Simena Dinas | Universidad Santiago de Cali (original) (raw)

Papers by Simena Dinas

Research paper thumbnail of Collision Detection

Encyclopedia of Computer Graphics and Games, Dec 31, 2023

Research paper thumbnail of Delaunay Triangulation

Encyclopedia of Computer Graphics and Games, Dec 31, 2023

Research paper thumbnail of Collision Detection

Springer eBooks, 2018

Collision detection is the process of determining computationally if two or more objects intersec... more Collision detection is the process of determining computationally if two or more objects intersect, the time, and the parts of the objects that are involved in the intersection.

Research paper thumbnail of Delaunay Triangulation

Research paper thumbnail of KToon 2D Animation Toolkit , una herramienta Open Source para la producción de Dibujos Animados

Research paper thumbnail of Un Detector de Colisiones Dinámico basado en Esferas Exteriores e Interiores

Research paper thumbnail of Un detector de colisiones jerárquico basado en esferas exteriores e interiores

INGENIERÍA Y COMPETITIVIDAD, 1969

En este artículo se propone un modelo para detección de colisiones basado en doble representación... more En este artículo se propone un modelo para detección de colisiones basado en doble representación esféricajerárquica: una representación en esferas exteriores cuyo objetivo es detectar la no intersección y una representaciónen esferas interiores para mejorar el desempeño del detector de colisiones. El algoritmo fue implementado y serealizaron varias pruebas con poliedros convexos así como también se hizo especial énfasis en las colisiones entre lasesferas interiores. El resultado principal es que mientras las esferas exteriores sirven para detectar la ausencia dedetecciones, las esferas interiores son más eficientes para detectar la existencia de colisiones y resultan útiles paraacelerar el proceso de la detección de colisiones. El uso de esferas interiores mejora el desempeño general delalgoritmo porque reduce el número de pruebas de intersección entre las caras de los poliedros.

Research paper thumbnail of Paralelizaci�n de un Esferizador Geom�trico

Research paper thumbnail of Representing Extracted Edges from Images by Using Constrained Delaunay Triangulation

Delaunay Triangulation has been used in computational geometry and mathematics; it is a net forme... more Delaunay Triangulation has been used in computational geometry and mathematics; it is a net formed by the union of non-overlapping triangles, where there are no points inside the circumcircle of each triangle. It is popular for meshing algorithms; however, in real world some important edges can be ignored to preserve the “Delaunayhood” of the structure. Constrained Delaunay Triangulation is an extension of Delaunay which forces required edges in the Triangulation; moreover, the resulting triangulation is not always a Delaunay Triangulation. Due to the continuously increasing images volume; there are some researches on extracting information from images. An application combining extracted data from images and Constrained Delaunay Triangulation is shown.

Research paper thumbnail of Collision detection model based on Bounding and containing Boxes

2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

Research paper thumbnail of Spheres, AABB, and OOBB as Bounding Volume Hierarchies

Research paper thumbnail of Paralelización de un Esferizador Geométrico

Rev. Avances en Sistemas Informática, 2007

En este articulo se describe la paralelizacion de un esferizador geometrico utilizado en un detec... more En este articulo se describe la paralelizacion de un esferizador geometrico utilizado en un detector jerarquico de colisiones. La paralelizacion se basa en la computacion par alela con la utilizacion de la her r amienta PVM (Parallel Virtual Machine). Se discute la estrategia utilizada junto a la implementacion. Finalmente, se muestran resultados experimentales y se discuten los resultados obtenidos.

Research paper thumbnail of Constrained Edges and Delaunay Triangulation

Encyclopedia of Computer Graphics and Games

Research paper thumbnail of Collision Detection

Encyclopedia of Computer Graphics and Games

Collision detection is the process of determining computationally if two or more objects intersec... more Collision detection is the process of determining computationally if two or more objects intersect, the time, and the parts of the objects that are involved in the intersection.

Research paper thumbnail of Comparación de Algoritmos de Calibración de Cámaras

La calibración de cámaras es un problema mal plante ado en el sentido de Hadamard. Una solución a... more La calibración de cámaras es un problema mal plante ado en el sentido de Hadamard. Una solución a este problema es la estimación de la geometría epipolar. La geometría e pipolar está definida matemáticamente en forma precisa. Sin emba rgo, la geometría epipolar se estima con base en un conjunt o de puntos correspondientes, que pueden contener errores. En e st artículo se compraran cuatro algoritmos para estimar la geometr ía epipolar – algoritmo 8 puntos, minimización del error algebrai co, minimización del error geométrico Gold y minimización del error geométrico Sampson. Se usa un modelo de cámaras para generar p untos correspondientes exactos. Se evalúan experimentalme nt los algoritmos sin perturbar y al perturbar con tres modelos de ruido y dos intensidades de ruido. La minimización de error algebraico normalizado produce los mejores resultados experime ntales. Palabras claves —geometría epipolar, matriz fundamental, calibració n de cámaras.

