Collaborative billiARds: Towards the ultimate gaming experience (original) (raw)
Related papers
billiARds: Augmented Reality System with Wearable Force-Feedback Device
2005
AR-bowling: immersive and realistic game play in real environments using augmented reality
Proceedings of the 2004 …, 2004
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
2008
Multimodal augmented reality tangible gaming
The Visual …, 2009
2008
Going through digital versus physical augmented gaming
A pervasive augmented reality serious game
Games and Virtual …
Augmented Reality Multiplayer Gaming
An Exploration From Virtual to Augmented Reality Gaming
Simulation & Gaming, 2006
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game
Lecture Notes in Computer Science, 2016
Meeting technology challenges of pervasive augmented reality games
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06, 2006
Player Control in a Real-Time Mobile Augmented Reality Game
Lecture Notes in Computer Science, 2012
Multi-User Networked Interactive Augmented Reality Card Game
Moises Alencastre-Miranda, Isaac Rudomin
… , 2006. CW'06, 2006
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the …, 1999
Sidestep and Sneak Peek: Spatial Actions in Augmented Reality Games
International Journal of Asia Digital Art and Design, 2016
Multi-User Networked Interactive Augmented Reality Card Game (PDF)
computer.org
Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
Rainer Malaka, Mareike Picklum
Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming
Citeseer
Experiments with face-to-face collaborative AR interfaces
Virtual Reality, 2002
ARPushPush: Augmented Reality Game in Indoor Environment
2005
Tarboard: Tangible augmented reality system for table-top game environment
2005
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous …, 2002
Toward Next-Gen Mobile AR Games
IEEE Computer Graphics and Applications, 2000
TARogic: Tangible augmented reality game
International Journal of Engineering & Technology
ARPong: A Viability Case Study of Markerless AR-Based Interface to Computer Games with Webcam
Implementation of Augmented Reality in Multiplayer Games
Proceedings of the Sriwijaya International Conference on Information Technology and Its Applications (SICONIAN 2019), 2020
A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
BilliARt - AR Carom Billiards: Exploration of an AR Framework
The Digital Playing Desk: a case study for augmented reality