Cognitive cubes: a tangible user interface for cognitive assessment (original) (raw)

Cognitive cubes

Yuichi Itoh

Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02, 2002

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SIG-Blocks: Tangible game technology for automated cognitive assessment

Elizabeth Short

Computers in Human Behavior, 2016

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Cueing the interpretation of a Necker Cube: a way to inspect fundamental cognitive processes

Alessandro Farini

Cognitive Processing, 2008

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Spatial tangible user interfaces for cognitive assessment and training

Benjamin Watson

2004

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Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation

Elizabeth Short

Frontiers in pediatrics, 2018

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Mental Rotation With Tangible Three-Dimensional Objects: A New Measure Sensitive to Developmental Differences in 4- to 8-Year-Old Children

Cathy Bruce

Mind, Brain, and Education, 2015

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Lütke, N., & Lange-Küttner, C. The Magical Number Four in Children's Mental Rotation of Cube Aggregates

Christiane Lange-Kuettner

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A tangible user interface for assessing cognitive mapping ability

John Frazer

International Journal of Human-computer Studies / International Journal of Man-machine Studies, 2009

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Three-dimensional mental rotation exercise as an indicator for students’ cognitive skills

Géza Fischl

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Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing

Simon McCallum

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Alissa N Antle

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Novel supports to the assessment of cognitive functions through the combined use of technologies and subjective and objective measurements

Alice Margherita

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Performance and Cognitive Assessment in 3-D Modeling

Nolan Fahrer, Aaron Clark

Journal of Stem Teacher Education, 2011

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Using technology and tangible interfaces in a visuospatial cognition task: the case of the baking tray task

Michela Ponticorvo

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Ratcave: A 3D graphics python package for cognitive psychology experiments

Nicholas A . Del Grosso

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A scale on cognitive configurations for tasks requiring visualization and spatial reasoning

Teresa Fernández Blanco

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Alternative Strategies in Processing 3D Objects Diagrams: Static, Animated and Interactive Presentation of a Mental Rotation Test in an Eye Movements Cued Retrospective Study

Madeline Chevret

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The (un)usefulness of interactive exploration in building 3D- mental representations

Egon L. van den Broek

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Cognitive process modeling of spatial ability: The assembling objects task

Jennifer Ivie

Intelligence, 2010

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The Measurement of Structural Visualization: An Evaluation of Spatial and Nonspatial Sources of Variation in the Wiggly Block and Paper Folding Test Scores. Technical Report No. 1988-5

Michele Zimowski

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Augmented reality cube game for cognitive training: An interaction study

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Does Movement Matter? Prefrontal Cortex Activity During 2D vs. 3D Performance of the Tower of Hanoi Puzzle

Nancy Getchell, Elham Bakhshipour

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A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives

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Standardization of tests of visuo-spatial construction and mental rotation

Himani Kashyap

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