Research paper thumbnail of A hierarchical collision detector based on outer and inner spheres

A model for collision detection based on double hierarchical spherical representation is proposed... more A model for collision detection based on double hierarchical spherical representation is proposed in this paper: anouter spherical representation for detecting no-intersections and an inner spherical representation in order to improvethe performance of the collision detector. The algorithm has been implemented. Several tests were conducted withconvex polyhedral and the performance of the algorithm was evaluated in terms of the collision between innerspheres. The experimental results show that outer spheres have been useful to determine lack of intersection, whereasinner spheres are more efficient for detecting existence of intersection and for speeding up the process of detectingcollision. Using inner spheres improve the general performance because it reduces the number of intersection testsbetween the faces of the polyhedral.

Research paper thumbnail of A literature review of bounding volumes hierarchy focused on collision detection

A bounding volume is a common method to simplify object representation by using the composition o... more A bounding volume is a common method to simplify object representation by using the composition of geometrical shapes that enclose the object; it encapsulates complex objects by means of simple volumes and it is widely useful in collision detection applications and ray tracing for rendering algorithms. They are popular in computer graphics and computational geometry. Most popular bounding volumes are spheres, Oriented-Bounding Boxes (OBB's), Axis-Aligned Bounding Boxes (AABB's); moreover, the literature review includes ellipsoids, cylinders, sphere packing, sphere shells, k-DOP's, convex hulls, cloud of points, and minimal bounding boxes, among others. A Bounding Volume Hierarchy is usually a tree in which the complete object is represented tighter fitting every level of the hierarchy. Additionally, each bounding volume has a cost associated to construction, update, and interference tests. For instance, spheres are invariant to rotation and translations, then they do not...

Research paper thumbnail of Bounding Volume Hierarchies for Rigid Bodies

Encyclopedia of Computer Graphics and Games

Research paper thumbnail of Revisión de literatura de jerarquía volúmenes acotantes enfocados en detección de colisiones

Ingeniería y Competitividad

Research paper thumbnail of Paralelización De Un Esferizador Geométrico

Avances En Sistemas E Informatica, Jun 10, 2009

Research paper thumbnail of Collision Detection

Encyclopedia of Computer Graphics and Games, Dec 31, 2023

Research paper thumbnail of Delaunay Triangulation

Encyclopedia of Computer Graphics and Games, Dec 31, 2023

Research paper thumbnail of Collision Detection

Springer eBooks, 2018

Collision detection is the process of determining computationally if two or more objects intersec... more Collision detection is the process of determining computationally if two or more objects intersect, the time, and the parts of the objects that are involved in the intersection.

Research paper thumbnail of Delaunay Triangulation

Research paper thumbnail of KToon 2D Animation Toolkit , una herramienta Open Source para la producción de Dibujos Animados

Research paper thumbnail of Un Detector de Colisiones Dinámico basado en Esferas Exteriores e Interiores

Research paper thumbnail of Un detector de colisiones jerárquico basado en esferas exteriores e interiores

INGENIERÍA Y COMPETITIVIDAD, 1969

En este artículo se propone un modelo para detección de colisiones basado en doble representación... more En este artículo se propone un modelo para detección de colisiones basado en doble representación esféricajerárquica: una representación en esferas exteriores cuyo objetivo es detectar la no intersección y una representaciónen esferas interiores para mejorar el desempeño del detector de colisiones. El algoritmo fue implementado y serealizaron varias pruebas con poliedros convexos así como también se hizo especial énfasis en las colisiones entre lasesferas interiores. El resultado principal es que mientras las esferas exteriores sirven para detectar la ausencia dedetecciones, las esferas interiores son más eficientes para detectar la existencia de colisiones y resultan útiles paraacelerar el proceso de la detección de colisiones. El uso de esferas interiores mejora el desempeño general delalgoritmo porque reduce el número de pruebas de intersección entre las caras de los poliedros.

Research paper thumbnail of Paralelizaci�n de un Esferizador Geom�trico

Research paper thumbnail of Representing Extracted Edges from Images by Using Constrained Delaunay Triangulation

Delaunay Triangulation has been used in computational geometry and mathematics; it is a net forme... more Delaunay Triangulation has been used in computational geometry and mathematics; it is a net formed by the union of non-overlapping triangles, where there are no points inside the circumcircle of each triangle. It is popular for meshing algorithms; however, in real world some important edges can be ignored to preserve the “Delaunayhood” of the structure. Constrained Delaunay Triangulation is an extension of Delaunay which forces required edges in the Triangulation; moreover, the resulting triangulation is not always a Delaunay Triangulation. Due to the continuously increasing images volume; there are some researches on extracting information from images. An application combining extracted data from images and Constrained Delaunay Triangulation is shown.

