Developing a web 3.0 E-learning portal with X3D technologies (original) (raw)

Integrating a Web3D interface into an e-learning platform

Proceedings of the 15th …, 2010

In the paper, we present an application of Web3D technologies, X3D with X3DOM and HTML5, to enhance our e-learning platform DIEL. DIEL exploits the social translucence concept in order to create a virtual and dynamic learning space where avatars of community members can interact while implementing any social constructivist learning paradigm. While supporting collaborative learning communities, the addition of high-performance 3D graphics into a DIEL web page, without requiring any plug-in at client side, allows a complete and meaningful interaction with the e-learning services, that benefits the users' experience in the exploitation of proximity relationships with respect to other users and resources.

Developing a Multiplayer Online Learning Environment to Web Support with AJAX3D and Virtual Reality

RENOTE

This paper presents Ludos Top - an educational 3D game that use virtual reality techniques, which can support multi-student with anew design model of networking on the web. The project has actively involved end-users to focus on increase interactivity through the use of versatile system architecture.We present a quick prototyping of a multi-user virtual world through the employment of Ajax, X3D and Web Services provides an efficient, flexible and robust means for distributed application. Results showimproved network capabilities, in terms of interactive, ease of use, enjoyability, playability and usability.

Making Web3D less scary: Toward easy-to-use Web3D e-learning content development tools for educators

Innovate: Journal of Online Education, 2009

The process of implementing new technologies in university settings has inherent problems, not the least of which is the tendency of educators to use technology, even new media technology, to recreate traditional pedagogical structures (Cuban 1986; Means and Olson 1994; Galarneau 2004). Adoption of new technology may also be hindered, in spite of pedagogical possibilities, by faculty members' lack of experience with it. This is even more true in the case of games, simulations, and virtual reality environments since these have generally been the domain of technical experts (de Byl 2009). However, as students demand more from their educational experiences than flat pages of content, uninteractive videos, and text-based communication software, instructors must begin to move into these complex technologies.

A web-based learning environment exploiting 3D Virtual Worlds

2005

There is no doubt that during the last few years the learning process has been greatly affected by the rapidly evolving era of information and technological development. The continuously increasing pace in computer power advancement in conjunction with new Internet technologies have led to the extensive usage of multimedia and 3D graphics, resulting to new forms of visualization, distribution and presentation of training material. The objectives of this work are to present an integrated view of interactive 3D virtual worlds used in the implementation of learning activities through the web and to analyze and design an e-learning system based on the exploitation of multimedia technologies, the Internet and 3D virtual worlds. The proposed system provides learners with an interactive 3D virtual learning environment thus enabling them to participate virtually in studying and performing simulated lab experiments for a course in Computer Graphics. Some of the aforementioned system's highlights include the increased management and security capabilities of the virtual environment along with additional features offering simulation of various laboratory exercises.

Using 3D graphics for learning and collaborating online

2005

Today, the use of e-learning is common place. E-learning courses are now becoming prevalent on the Internet. They offer students great flexibility as well as a wide range of subjects. Traditionally the majority of these courses provide learners with text-based material and allow them to contact the course tutor via email. Virtual Reality (VR) has a lot to offer the e-learning paradigm. 3D virtual worlds can give people a sense of belonging and, as they mimic the real world, they are a natural way to access information. This paper describes CLEV-R, a collaborative learning environment with Virtual Reality. This environment uses VR and multimedia to deliver learning material to students in a stimulating and motivating manner. By using a suite of communication tools, students can learn, collaborate and socialise on line.

Web 3D and Virtual Reality - Based Applications for Simulation and e-Learning

2007

Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.

Design of 3D virtual world as a media of E-learning

Digital applications in teaching and learning is an urgent need since the online learning system is believed to be able to significantly improve the quality of education due to its nature in passing through time and space which are now very limited. And now, 3D interface system used as a media of online learning has perfected the system of 2D interface system. However, what kind of 3D interface system should be designed in order to increase students' interactivity and engagement towards the system? This paper details a design of 3D interface that can meet the demands of interactivity and engagement required to the system. By applying the Qualitative-Interactive approach, initially data were collected through literature study and interviews with several experienced practitioners in the field of online learning. Based on the results of data analysis, it was concluded that there were two key features that should be included in the design of 3D interface, namely avatar and environme...

Web 3D & Virtual Reality - Based Applications for Simulation and e-Learning

2007

Knowledge is embedded in people and unlike information, knowledge creation occurs in a process of social interaction. As our service-based society is evolving into a knowledge-based society, there is an acute need for more effective collaboration and more effective knowledge sharing systems for use by geographically scattered people. This paper investigates the use of 3D components and standards such as Web 3D in combination with Virtual Reality paradigms for e-Learning. We are outlining the e-Learning concept in the European Union context. We are presenting a few case studies and investigating the application of Web 3D technologies to enhance e-Learning of economic concepts.

Interactive 3D Web-Based Environments for Online Learning: Case Studies, Technologies and Challenges (PDF)

"This article explores new way of instructional design in elaboration of the electronic textbooks. The intention of this article is to propose a new approach of the design the electronic textbooks for virtual learning environment. The idea generated by the teachers’ and students’ new roles in the concept of a humanist paradigm is based on new approach for the self-regulated learning. Our hypothesis is: electronic textbooks can be considered an effective source for developing the self –regulated competences of the students included in the learning environment, if at the end of each module the condition Ka ≥ 0.7 will be respected."

OpenWebTalk: a 3D high-performance Framework to support collaborative learning

iceehungary.net

Nowadays the term "eLearning" is used interchangeably in so many contexts that it is critical to be clear what one means when one speaks of it, and it is gaining increasing momentum as a teaching approach, both for education and training. In the field of e-learning we focalize our research on the "collaborative learning" paradigm. In this paper, we advocate the necessity to intermingle the present e-Learning approach, mainly based on bi-dimensional multimedia presentation of the contents, with new types of eLearning, based on the exploitation of high-defined 3D representation, thus adding one dimension to the current way of thinking eLearning.