Virtual Reality and the Internal Experience By (original) (raw)

Virtual Reality and the Internal Experience

Alison McMahan

2004

View PDFchevron_right

Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality

Simon Richir

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

View PDFchevron_right

The physiological mirror—a system for unconscious control of a virtual environment through physiological activity

Christoph Groenegress, Bernhard Spanlang

The Visual Computer, 2010

View PDFchevron_right

Fear As a Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability

Simon Richir

HAL (Le Centre pour la Communication Scientifique Directe), 2018

View PDFchevron_right

VIRTUAL REALITY EXPOSURE THERAPY (VRET) - How biofeedback can predict emotions through sensor technology and regulate intensity level of visual stimuli in a virtual reality environment

Agnetha Mortensen, Yujie Shan, Janina Saarnio

2018

View PDFchevron_right

Physiological assessment of User eXprience supported by Immersive Environments: First input from a literature review

Giovanny Arbelaez Garces

HAL (Le Centre pour la Communication Scientifique Directe), 2020

View PDFchevron_right

Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience

Francesco Chiossi

Big Data and Cognitive Computing

View PDFchevron_right

Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses

Dan Archer

2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

View PDFchevron_right

The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments

Paulo Veloso Gomes

Engineering Proceedings, 2021

View PDFchevron_right

Biofeedback Sensors in Electronic Games: A Practical Evaluation

Tiago Barros Pontes e Silva, Ricardo Jacobi

2017

View PDFchevron_right

Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback

Andrew Dekker, Erik M Champion

Proc. of DiGRA, 2007

View PDFchevron_right

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review

Simon Richir

HAL (Le Centre pour la Communication Scientifique Directe), 2018

View PDFchevron_right

The influence of implicit and explicit biofeedback in first-person shooter games

Marko Turpeinen

Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010

View PDFchevron_right

Body Electric and Reality Feedback loops: Virtual Interactive Space & Entertainment Potentials

anthony brooks

View PDFchevron_right

Integrability and Reliability of Smart Wearables in Virtual Reality Experiences

Simon Richir

Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

View PDFchevron_right

Exploring User Experience in Game Using Heart Rate Device

AZLINA AHMAD

Asia-Pacific Journal of Information Technology and Multimedia

View PDFchevron_right

Biofeedback and Digital Architecture

Erik M Champion, Andrew Dekker

International Journal of Architectural Computing (IJAC), Multi Science Publishing, ISSN 1478-0771 (Print), Volume 9, Number 4 / December 2011, 2011

View PDFchevron_right

A.A.: Immersiveness and Physiological Arousal within Panoramic Video-based Virtual Reality

Mary Macedonio

2007

View PDFchevron_right

Towards an E ffec�ve Arousal Detec�on System for Virtual Reality

Ellen Seiss

2018

View PDFchevron_right

Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality

Ademario Tavares

2023

View PDFchevron_right

VR-Wizard: Towards an Emotion-Adaptive Experience in VR

Kunal Gupta

SIGGRAPH Asia 2021 Posters, 2021

View PDFchevron_right

Towards an Effectve Arousal Detecton System for Virtual Reality

Ellen Seiss

2018

View PDFchevron_right

Using psychophysiological measurements in physically demanding virtual environments

Vesna Novak

Human-Computer Interaction–INTERACT …, 2009

View PDFchevron_right

Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents

Ville Harjunen

Lecture Notes in Computer Science, 2017

View PDFchevron_right

Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives

Meehae Song

View PDFchevron_right

Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR

Michel Cogné

IEEE Transactions on Visualization and Computer Graphics, 2022

View PDFchevron_right

Entertainment feature of a game using skin conductance response

Naofumi Yoshida

Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology - ACE '04, 2004

View PDFchevron_right

Investigating the Effects of Embodiment on Presence in Stressful Immersive Virtual Environments using Physiological Monitoring

Brian Ries

2000

View PDFchevron_right

Physiological reaction and presence in stressful virtual environments

Sharif Razzaque

ACM SIGGRAPH 2002 conference abstracts and applications on - SIGGRAPH '02, 2002

View PDFchevron_right

Intelligent biofeedback using an immersive competitive environment

Gary McDarby

2001

View PDFchevron_right

Adaptive Model for Biofeedback Data Flows Management in the Design of Interactive Immersive Environments

Paulo Veloso Gomes

Applied Sciences, 2021

View PDFchevron_right

ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation

Ceenu George

25th ACM Symposium on Virtual Reality Software and Technology, 2019

View PDFchevron_right