processing with the Matching Pursuit algorithm re-quires a parallel, scalable and well balanced implementation in order to be effective. Starting from a careful analysis of execution times, a scal-able parallelization, based on explicit message passing, is ...
Informatik-Fachberichte, 1987
... Collaborative Colleagues: Massimo Ancona: colleagues. Andrea Clematis: colleagues. GabriellaD... more ... Collaborative Colleagues: Massimo Ancona: colleagues. Andrea Clematis: colleagues. GabriellaDodero: colleagues. Eduardo B. Fernández: colleagues. Vittoria Gianuzzi: colleagues. The ACM Portal is published by the Association for Computing Machinery. ...
1998 IEEE International Performance, Computing and Communications Conference. Proceedings (Cat. No.98CH36191), 1998
shown. Future extensions to this model are also summarized.
Microprocessing and Microprogramming, 1988
ABSTRACT
2006 IEEE International Workshop on Factory Communication Systems, 2006
This paper describes an experience in the development of a network, based on peer-to-peer and wir... more This paper describes an experience in the development of a network, based on peer-to-peer and wireless technologies, explains the choices, and compares this approach to the traditional, infrastructure based, wireless network.
Proceedings of the Seventh Euromicro Workshop on Parallel and Distributed Processing. PDP'99, 1999
We describe the design principles and implementation of a tool to be used as Resource Manager on ... more We describe the design principles and implementation of a tool to be used as Resource Manager on arbitrary networks of workstations. It evaluates both statically (offline) and dynamically (on-line) the computational power and workload of each node in the network, in order to select the most performant computers after each application request for task spawning to the network. The tool is a component of a system to implement Parallel Virtual Libraries on heterogeneous networks of workstations. 1
Lecture Notes in Computer Science, 1999
System is an outdoor application of mobile computing to eld archaeology, whose prototype has alre... more System is an outdoor application of mobile computing to eld archaeology, whose prototype has already been eld tested in Summer 1998 at the site of Poliochni in Greece. The requirements for both hardware and software are illustrated; the system is composed by a xed station, acting as object repository, and a few mobile units which input archaeological evidence by means of electromagnetic pen. The software components on both xed and mobile systems and their interaction are described as well.
: We present an innovative application of Web3D technologies in the form of a 3D interface using ... more : We present an innovative application of Web3D technologies in the form of a 3D interface using X3D, WebGL, X3DOM and HTML5, to introduce and study a new game-like paradigm for e-learning collaborative environments.
Proceedings Euromicro Workshop on Parallel and Distributed Processing, 1995
In this paper we arc interested in the use of soft-ware techniques for fault tolerance in the fra... more In this paper we arc interested in the use of soft-ware techniques for fault tolerance in the framework of distributed object oriented programming. We survey diflerent degrees of integration between paradigms for object oriented software development and those for fault tolerance. We ...
Proceedings of the 1994 ACM symposium on Applied computing - SAC '94, 1994
In this work we describe an experience of reusing a compiler, originally designed for compiling a... more In this work we describe an experience of reusing a compiler, originally designed for compiling a language L to a target T, modified for translating a new language L' to multiple target architectures. The compiler is split into three independent objects (Front End, Back End and Interface Controller), each one working in a single pa.~, and each one being developed with a reuse approach. The resulting toolset is compared with a more conventional multipass compiler design. The use of semantic directed parsing introduces another form of reuse (that of semantic attributes) within the compiler toolset.
Proceedings of the 15th International Conference on Web 3D Technology - Web3D '10, 2010
: We present an innovative application of Web3D technologies in the form of a 3D interface using ... more : We present an innovative application of Web3D technologies in the form of a 3D interface using X3D, WebGL, X3DOM and HTML5, to introduce and study a new game-like paradigm for e-learning collaborative environments.
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning - MTDL '10, 2010
In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia so... more In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia sources to enrich a well-known elearning platform, Moodle. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where community members can easily interact while implementing any social constructivist learning paradigm. Moreover, an audio-video chat is as well seamlessly integrated, to serve as an orthogonal support for collaboration, for "face-toface-like" interactions. The combination of the two approaches benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources, to simplify and stimulate collaborative activities.
