Above Water: An Educational Game for Anxiety (original ) (raw )An Engaging Serious Game Aiming at Awareness of Therapy Skills Associated with Social Anxiety Disorder
Thomas Bjørner
Mobile Networks and Applications, 2021
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Developing Digital Intervention Games for Mental Disorders: A Review
sheila black
Games for health journal, 2018
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The Guardians: Designing a Game for Long-term Engagement with Mental Health Therapy
Craig Ferguson
2021 IEEE Conference on Games (CoG)
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Integrating psychotherapy practices and gamified elements in novel game mechanics for stress relief
Georgios Tsatiris
arXiv (Cornell University), 2021
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Games about mental health - Designing the experience of "What it's Like
Doris Carmen Rusch
2014
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Serious Games and Gamification for Mental Health: Current Status and Promising Directions
Mathijs Lucassen
Frontiers in psychiatry, 2016
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Designing Games for Emotional Health
Ralph Vacca
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Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis
heleen riper
Frontiers in psychiatry, 2016
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Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program
Keith Nesbitt
Australian Journal of Intelligent Information Processing Systems, 2013
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Health-Care Interventions with Games: A low-cost, high-impact approach
Melodi Pirzada
IEEE Consumer Electronics Magazine, 2015
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A Games-Based Perspective on Depression: Relating Affective Experiences through Digital Games
Christian de Luna
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Emotional Health Designing Games for Emotional Health
Meagan Bromley
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Combination of a Serious Game Application and Direct Contact with Mental Health Patients
Adolfo J. Cangas
International Journal of Mental Health and Addiction, 2022
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Attitudes Toward a Game-Based Approach to Mental Health
Christine Kreutzer
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A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare
Giacinto Barresi
Journal of CyberTherapy …, 2008
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Extending the Use of Games in Health Care
carolyn watters
Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06), 2006
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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People
Paul Yip
Journal of Medical Internet Research, 2013
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A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression
Lina Anyshchenko
Frontiers in Digital Health, 2023
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A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
Dr. Darren Edwards
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A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
Leena Amiri
JMIR serious games, 2022
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Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study (Preprint)
Manjul Rathee
2021
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Connecting the Player to the Doctor: Utilising Serious Games for Cognitive Training and Screening
Simon McCallum
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Therapeutic use of serious games in mental health: scoping review
Richard Laugharne
BJPsych Open
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Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martinez
JMIR Serious Games, 2021
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Analysis of the Usefulness of a Serious Game to Raise Awareness about Mental Health Problems in a Sample of High School and University Students: Relationship with Familiarity and Time Spent Playing Video Games
Adolfo J. Cangas
Journal of Clinical Medicine
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Games to engage: increasing mental health awareness
Michael Craven
2015
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A Game Design Method for Therapeutic Games
Stephane Natkin
2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016
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The games for health prototype
Rilla Khaled
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Escape from Oblivion: A 3D Hack and Slash Survival Horror Video Game for Promoting Awareness of Persistent Depressive Disorder
Ronel F. Ramos , Manuel B . Garcia
2022 IEEE 14th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment and Management (HNICEM), 2022
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Medicate: Treating Depression via Game Therapy
Devansh Mishra
International Journal of Engineering Applied Sciences and Technology
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Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion
sahar fazeli
Frontiers in digital health, 2022
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Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content
kees korrelboom
JMIR Serious Games, 2021
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