Research paper thumbnail of Collision detection model based on Bounding and containing Boxes

2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

Research paper thumbnail of Spheres, AABB, and OOBB as Bounding Volume Hierarchies

Research paper thumbnail of Paralelización de un Esferizador Geométrico

Rev. Avances en Sistemas Informática, 2007

En este articulo se describe la paralelizacion de un esferizador geometrico utilizado en un detec... more En este articulo se describe la paralelizacion de un esferizador geometrico utilizado en un detector jerarquico de colisiones. La paralelizacion se basa en la computacion par alela con la utilizacion de la her r amienta PVM (Parallel Virtual Machine). Se discute la estrategia utilizada junto a la implementacion. Finalmente, se muestran resultados experimentales y se discuten los resultados obtenidos.

Research paper thumbnail of Constrained Edges and Delaunay Triangulation

Encyclopedia of Computer Graphics and Games

Research paper thumbnail of Collision Detection

Encyclopedia of Computer Graphics and Games

Collision detection is the process of determining computationally if two or more objects intersec... more Collision detection is the process of determining computationally if two or more objects intersect, the time, and the parts of the objects that are involved in the intersection.

Research paper thumbnail of Comparación de Algoritmos de Calibración de Cámaras

La calibración de cámaras es un problema mal plante ado en el sentido de Hadamard. Una solución a... more La calibración de cámaras es un problema mal plante ado en el sentido de Hadamard. Una solución a este problema es la estimación de la geometría epipolar. La geometría e pipolar está definida matemáticamente en forma precisa. Sin emba rgo, la geometría epipolar se estima con base en un conjunt o de puntos correspondientes, que pueden contener errores. En e st artículo se compraran cuatro algoritmos para estimar la geometr ía epipolar – algoritmo 8 puntos, minimización del error algebrai co, minimización del error geométrico Gold y minimización del error geométrico Sampson. Se usa un modelo de cámaras para generar p untos correspondientes exactos. Se evalúan experimentalme nt los algoritmos sin perturbar y al perturbar con tres modelos de ruido y dos intensidades de ruido. La minimización de error algebraico normalizado produce los mejores resultados experime ntales. Palabras claves —geometría epipolar, matriz fundamental, calibració n de cámaras.

Research paper thumbnail of A hierarchical collision detector based on outer and inner spheres

A model for collision detection based on double hierarchical spherical representation is proposed... more A model for collision detection based on double hierarchical spherical representation is proposed in this paper: anouter spherical representation for detecting no-intersections and an inner spherical representation in order to improvethe performance of the collision detector. The algorithm has been implemented. Several tests were conducted withconvex polyhedral and the performance of the algorithm was evaluated in terms of the collision between innerspheres. The experimental results show that outer spheres have been useful to determine lack of intersection, whereasinner spheres are more efficient for detecting existence of intersection and for speeding up the process of detectingcollision. Using inner spheres improve the general performance because it reduces the number of intersection testsbetween the faces of the polyhedral.

Research paper thumbnail of A literature review of bounding volumes hierarchy focused on collision detection

A bounding volume is a common method to simplify object representation by using the composition o... more A bounding volume is a common method to simplify object representation by using the composition of geometrical shapes that enclose the object; it encapsulates complex objects by means of simple volumes and it is widely useful in collision detection applications and ray tracing for rendering algorithms. They are popular in computer graphics and computational geometry. Most popular bounding volumes are spheres, Oriented-Bounding Boxes (OBB's), Axis-Aligned Bounding Boxes (AABB's); moreover, the literature review includes ellipsoids, cylinders, sphere packing, sphere shells, k-DOP's, convex hulls, cloud of points, and minimal bounding boxes, among others. A Bounding Volume Hierarchy is usually a tree in which the complete object is represented tighter fitting every level of the hierarchy. Additionally, each bounding volume has a cost associated to construction, update, and interference tests. For instance, spheres are invariant to rotation and translations, then they do not...

Research paper thumbnail of Bounding Volume Hierarchies for Rigid Bodies

Encyclopedia of Computer Graphics and Games

Research paper thumbnail of Revisión de literatura de jerarquía volúmenes acotantes enfocados en detección de colisiones

Ingeniería y Competitividad

Research paper thumbnail of Paralelización De Un Esferizador Geométrico

Avances En Sistemas E Informatica, Jun 10, 2009