Developing a serious game artefact to demonstrate World War II content to History students (original) (raw)

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Video games in the process of historical education at the academic level, Colloquium, t. 4/2012, p. 75-82.

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Development of a Serious Game to Assist in Teaching History

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Digital Entertainment Gaming as a Site for (Informal) Historical Learning? A Reflection on Possibilities and Limitations

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A Model of Content Structure for a Serious Educational Game Related to the Military and Historical Heritage Presented through the “Mission Opalchenets”

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