Mackenzie Bounds | University of Washington (original) (raw)

Papers by Mackenzie Bounds

Research paper thumbnail of Happy Blackboards: Anti-Thematic Script Analysis, or How to Teach Beyond "Themes"

Theatre Topics, 2024

Since the word "theme" consistently warrants redefinition, it fails to find felicitous, longstand... more Since the word "theme" consistently warrants redefinition, it fails to find felicitous, longstanding meaning in theatre pedagogy. In response, I have found that asking students to identify a play's "topics," "questions," and "arguments" instead of its "themes" has saved a great deal of teaching time and student confusion-confusion that the word "theme" inevitably carries with it. Through this change, not only have my students found a much deeper engagement with the assigned plays, but the quality of the dramaturgical and practical work they produce in response to their script analyses is at a much higher level than before.

Thesis Chapters by Mackenzie Bounds

Research paper thumbnail of Repossessing Spectatorship in Immersive Theatre and Virtual Reality

Repossessing Spectatorship in Immersive Theatre and Virtual Reality proposes that material constr... more Repossessing Spectatorship in Immersive Theatre and Virtual Reality proposes that material constructions borne by the ambitions of “immersion” do not fulfill their intended purpose: total passage to the reality of the performance. These materially constructed doorframes
are not fully functional portals, as they ultimately have no bearing on the impassable barrier between our actuality and the virtual reality of a performance. Due to that barrier, encounters with the reality of a performance are still necessarily virtual; the spectator’s perception must
traverse the performance through a sort of astral projection, as a dis/embodied ghost still tethered to corporeality and ultimately returning to it. Although these doorframes reveal and conceal no
more than the actuality that already haunts spectators, these constructions produce exciting new theatre practices.
Through a combination of the author’s embodied research, interviews with immersive theatre practitioners, and performance theory related to immersion, embodiment, and liveness, Repossessing Spectatorship in Immersive Theatre and Virtual Reality explores two contemporary
case studies of immersive theatre that model the virtual reality headset as a visible, tangible example of one such “doorframe.” These case studies both integrate the virtual reality headset for the sake of immersion: 1. Tequila Works’s The Invisible Hours, one title in an expressly
immersive and theatrical genre of virtual reality (VR) gaming, and 2. The University of Iowa’s Elevator #7, a mixed-reality production that adds an additional layer of tangible stimuli through live theatre, in order to supplement the immersive experience of wearing the headset. This thesis
articulates its larger, abstract argument about spectatorship by tracing these case studies’ applications of the VR headset. Overall, Repossessing Spectatorship in Immersive Theatre and Virtual Reality encourages a reframing of the idea of immersion, away from total passage and
toward a conscious repossession of the corporeal body in virtual visitation with a performance.

Teaching Documents by Mackenzie Bounds

Research paper thumbnail of "Happy Blackboards" Script Analysis Worksheet

Research paper thumbnail of Happy Blackboards: Anti-Thematic Script Analysis, or How to Teach Beyond "Themes"

Theatre Topics, 2024

Since the word "theme" consistently warrants redefinition, it fails to find felicitous, longstand... more Since the word "theme" consistently warrants redefinition, it fails to find felicitous, longstanding meaning in theatre pedagogy. In response, I have found that asking students to identify a play's "topics," "questions," and "arguments" instead of its "themes" has saved a great deal of teaching time and student confusion-confusion that the word "theme" inevitably carries with it. Through this change, not only have my students found a much deeper engagement with the assigned plays, but the quality of the dramaturgical and practical work they produce in response to their script analyses is at a much higher level than before.

Research paper thumbnail of Repossessing Spectatorship in Immersive Theatre and Virtual Reality

Repossessing Spectatorship in Immersive Theatre and Virtual Reality proposes that material constr... more Repossessing Spectatorship in Immersive Theatre and Virtual Reality proposes that material constructions borne by the ambitions of “immersion” do not fulfill their intended purpose: total passage to the reality of the performance. These materially constructed doorframes
are not fully functional portals, as they ultimately have no bearing on the impassable barrier between our actuality and the virtual reality of a performance. Due to that barrier, encounters with the reality of a performance are still necessarily virtual; the spectator’s perception must
traverse the performance through a sort of astral projection, as a dis/embodied ghost still tethered to corporeality and ultimately returning to it. Although these doorframes reveal and conceal no
more than the actuality that already haunts spectators, these constructions produce exciting new theatre practices.
Through a combination of the author’s embodied research, interviews with immersive theatre practitioners, and performance theory related to immersion, embodiment, and liveness, Repossessing Spectatorship in Immersive Theatre and Virtual Reality explores two contemporary
case studies of immersive theatre that model the virtual reality headset as a visible, tangible example of one such “doorframe.” These case studies both integrate the virtual reality headset for the sake of immersion: 1. Tequila Works’s The Invisible Hours, one title in an expressly
immersive and theatrical genre of virtual reality (VR) gaming, and 2. The University of Iowa’s Elevator #7, a mixed-reality production that adds an additional layer of tangible stimuli through live theatre, in order to supplement the immersive experience of wearing the headset. This thesis
articulates its larger, abstract argument about spectatorship by tracing these case studies’ applications of the VR headset. Overall, Repossessing Spectatorship in Immersive Theatre and Virtual Reality encourages a reframing of the idea of immersion, away from total passage and
toward a conscious repossession of the corporeal body in virtual visitation with a performance.

Research paper thumbnail of "Happy Blackboards" Script Analysis Worksheet