New Prospective on Multiple Dice Rolling Game and Its Statistical Implications (original) (raw)

Determination and evaluation of efficient strategies for a stop or roll dice game: Heckmeck am Bratwurmeck (Pickomino)

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Markov Chains and the RISK Board Game

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Using Machine Learning to Interpret Dice Rolls

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How the Dice Fall: Investigating the Final State Probabilities of Bevelled Versus Non-bevelled Dice

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Implementation of a Digital Dice Game

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A statistical learning exercise based on a modified Rock-Paper-Scissors game

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CAN THE DICE BE FAIR BY DYNAMICS?

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Dice, entropy, and likelihood

Roy Frieden

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Markov Chain Analysis of Musical Dice Games

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The Probability Distribution of the Sum of Several Dice: Slot Applications

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Go with the winners: a general Monte Carlo strategy

Peter Grassberger

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CALCULATED BETS: COMPUTERS, GAMBLING, AND MATHEMATICAL MODELING TO WIN

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Electronic Dice

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STOCHASTIC MODELING/GAME THEORY ANALYSIS OF SCORELINE

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Human Randomness in the Rock-Paper-Scissors Game

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A Survey of Monte-Carlo Techniques in Games Master ’ s Scholarly Paper

Prahalad Rajkumar

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Joseph Glaz

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Package 'dice'

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A Simulation Based on Goldratt's Matchstick/Die Game

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Cycles and instability in a rock-paper-scissors population game: a continuous time experiment

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The three-dimensional dynamics of the die throw

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We Can Still Learn About Probability by Rolling Dice and Tossing Coins

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Random Variables and Probability in Cricket Game Management

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