Analysis of users of computer games (original) (raw)

An exploratory study on computer game players in Romania

Silvia Rusu

Procedia - Social and Behavioral Sciences, 2012

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Computer games are fun? On professional games and players’ motivations

Lajos Izso

Educational Media International, 2005

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On the psychology of computer gaming

Alexander Voiskounsky

2015

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The importance of the profile of the RPG gamer community and its influence in the adoption of RPG as a learning tool

Karina Ceoni

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The Structural Characteristics of Video Games: A Psycho-Structural Analysis

Richard Wood

CyberPsychology & …, 2004

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Importance of computer games in children’s life in the 21st century

Iwona Grabska-Gradzińska

Bio-Algorithms and Med-Systems, 2016

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Research Methodology in Gaming: An Overview

Frans Mäyrä

Simulation & Gaming, 2012

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At least nine ways to play: approaching gamer mentalities

Kirsikka Kaipainen, Frans Mäyrä

2011

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Digital Game as a New Media and Digital Game Playing Habits of Youngsters in Turkey

Cem S Sutcu, Deniz Yengin

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Research Methodology in Gaming

Jussi Holopainen

Simulation & Gaming, 2012

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Quandt, T., Chen, V., Koskimaa, R., Mäyrä, F., Van Looy, J. (2014). (Multiplayer) Gaming Around the Globe? A Comparison of Gamer Surveys in Four Countries.

Jan Van Looy

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The Attitudes, Feelings, and Experiences of Online Gamers: a Qualitative Analysis

Zaheer Hussain

CyberPsychology & Behavior, 2009

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Who Stays in the Game? Similarities and Differences Between Current and Former Digital Games Players

Jamie Sherman

2021

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100Percenting It: Videogame Play Through the Eyes of Devoted Gamers1

Paul McLean

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Online computer gaming: a comparison of adolescent and adult gamers

Playstation 3

Journal of adolescence, 2004

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Review of Computer Game Studies 1 Running Head: REVIEW OF COMPUTER GAME STUDIES What Do We Know About Social and Psychological Effects of Computer Games?: A Comprehensive Review of the Current Literature

Neil Rosello

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Culture of Digital Games in the Context of Media Studies

Lenka Rusňáková

SGEM International Multidisciplinary Scientific Conferences on Social Sciences and Arts, 2017

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Determinants of the use of computer games in the teaching process

Witold Chmielarz

Annales Universitatis Mariae Curie-Skłodowska, sectio H, Oeconomia, 2017

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Gaming in the Eyes of Portuguese Society: An Exploratory Study

Abílio Oliveira

ICERI Proceedings, 2020

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Gamer Psychology and Behavior

Barbaros Bostan

International series on computer entertainment and media technology, 2016

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A Qualitative Analysis of Online Gaming

Zaheer Hussain

International Journal of Cyber Behavior, Psychology and Learning, 2014

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METHODS FOR STUDYING COGNITIVE SKILLS REQUIRED TO PLAY ONLINE GAMES OR THE ALTERNATIVE USE OF ELECTRONIC GAMES

Alessandra Maia, José Messias

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Contrasting the Impact of Online Games and Offline Games: A Comparative Analysis

Chinnasami S, prabakaran nanjundan

Contemporaneity of English Language and Literature in the Robotized Millennium, 2023

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A Descriptive Study of High School Students' Game-Playing Characteristics

Science Park Research Organization & Counselling

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Power and nerves of steel or thrill of adventure and patience? An empirical study on the use of different video game genres

Daniel Schultheiss

Journal of Gaming & Virtual Worlds, 2009

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Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games

Dimitri Schuurman

Proceedings of the 3rd …, 2008

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Game On: Broadening the Field in Video Game Research

Jennifer Martin

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User-Generated Video Gaming

Simone Mulargia

Games and Culture, 2014

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Methods for Game User Research: Studying Player Behavior to Enhance Game Design

Heather Desurvire

IEEE Computer Graphics and Applications, 2013

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Identification and Categorization of Digital Game Experiences: A Qualitative Study integrating Theoretical Insights and Player Perspectives. Westminster Papers in Communication and Culture, Vol 9 (1), 107-129.

yvonne de Kort

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The Psychological Study of Video Game Players: Methodological Challenges and Practical Advice

Paul Delfabbro

International Journal of Mental Health and Addiction, 2009

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Games User Research: Practice, Methods, and Applications

Pejman Mirza-babaei

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