What do Australian games look like? (original) (raw)

Videogames, distinction and subject-English: new paradigms for pedagogy Melbourne Graduate School of Education

Alexander Bacalja

PhD Thesis, 2018

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Remembering Australian videogames of the 1980s: what museums can learn from retro gamer communities about the curation of game history

Helen Stuckey

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Girlfriend Mode: Gamer Girlfriends, Support Roles and Affective Labour

Mahli-Ann Butt

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War the Video Game

Sara Brady

Performance, Politics, and the War on Terror: 'Whatever It Takes', 2012

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Worlds To Win

Dennis Redmond

2018

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Teaching writing for videogames

Leena Van Deventer

TEXT Journal, Special Issue , 2018

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Press X to Feel: On The Current State of Videogames

Adonis Archontides

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Is Street Fighter a Martial Art? Virtual Ninja Theory, Ideology, and the Intentional Self-Transformation of Fighting-Gamers

chris goto-jones

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Game Studies, Aesthetics, and Active Objects: An Interview with Graeme Kirkpatrick

Benjamin Nicoll

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Natural Selection Magazine

Dan Arps

2005

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An investigation of new musical potential in videogames

Benjamin Abraham

2008

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A Narrativa do Jogo na Hipermídia: a Interatividade como possibilidade Comunicacional

Sergio Nesteriuk

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In Your Computer

Domenico Quaranta

2011

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Archived copies of Uplink 21-30, from 2011-2013

Dennis Redmond

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100Percenting It: Videogame Play Through the Eyes of Devoted Gamers1

Paul McLean

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Ludoliteracy: defining understanding and supporting games education

Jose Zagal

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Invisible Girl

Elza Dunkels, Camilla Hällgren

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Gamic Race: The Logics of Difference in Videogame Culture

Tanner Higgin

UC Riverside Electronic Theses and Dissertations, 2012

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Invisible Girl:" Ceci n´ est pas une fille

Agunbiade Ojo

2012

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Real Time Art Engines: Sound in Games

Adam Nash

the user manual, 2007

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Master Thesis: "A Late Night with Left4Dead: Online Social Play as a Socio-Technical Assemblage"

Stefanie Schuerz

A Late Night with Left4Dead: Online Social Play as a Socio-Technical Assemblage

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My game in your gallery?

Katharine Neil

swanquake.com

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Researching kids and computer games: Games, game play, and literacy in the 21st Century.

Thomas Apperley, Chris Walsh, Clare Bradford

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Videogame Culture as Transnational Media: One Neoliberalism, Many Resistances

Dennis Redmond

Dissertation, 2012

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Novices, gamers, and scholars: Exploring the challenges of teaching about games

Jose Zagal

Game Studies, 2009

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Smart Internet 2010 Report

Alex Burns

2005

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Beyond Fun: serious games and media

kurt squire

2008

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Exploring Imaginary Maps: Collaborative World Building in Creative Writing Classes

Trent Hergenrader

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From gamers to scholars: Challenges of teaching game studies

Jose Zagal

Proceedings of the Digital Games Research Association International Conference (DiGRA), 2007

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We Don't Need Another Hero: Understanding Digifeminism An Interview with Angela Washko

Vanina Gere

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Girls, Guys and Games: How News Media Perpetuate Stereotypes of Male and Female Gamers

Erin Maclean

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When Keeping it Real Goes Wrong: Resident Evil 5, Racial Representation, and Gamers

André Brock

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“MORE JAPANESE THAN JAPANESE”: SUBJECTIVATION IN THE AGE OF BRAND NATIONALISM AND THE INTERNET

Rebecca Carlson

University of Pittsburgh, Department of Anthropology, 2018

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Collaboration in Context: A Working Example for Connecting University Stakeholders in Digital Media & Learning

Juan E. Gilbert, Danielle Herro

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Proceedings of the Games+Learning+Society Conference: Vol. 3

Amanda Ochsner

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From Jackasses to Superstars: A Case for the Study of “Let’s Play” (September 2013)

Thomas Hale

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"These Stories Are Not For You" Towards an Intersectional Art History of Videogames

Charlotte Moss

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