The paper describes our proposal for adopting 3D spatial representation, based on suitable indica... more The paper describes our proposal for adopting 3D spatial representation, based on suitable indications and metrics, for the evaluation of experiences conducted in a Personal Learning Environment (PLE) and its social extension, the Personal Learning Network (PLN).
The use of 3D space is a mean for integrating different perspectives (e.g., structured and non-structured learning) but also to foster the cooperation between users. Moreover, information coming from the use of 3D space can represent a precious feedback for better understanding ongoing learning activities, but it will be extremely useful for enhancing and improving the development of existing PLE-PLN support tool.
Proceedings of the second ACM …, Jan 1, 2010
In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia so... more In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia sources to enrich a well-known elearning platform, Moodle. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where community members can easily interact while implementing any social constructivist learning paradigm. Moreover, an audio-video chat is as well seamlessly integrated, to serve as an orthogonal support for collaboration, for "face-to-face-like" interactions. The combination of the two approaches benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources, to simplify and stimulate collaborative activities.
Proceedings of the 15th …, Jan 1, 2010
In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhan... more In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhance our e-learning platform DIEL. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where avatars of community members can interact while implementing any social constructivist learning paradigm. While supporting collaborative learning communities, the addition of high-performance 3D graphics into a DIEL web page, without requiring any plug-in at client side, allows a complete and meaningful interaction with the e-learning services, that benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources.
Communities of practice for teachers are emerging, where the issues of life long learning of in-s... more Communities of practice for teachers are emerging, where the issues of life long learning of in-service teacher is supported by a collective effort and by applying modern methodologies and tools. The paper describes how effective support to teachers communities is achieved by means of a Virtual Training Center, that is the virtual meeting place of the community, which was built during the I*Teach pilot project. Teachers who have similar goals, but few opportunities to physically meet each other and with other project participants, may share information and discussions about the development phases that precede and follow the actual application of the proposed methodologies and tools within their classrooms.
Proceedings of the extended abstracts of the 32nd annual ACM conference on Human factors in computing systems - CHI EA '14, 2014
Co-design is an ideal approach to design with mixed teams that include learners and teachers. How... more Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and engagement are both key goals, and that poses several challenges to co-design. This paper investigates such challenges after outlining co-design and situating it in current user experience design trends. Then the paper uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering engagement as well as learning, by blending co-design with gamification and cooperative learning. It ends by showcasing a study that uses the blended co-design approach, and by outlining how this led to novel challenges and work.
Advances in Intelligent Systems and Computing, 2014
ABSTRACT The extreme apprenticeship instructional methodology, recently born in Scandinavia, serv... more ABSTRACT The extreme apprenticeship instructional methodology, recently born in Scandinavia, serves to organise education in formal contexts, such as university courses. The fundamental idea is that a new task is learned by apprentices, looking at the master who is performing it, and then repeating the task under his or her guidance. Continuous feedback and learning by doing are key principles of extreme apprenticeship. However, in e-learning contexts, the direct contact with the master may be missing. Then engagement of students with learning material becomes a challenging goal to achieve when designing the material. In this paper, we see how extreme apprenticeship and playful design were combined for designing the learning material of the laboratories of a traditionally `boring' university course, namely, operating systems. A preliminary analytic evaluation concludes the paper showing the viability of the blended approach.
Studies in health technology and informatics, 2009
We describe how Open Source applications can be used to achieve aids for the integration at schoo... more We describe how Open Source applications can be used to achieve aids for the integration at school of pupils suffering from dyslexia. The experience is based on speech synthesis tools, Festival and MBROLA, and requires a trilingual installation, supporting speech synthesis for Italian, German and English. Work is at present on going within some pilot schools of the Autonomous Province of Bolzano/Bozen, Italy.
Lecture Notes in Computer Science, 1998
Abstract. Signal processing with the Matching Pursuit algorithm re-quires a parallel, scalable an... more Abstract. Signal processing with the Matching Pursuit algorithm re-quires a parallel, scalable and well balanced implementation in order to be effective. Starting from a careful analysis of execution times, a scal-able parallelization, based on explicit message passing, is ...
