Design of a haptic arm exoskeleton for training and rehabilitation (original) (raw)

Simulation and Training with Haptic Feedback - A Review

Recent advances in haptic technology have broadened the applicability spectrum of haptic devices and the potential of prototype development for commerce. This article provides a review of the available haptic technologies and associated hardware/software characteristics. We compare haptic devices from the hardware perspective. We present the main features of existing haptic APIs as well as the trend in haptic applications development. We examine several case studies to demonstrate the effectiveness of haptic devices.

Design Issues and Requirements of a general purpose desktop haptic interface

Haptics is a complement to visual and auditory perception for a more complete experience of being in an environment, be it real, remote, or virtual. Haptic interface allows users to interact with the environment through touch or manipulation. Many of these devices have been built in the recent years. This paper reviews the design requirements of a haptic device in pursuit of a haptic interface that provides a more realistic sensation to the user. Two popular haptic devices: the PHANToM and the DELTA haptic devices are discussed.

Haptic Human-Computer Interaction

Lecture Notes in Computer Science, 2001

This paper presents a short review of the history surrounding the development of haptic feedback systems, from early manipulators and telerobots, used in the nuclear and subsea industries, to today's impressive desktop devices, used to support real-time interaction with 3D visual simulations, or Virtual Reality. Four examples of recent VR projects are described, illustrating the use of haptic feedback in ceramics, aerospace, surgical and defence applications. These examples serve to illustrate the premise that haptic feedback systems have evolved much faster than their visual display counterparts and are, today, delivering impressive peripheral devices that are truly usable by non-specialist users of computing technology.

Haptic interfaces and devices

Sensor Review, 2004

Haptic interfaces enable person‐machine communication through touch, and most commonly, in response to user movements. We comment on a distinct property of haptic interfaces, that of providing for simultaneous information exchange between a user and a machine. We also comment on the fact that, like other kinds of displays, they can take advantage of both the strengths and the limitations of human perception. The paper then proceeds with a description of the components and the modus operandi of haptic interfaces, followed by a list of current and prospective applications and a discussion of a cross‐section of current device designs.

Telerehabilitation: Controlling haptic virtual environments through handheld interfaces

Proceedings of the ACM …, 2004

This paper presents a telerehabilitation system for kinesthetic therapy (treatment of patients with arm motion coordination disorders). Patients can receive therapy while being immersed in a virtual environment (VE) with haptic feedback. Our system is based on a Haptic Workstation that provides force-feedback on the upper limbs. One of our main contributions is the use of a handheld device as the main interface for the therapist. The handheld allows for monitoring, adapting and designing exercises in real-time (dynamic VE). Visual contact with the patient is kept by means of a webcam.

Haptic assistance in virtual environments for motor rehabilitation

2010

This paper presents the MIMICS MMS rehabilitation system with a virtual rehabilitation task that includes several modes of haptic assistance. We observed the influence of these different modes of assistance on task performance and work performed toward the target during the pick-and-place movement. Twenty-three hemiparetic subjects and a control group of twenty-three subjects participated in the study. The haptic assistance resulted in improved task performance and lower work performed during pick-and-place movement.

Design and validation of a complete haptic system for manipulativetasks

Advanced Robotics, 2006

The present work deals with the design, implementation and assessment of a new haptic system specifically conceived for manipulative tasks in virtual environments. Such a system was designed by taking into account specific issues related to fine manipulation, such as multipoint haptics, coherence, transparency and physical representation. The haptic system described herein is integrated with a virtual environment engine for the simulation of multifinger manipulation. A preliminary evaluation of the system was conducted by comparing human performance in the manipulation of virtual objects with respect to real objects, according to the data available in the literature. The experiments confirm how the most relevant relationships among physiological and physical parameters involved in manipulation are also preserved during virtual manipulation. However, an indepth analysis of the results shows that simulation parameters affect the level of force control during virtual manipulation and the quality of the perceived force feedback.

Haptic Virtual Rehabilitation Exercises for Poststroke Diagnosis

IEEE Transactions on Instrumentation and Measurement, 2000

Nowadays, stroke is one of the most frequent causes of severe adult disability in the world. Virtual Reality (VR) and haptic technologies have emerged as promising assistive tools for effective diagnosis and rehabilitation intervention. The objective of this study is to develop and test a set of five virtual exercises on top of a framework, which is designed for diagnosis and rehabilitation of patients with hand impairments. We have implemented task-oriented exercises based on well established and common exercises, namely the Jebsen Test of Hand Function (JTHF) and the Box and Block Test (BBT). These include: moving a cup, arranging blocks, navigating a maze, training with a dumbbell, and grasping a rubber ball. Furthermore, key performance measures (metrics) are proposed for each exercise to quantitatively evaluate and judge performance of stroke patients. Our evaluation of these exercises shows promising potential to define a ‗golden' reference metrics for healthy subjects, against which the performance of a patient is compared. This will facilitate the ability of Occupational Therapists (OTs) to assess the patient's progress. Index Terms -Virtual reality, haptic applications, stroke rehabilitation, occupational therapy, medical instrumentation and measurement Atif Alamri received his Master's degree in Information Systems from King Saud University in 2004. He is currently a PhD candidate at the School of Information Technology and Engineering, University of Ottawa, Ottawa, Canada. His current research interests include Collaborative Rehabilitations, Haptic Enabled Applications, Service Oriented Architecture, and web services composition." Mohamad Eid received his Master's degree in Electrical and Computer Engineering from the American University of Beirut in February 2005. He is currently a PhD student at the School of Information Technology and Engineering, University of Ottawa, Ottawa, Canada. His research interests include Haptic applications meta-language, Haptics for interpersonal communication, and Haptic video conferencing.