Pokémon Go-ing or staying: Exploring the effect of age and gender on augmented reality game player experiences in public spaces (original) (raw)

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Orosz, G., Zsila, A., Bőthe, B., Tóth-Király, I., Király, O., Griffiths, M.D., & Demetrovics, Z. (2017). An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go. Personality and Individual Differences, in press.

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