Informatik-Fachberichte, 1987
... Collaborative Colleagues: Massimo Ancona: colleagues. Andrea Clematis: colleagues. GabriellaD... more ... Collaborative Colleagues: Massimo Ancona: colleagues. Andrea Clematis: colleagues. GabriellaDodero: colleagues. Eduardo B. Fernández: colleagues. Vittoria Gianuzzi: colleagues. The ACM Portal is published by the Association for Computing Machinery. ...
1998 IEEE International Performance, Computing and Communications Conference. Proceedings (Cat. No.98CH36191), 1998
shown. Future extensions to this model are also summarized.
Microprocessing and Microprogramming, 1988
ABSTRACT
2006 IEEE International Workshop on Factory Communication Systems, 2006
This paper describes an experience in the development of a network, based on peer-to-peer and wir... more This paper describes an experience in the development of a network, based on peer-to-peer and wireless technologies, explains the choices, and compares this approach to the traditional, infrastructure based, wireless network.
Proceedings of the Seventh Euromicro Workshop on Parallel and Distributed Processing. PDP'99, 1999
We describe the design principles and implementation of a tool to be used as Resource Manager on ... more We describe the design principles and implementation of a tool to be used as Resource Manager on arbitrary networks of workstations. It evaluates both statically (offline) and dynamically (on-line) the computational power and workload of each node in the network, in order to select the most performant computers after each application request for task spawning to the network. The tool is a component of a system to implement Parallel Virtual Libraries on heterogeneous networks of workstations. 1
Lecture Notes in Computer Science, 1999
System is an outdoor application of mobile computing to eld archaeology, whose prototype has alre... more System is an outdoor application of mobile computing to eld archaeology, whose prototype has already been eld tested in Summer 1998 at the site of Poliochni in Greece. The requirements for both hardware and software are illustrated; the system is composed by a xed station, acting as object repository, and a few mobile units which input archaeological evidence by means of electromagnetic pen. The software components on both xed and mobile systems and their interaction are described as well.
: We present an innovative application of Web3D technologies in the form of a 3D interface using ... more : We present an innovative application of Web3D technologies in the form of a 3D interface using X3D, WebGL, X3DOM and HTML5, to introduce and study a new game-like paradigm for e-learning collaborative environments.
Proceedings Euromicro Workshop on Parallel and Distributed Processing, 1995
In this paper we arc interested in the use of soft-ware techniques for fault tolerance in the fra... more In this paper we arc interested in the use of soft-ware techniques for fault tolerance in the framework of distributed object oriented programming. We survey diflerent degrees of integration between paradigms for object oriented software development and those for fault tolerance. We ...
Proceedings of the 1994 ACM symposium on Applied computing - SAC '94, 1994
In this work we describe an experience of reusing a compiler, originally designed for compiling a... more In this work we describe an experience of reusing a compiler, originally designed for compiling a language L to a target T, modified for translating a new language L' to multiple target architectures. The compiler is split into three independent objects (Front End, Back End and Interface Controller), each one working in a single pa.~, and each one being developed with a reuse approach. The resulting toolset is compared with a more conventional multipass compiler design. The use of semantic directed parsing introduces another form of reuse (that of semantic attributes) within the compiler toolset.
Proceedings of the 15th International Conference on Web 3D Technology - Web3D '10, 2010
: We present an innovative application of Web3D technologies in the form of a 3D interface using ... more : We present an innovative application of Web3D technologies in the form of a 3D interface using X3D, WebGL, X3DOM and HTML5, to introduce and study a new game-like paradigm for e-learning collaborative environments.
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning - MTDL '10, 2010
In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia so... more In the paper, we present DIEL, an application that makes a mixed use of a number of multimedia sources to enrich a well-known elearning platform, Moodle. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where community members can easily interact while implementing any social constructivist learning paradigm. Moreover, an audio-video chat is as well seamlessly integrated, to serve as an orthogonal support for collaboration, for "face-toface-like" interactions. The combination of the two approaches benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources, to simplify and stimulate collaborative activities.