Above Water: An Educational Game for Anxiety (original) (raw)

An Engaging Serious Game Aiming at Awareness of Therapy Skills Associated with Social Anxiety Disorder

Thomas Bjørner

Mobile Networks and Applications, 2021

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Developing Digital Intervention Games for Mental Disorders: A Review

sheila black

Games for health journal, 2018

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The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy

Craig Ferguson

2021 IEEE Conference on Games (CoG)

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Integrating psychotherapy practices and gamified elements in novel game mechanics for stress relief

Georgios Tsatiris

arXiv (Cornell University), 2021

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Games about mental health - Designing the experience of "What it's Like

Doris Carmen Rusch

2014

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Serious Games and Gamification for Mental Health: Current Status and Promising Directions

Mathijs Lucassen

Frontiers in psychiatry, 2016

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Designing Games for Emotional Health

Ralph Vacca

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Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis

heleen riper

Frontiers in psychiatry, 2016

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Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program

Keith Nesbitt

Australian Journal of Intelligent Information Processing Systems, 2013

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Health-Care Interventions with Games: A low-cost, high-impact approach

Melodi Pirzada

IEEE Consumer Electronics Magazine, 2015

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A Games-Based Perspective on Depression: Relating Affective Experiences through Digital Games

Christian de Luna

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Emotional Health Designing Games for Emotional Health

Meagan Bromley

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Combination of a Serious Game Application and Direct Contact with Mental Health Patients

Adolfo J. Cangas

International Journal of Mental Health and Addiction, 2022

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Attitudes Toward a Game-Based Approach to Mental Health

Christine Kreutzer

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A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare

Giacinto Barresi

Journal of CyberTherapy …, 2008

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Extending the Use of Games in Health Care

carolyn watters

Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06), 2006

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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People

Paul Yip

Journal of Medical Internet Research, 2013

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A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression

Lina Anyshchenko

Frontiers in Digital Health, 2023

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A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol

Dr. Darren Edwards

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A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study

Leena Amiri

JMIR serious games, 2022

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Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study (Preprint)

Manjul Rathee

2021

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Connecting the Player to the Doctor: Utilising Serious Games for Cognitive Training and Screening

Simon McCallum

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Therapeutic use of serious games in mental health: scoping review

Richard Laugharne

BJPsych Open

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Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review

Kim Martinez

JMIR Serious Games, 2021

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Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games

Adolfo J. Cangas

Journal of Clinical Medicine

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Games to engage: increasing mental health awareness

Michael Craven

2015

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A Game Design Method for Therapeutic Games

Stephane Natkin

2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016

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The games for health prototype

Rilla Khaled

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Escape from Oblivion: A 3D Hack and Slash Survival Horror Video Game for Promoting Awareness of Persistent Depressive Disorder

Ronel F. Ramos, Manuel B . Garcia

2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 2022

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Medicate: Treating Depression via Game Therapy

Devansh Mishra

International Journal of Engineering Applied Sciences and Technology

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Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion

sahar fazeli

Frontiers in digital health, 2022

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Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

kees korrelboom

JMIR Serious Games, 2021

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