Design and evaluation of techniques for mobile interaction with dynamic NFC-displays (original) (raw)
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Dynamic NFC-Displays as a Prototyping Platform for Direct Mobile Interactions with Public Displays
ABSTRACT Mobile interaction with public displays is usually indirect and depends on the limited input features of mobile devices. Dynamic NFC-displays combine the simplicity and directness of mobile interaction with NFC-tagged, physical objects and the visual output capabilities of public displays. In this paper, we explore this technology as a prototyping platform for the development of more direct and personal mobile interactions with public displays for Ubiquitous and Urban Computing.
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
2010
Abstract Near Field Communication (NFC) is an emerging technology for mobile interaction with everyday objects and associated digital resources. Apart from simple interactions with single tags, NFC has the potential for more elaborate interactions with physical objects that comprise multiple tags and serve as physical user interfaces (UI). This paper investigates the design of mobile and physical UIs for the interaction with multiple NFC-tags.
2012 4th International Workshop on Near Field Communication, 2012
Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFCbased user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.
Mobile NFC vs Touchscreen Based Interaction: Architecture Proposal and Evaluation
Lecture Notes in Computer Science, 2013
The advances in ICTs have been significant during the last years, but progress in this area has not been accompanied by so significant improvements in user experience techniques. This has led to a certain group of people being unable to make use and benefit from the advanced features and services offered by these technologies. One of the most innovative technologies for human-computer interaction is the Near Field Communication (NFC). In this paper we present a platform that uses NFC technology in order to reduce the digital gap for mobile users, together with an experiment carried out with the goal of evaluating the differences between executing mobile services using the proposed platform and using the traditional touchscreen-based interaction.
Visual design of physical user interfaces for nfc-based mobile interaction
2010
Abstract Near Field Communication (NFC) can facilitate mobile interaction with everyday objects, associated digital information and ubiquitous services. Despite the simplicity of the touch-like interaction between mobile devices and tagged physical objects, most people are still unfamiliar with this physical interaction, resulting in various usability problems. In order to improve mobile interaction with NFC-tagged objects, that serve as physical user interfaces (UI), we examine various aspects of their visual design.
Experiences from interaction design for NFC applications
2009
Linking things in the physical world with related digital resources and content in the virtual world is one of the visions of ubiquitous computing. Radio frequency identification tags, more specifically NFC tags, attached to the things and places in the physical world and using personal mobile devices equipped with readers to access the services and information associated to the tags is studied in this paper. Eight trials representing different applications are described and the results of user experiments are reported. The main design findings are as follows: the standard size of the tag may be too limiting, we should allow tags of different visual appearance, form and size; the spatial positioning of tags in the physical interaction space gives a designer a lot of freedom but may also pose a risk of inconsistent and haphazard designs; complexity of the interaction task may be divided between using menus and keys of the personal device or using multiple tags; consistent and prompt feedback is important, feedback should use suitable modalities, including haptic feedback; the service or information provided should exploit location information, i.e. the place of the specific tag and finally fall-back plans for un-operational or broken tags should exist.
A User Interaction Model for NFC Enabled Applications
2007
Near field communication (NFC) is a short-range wireless protocol that allows users to connect devices and access content and services by simply holding enabled devices near each other. This paper introduces a user interaction model for NFC enabled applications. Our model specifies that enabled devices take on the properties and context of the objects required in the interaction. This transformation leverages the existing knowledge users have about certain objects and thus can support a number of different applications tied together with simple, intuitive and repeatable interactions. In this paper, we present an overview of the model and the system we have implemented to enable evaluation. We also detail some research challenges we are pursuing
Touch to play: mobile gaming with dynamic, NFC-based physical user interfaces
2010
Abstract Mobile devices can take advantage of physical interaction with their environment and its objects to compensate their constrained input and output capabilities. For that purpose, dynamic NFC-displays combine the physical interaction with NFC-tagged user interfaces and the output capabilities of public displays. We have adopted this technology for the Whack-a-Mole game to show how it can improve the accessibility and usability of mobile games.
Touch Computing: Simplifying Human to Environment Interaction through NFC Technology
paginaspersonales.deusto.es
This work analyses the use of NFC technology to simplify the interactions of users with contextaware services offered by intelligent environments. Touch Computing is a novel explicit user interaction mechanism in which users accompanied by their NFC-enabled mobile devices request services from the environment by touching tags or other NFC-enabled devices. This paper describes the deployment of three NFC-aware services within SmartLab, our AmI-dedicated lab, and the user experience derived from them. Moreover, it analyses the possibilities offered by the current state of the art on NFC and suggests some future lines of work, which may revert into its more widespread deployment in the near future.