Global illumination using imperfect volumes (original) (raw)
Related papers
Real-Time Diffuse Global Illumination based on Voxelization
Francisco Sans, Esmitt Ramírez
Latin American Computing Conference (CLEI 2013), 2013
Interactive Indirect Illumination Using Voxel Cone Tracing
Computer Graphics Forum, 2011
VOLUME-BASED DIFFUSE GLOBAL ILLUMINATION
2010
2016
Real-Time Volume-Based Ambient Occlusion
IEEE Transactions on Visualization and Computer Graphics, 2000
Interactive volume-based indirect illumination of dynamic scenes
Intelligent Computer Graphics …, 2010
Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics, 2012
Volumetric ambient occlusion for volumetric models
The Visual Computer, 2010
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination
Local Ambient Occlusion in Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics, 2010
Area Lights Voxelization for Light Propagation Volumes
Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022
Real-Time Global Illumination Using OpenGL And Voxel Cone Tracing
2021
Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination
2017
VoxLink—Combining sparse volumetric data and geometry for efficient rendering
Computational Visual Media, 2016
Vector Occluders: An Empirical Approximation for Rendering Global Illumination Effects in Real-Time
Vector Occluders: An Empirical Approximation for Rendering Global Illumination Effects in Real-Time, 2013
Volumetric ambient occlusion for real-time rendering and games
Computer Graphics …, 2010
A Voxel-Based Approach for Virtual Objects Relighting
2011
Ray Traversal for Incremental Voxel Colouring
2006
A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
Computer Graphics Forum, 2009
Towards Real-time and Accurate Voxel Coloring Framework
International Conference on Computer Vision Theory and Applications, 2009
Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes
2011
Hardware-Based Voxelization for 3D Spatial Analysis
Towards Real-Time Voxel Coloring
1998
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics, 2003
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
Computer Graphics Forum, 2008
Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework
PLoS ONE, 2012
Global illumination models for volume rendering
1994