FLOW EXPERIENCE IN THE INTERNET-MEDIATED ENVIRONMENTS (original) (raw)

Playing Online Games: Flow Experience

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Psychnology Journal, 2004

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Exploring Web users’ optimal flow experiences

Rolf T Wigand

It & People, 2000

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Visitors' flow experience while browsing a Web site: its measurement, contributing factors and consequences

James Kimmel

Computers in Human Behavior, 2004

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The influence of goal-directed and experiential activities on online flow experiences

Donna L Hoffman, Thomas P Novak

2003

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Measuring the flow experience among web users

Donna L Hoffman, Thomas P Novak

1997

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Flow in computer-mediated environments: promises and challenges

Ping Zhang

2005

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Flow Experience in Cyberspace: Current Studies and Perspectives

Alexander Voiskounsky

Theory, Research, Applications, 2008

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A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning

Alexander Voiskounsky

Springer eBooks, 2007

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Optimal experience of Web activities

Rolf T Wigand

Computers in Human Behavior, 1999

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The challenges of studying flow within a computer-mediated environment

Ping Zhang

… Conference on Information Systems, Dallas, TX, 2002

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Flow Experience among Information and Communication Technology Users

Alma María Rodríguez Sánchez

Psychological Reports, 2008

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Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning

Olga Smyslova

Computers in Human Behavior, 2013

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Online Flow Experience and Perceived Quality of a Brand Website: InPascani.ro Case Study

Obadă Daniel-Rareș

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Online Behavior: An Assessment of Flow

Cristian Chelariu

2000

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FLOW EXPERIENCE AMONG INFORMATION AND COMMUNICATION TECHNOLOGY USERS 1, 2

Eva Cifre

revistas.ucm.es, 2008

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Optimal Flow Experience in Web Navigation

Rolf T Wigand

1998

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Optimal Experience in Online Shopping: The Influence of Flow

Ultan Sharkey

2012

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Modeling the structure of the flow experience among web users

Donna L Hoffman, Thomas P Novak

1998

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Flow Experience While Computer Gaming: Empirical Study

Alexander Voiskounsky

Open Journal of Social Sciences, 2014

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Examining the effect of flow experience on online purchase: A novel approach to the flow theory based on hedonic and utilitarian value

Mujdat Ozmen

Journal of Retailing and Consumer Services, 2017

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FLOW EXPERIENCE AMONG INFORMATION AND COMMUNICA nON TECHNOLOGY USERS 1, 2

Eva Cifre

researchgate.net

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Profiling user experience in digital games with the flow model

Jukka Häkkinen

Proceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14, 2014

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Measuring the flow construct in online environments: a structural modeling approach

Donna L Hoffman, Thomas P Novak

1998

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Online experiences: flow theory, measuring online customer experience in e-commerce

Anil Bilgihan

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The Psychometric Properties of Dispositional Flow Scale-2 in Internet Gaming

Woon Chia LIU

Current Psychology, 2009

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Measuring Flow in Educational Games and Gamified Learning Environments

Juho Hamari, Elizabeth Rowe

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Flow Experiences of Adolescents in Terms of Internet Café Environment and Computer Game Play Characteristics

Nuri Kara, Kursat Cagiltay

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Psychologically-based and content-oriented experience in entertainment virtual environments

Jari Takatalo

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A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments

Ping Zhang

International Journal of Human-Computer Studies, 2003

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Exploring factors of media characteristic influencing flow in learning through virtual worlds

Youngkyun Baek

Computers & Education, 2011

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Applying flow theory to the evaluation of the quality of experience in a summer school program involving e-interaction

Kazuo Yana

2009

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The story flows on: A multi-study on the flow experience

Alma María Rodríguez Sánchez

2011

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