Global illumination using imperfect volumes (original) (raw)

Real-Time Diffuse Global Illumination based on Voxelization

Francisco Sans, Esmitt Ramírez

Latin American Computing Conference (CLEI 2013), 2013

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Interactive Indirect Illumination Using Voxel Cone Tracing

Miguel Sainz

Computer Graphics Forum, 2011

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VOLUME-BASED DIFFUSE GLOBAL ILLUMINATION

Athanasios Gaitatzes

2010

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Pacific Graphics (2011) Short Papers Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes

Athanasios Gaitatzes

2016

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Real-Time Volume-Based Ambient Occlusion

Georgios Papaioannou

IEEE Transactions on Visualization and Computer Graphics, 2000

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Interactive volume-based indirect illumination of dynamic scenes

Athanasios Gaitatzes

Intelligent Computer Graphics …, 2010

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Efficient Visibility Encoding for Dynamic Illumination in Direct Volume Rendering

Anders Ynnerman

IEEE Transactions on Visualization and Computer Graphics, 2012

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Volumetric ambient occlusion for volumetric models

Imma Boada

The Visual Computer, 2010

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Layered Reflective Shadow Maps for Voxel-based Indirect Illumination

Randall Rauwendaal

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Local Ambient Occlusion in Direct Volume Rendering

Anders Ynnerman

IEEE Transactions on Visualization and Computer Graphics, 2010

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Area Lights Voxelization for Light Propagation Volumes

Florica MOLDOVEANU

Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022

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Real-Time Global Illumination Using OpenGL And Voxel Cone Tracing

Benjamin Kahl

2021

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Comparing a Clipmap to a Sparse Voxel Octree for Global Illumination

Eric Arnebäck

2017

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VoxLink—Combining sparse volumetric data and geometry for efficient rendering

Guido Reina

Computational Visual Media, 2016

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Vector Occluders: An Empirical Approximation for Rendering Global Illumination Effects in Real-Time

William Sherif

Vector Occluders: An Empirical Approximation for Rendering Global Illumination Effects in Real-Time, 2013

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Volumetric ambient occlusion for real-time rendering and games

Balázs Tóth

Computer Graphics …, 2010

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A Voxel-Based Approach for Virtual Objects Relighting

Jean-Philippe Farrugia

2011

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Ray Traversal for Incremental Voxel Colouring

Ramakrishnan Mukundan

2006

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A Directional Occlusion Shading Model for Interactive Direct Volume Rendering

Kadi Bouatouch

Computer Graphics Forum, 2009

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Towards Real-time and Accurate Voxel Coloring Framework

serge couvet

International Conference on Computer Vision Theory and Applications, 2009

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Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes

Athanasios Gaitatzes

2011

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Hardware-Based Voxelization for 3D Spatial Analysis

Steffi Beckhaus

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Towards Real-Time Voxel Coloring

Andrew Prock

1998

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A Model for Volume Lighting and Modeling

Joe Light

IEEE Transactions on Visualization and Computer Graphics, 2003

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Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding

Klaus Hinrichs

Computer Graphics Forum, 2008

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Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework

Frits Post, Thomas Kroes

PLoS ONE, 2012

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Global illumination models for volume rendering

Lisa Avila

1994

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