Open design spaces: socially crafting interactive experiences (original) (raw)

Challenges of Using Open Online Design Spaces – Case Monimos, 8-16

Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly important issue over the last years. Bringing together existing research and experiences as well as new challenges such as long-term, large-scale, or highly distributed stakeholders has led to the notion of Open Design Spaces (ODS) to frame and reflect current developments of distributed co-design. Several, formerly often separated strands of research covering different aspects of these challenges have emerged and led to a growing community of researchers and practitioners building on concepts such as Participatory Design, Meta-Design, and End-User Development. The 2nd International Workshop on Open Design Spaces (ODS 2010) focused particularly on social aspects and community co-creation in Open Design Spaces.

Open design spaces

Proceedings of the 8th ACM Conference on Designing Interactive Systems - DIS '10, 2010

Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly important issue over the last years. Bringing together existing research and experiences as well as new challenges such as long-term, large-scale, or highly distributed stakeholders has led to the notion of Open Design Spaces (ODS) to frame and reflect current developments of distributed co-design. Several, formerly often separated strands of research covering different aspects of these challenges have emerged and led to a growing community of researchers and practitioners building on concepts such as Participatory Design, Meta-Design, and End-User Development. The 2nd International Workshop on Open Design Spaces (ODS 2010) focused particularly on social aspects and community co-creation in Open Design Spaces.

The meta-design of systems: how design, data and software enable the organizing of open, distributed, and collaborative processes

The challenges posed by the complexity of our times requires the Design discipline to understand the many complex relationships behind the social, business, technology and territory dimensions of each project. Such nature of complex systems lays not only inside design projects, but also inside the design processes that generate them, and the ability of organizing them through meta-design approaches is becoming strategic. Since the turn of the century, the design discipline has increasingly moved its scope from single users to local and online communities, from isolated projects to system of solutions. This shift has brought researchers and practitioners to investigate tools and strategies to enable mass-scale interactions by adopting several models and tools coming from software development and web-based technologies: Open Source, P2P, DDD (Diffuse, Distributed, and Decentralized) systems. This influence has matured over the years, and if we observed in the past how such systemic models can be applied in the design practice (part 1), we are facing now a new phase where Design will have an increasing role in enabling such systems through the analysis, visualization and design of their collaborative tools, platforms, processes and organizations (part 2). This scope falls into the Meta-Design domain, where designers build environments for the collaborative design of open processes and their resulting organizations (part 3). In this paper, we address this phenomena by elaborating the Open Meta-Design framework (part 4), that provides a way for designing open, collaborative and distributed processes (including those in the professional design domain). The paper positions the framework among current meta-design and design approaches and develops its features of modeling, analysis, management and visualization of processes. This framework is based on four dimensions: conceptual (describing the philosophy, context and limitations of the approach), data (describing the ontology of design processes), design (visualizing designing processes) and software (managing the connections between the ontology and the visualization, the data and design dimensions). We believe that such a framework could potentially facilitate the participation and the creation of open, collaborative and distributed processes, enabling therefore more relevant interactions for communities. As a conclusion, the paper provides a roadmap for developing and testing the Open Meta-Design framework, and therefore evaluating its relevance in supporting complex projects (part 5).

SourceBinder: Community-based Visual and Physical Prototyping

Guest Editors

Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly important issue over the last years. Bringing together existing research and experiences as well as new challenges such as long-term, large-scale, or highly distributed stakeholders has led to the notion of Open Design Spaces (ODS) to frame and reflect current developments of distributed co-design. Several, formerly often separated strands of research covering different aspects of these challenges have emerged and led to a growing community of researchers and practitioners building on concepts such as Participatory Design, Meta-Design, and End-User Development. The 2nd International Workshop on Open Design Spaces (ODS 2010) focused particularly on social aspects and community co-creation in Open Design Spaces.

Understanding the collaborative-participatory design

Work: A Journal of Prevention, …, 2012

In this study, the role of collaboration in design is discussed, placing emphasis on how to include end-users in the development process. The study is based on a literature review focusing on aspects of collaboration in design, usability and human factors. Thereby, it introduces, compares and contrasts the characteristics of both collaborative and user-centered design perspectives, leading to the collaborative-participatory design approach. Finally, the advantages, disadvantages and precautions of implementing collaborative and participatory models are pointed out.

Unraveling Challenges in Collaborative Design: A Literature Study

2009

The complexities of modern business technology and policy are straining experts who aspire to design multi-actor systems to enhance existing organizations. Collaborative design is one approach to try and manage complexity in design activities. Still, collaboration in ...

End-User Design and Development with a Distributed Participatory Approach

The workshop theme emphasizes the growing trend towards distributed participatory software design. In our recent work, we have stressed that end-users must take a very active role in shaping software tools to their needs, ie, they need to perform activities of End-User Development. We contribute to the workshop by discussing our approach of meta-design that aims at providing end-users with software environments through which they actively participate, in a distributed way, to system design, development, and even ...

Supporting End Users to Be Co-designers of Their Tools

2009

Nowadays very different people use computer systems for their daily working activities, but also for fun and entertainment or only to satisfy their information needs. Designers are doing their best to create computer systems that work as end users expect, but it must be honestly admitted that they often fail and end users have all rights to complain. In order to improve this situation and create better systems, participatory approaches have been proposed, which involve end users in the design and development process. However, this solution is not without flaws, mainly because timing and ways of users’ participation are very critical. In this paper we discuss our approach to create working systems, which is based on a star model of the software life cycle that drives system design, development and evolution, since software design and development is seen as an evolutive process, driven by end-users activities in the real life. System development does not end with its first release; it is experimented by its end users and further evolved on the basis of their feedbacks. End users are truly engaged in the software life cycle as co-designers and experimenters of the software tools they will use in various application domains.

Engaging Diverse Stakeholders in Interdisciplinary Co-Design Project for Better Service Design

Journal of Cases on Information Technology, 2021

The rapid development of information technology (IT) has enabled digital services to evolve continually and support a growing number of internet-enabled devices, along with user diversity. The end-user anticipation within the smart environments, which are internet-enabled delivery networks and innovative technologies. What tools/methods can support the collaborative design and effectively choreograph the design process with dynamic knowledge between service designers and service users? The cooperative design is recognizable in the design environment with a collection wideranged by co-design methods and tools. In-depth interviews uncover contextually appropriate design process requirements from diverse stakeholder groups. A collection of design tools and methods are selected and implemented within a web-based co-design platform. Uncovered design requirements are subsequently applied in extending the double diamond framework prior to operationalization into a design process blueprint with supporting service design tool selection as the main contributions for this paper.

Meta-design: A framework for the future of end-user development

End user development, 2006

In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Meta-design is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. It extends the traditional notion of system design ...