Systematic Development of Mobile AR-applications, Special Focus on User Participation (original) (raw)

From Plan to Augmented Reality – Workflow for Successful Implementation of AR Solutions in Planning and Participation Processes

2013

This paper describes possibilities and examples in which augmented reality solutions can be implemented in planning and participation processes, based on an analysis of the results of the project "ways2gether-Target-group-specific use of augmented reality and web 2.0 in participative traffic planning processes". An augmented-reality-demonstrator based on the free metaio Mobile SDK was developed as part of the project ways2gether. This new communication and information tool was practically evaluated in three test cases to show the benefit in planning and participation processes in transport planning. The actual possibilities and challenges in implementing augmented reality in planning processes are discussed, the technical background and a possible workflow for the integration of augmented reality solutions in planning processes are described and finally the benefits and difficulties in using augmented reality in participation processes are explained based on the results of the test cases. 2 AUGMENTED REALITY AND PLANNING Augmented reality (AR), a term that has been increasingly used since the 1990s, refers to one's own perceptionmostly visualbeing enhanced through computer-generated information. This can be achieved in a variety of ways, though common to all systems is that virtual reality and reality are combined and overlaid. Another shared characteristic is also that these systems operate interactively in real time and threedimensional information is provided (Azuma 1997). The planning sector is becoming increasingly more interested in these instruments, with the opportunity for many planning fields to provide on-site geo-referenced information proving to be an especially interesting expansion of their repertoire of methods. The field of mobile augmented reality is particularly interesting for planning and participation processes thus an additional requirement is that the AR environment has to work on mobile devices. Due to the increasing number of mobile devices that have a camera, data connection, GPS sensors on board and sufficient computing power, mobile augmented reality applications are becoming more and more interesting for a broader public. The dissemination of (powerful) smartphones and tablets as well as the possibility to use third party applications on mobile devices has caused a visible trend in augmentation in recent years. Augmented reality is seen as an important tool in planning processes, especially in participation processes, to improve communication with "non-planners". Planning information can be shown location based, three-dimensional, and in the context of the "real world" on mobile devices (c.f.

Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach

Lecture Notes in Computer Science, 2002

In this paper we address the combination of the physical and digital worlds in the context of a mobile collaborative activity. Our work seeks to accommodate the needs of professional users by joining their physical and digital operational worlds in a seamless way. Our application domain is archaeological prospecting. We present our approach of the design process, based on field studies and on the design of scenarios of actual and expected activities. We then describe the conceived and developed interaction techniques via the MAGIC platform.

An authoring tool for mobile phone AR environments

2009

ABSTRACT This paper describes an authoring tool for mobile phone Augmented Reality (AR) applications. This work is based on earlier work at the HIT Lab NZ on a tool for authoring PC based AR applications called ComposAR. In this paper, we describe modifications to ComposAR that allows end-users to prototype mobile AR applications on a PC, and mobile player software that will allow the prototype applications to be delivered on a mobile phone.

339 From Plan to Augmented Reality-Workflow for Successful Implementation of AR Solutions in Planning and Participation Processes

1 ABSTRACT This paper describes possibilities and examples in which augmented reality solutions can be implemented in planning and participation processes, based on an analysis of the results of the project "ways2gether-Target-group-specific use of augmented reality and web 2.0 in participative traffic planning processes". An augmented-reality-demonstrator based on the free metaio Mobile SDK was developed as part of the project ways2gether. This new communication and information tool was practically evaluated in three test cases to show the benefit in planning and participation processes in transport planning. The actual possibilities and challenges in implementing augmented reality in planning processes are discussed, the technical background and a possible workflow for the integration of augmented reality solutions in planning processes are described and finally the benefits and difficulties in using augmented reality in participation processes are explained based on the...

Architectural issues in mobile augmented reality systems: a prototyping case study

2005

Augmented Reality (AR), mobile computing, and ubiquitous computing have each individually provided technology enablers for new types of applications. Researchers have demonstrated over the years spectacular toy systems that fire researchers' imaginations. However, cross-fertilization between these areas has only just begun. Combining these technology enablers into robust information systems that can be used in the field present many software engineering challenges that have not been taken into account by the toy systems mentioned above. In this paper, we report our efforts at TU Munich to analyze information generation, retrieval, transmission, and visualization in the context of maintenance procedures in nuclear powerplants. The use of AR to present such information online has significant implications on the overall system architecture. This paper focuses on pointing out open questions, discussing options for addressing them, and evaluating them in prototypical implementations.

Application Development for AR and VR devices

International Journal for Research in Applied Science & Engineering Technology (IJRASET), 2022

Artificial Reality and Virtual Reality have been the latest trends in the market. They are finding applications in almost all the sectors of the society. Augmented Reality uses CV along with tracking of the depth show the content to the user. AR is designed for unrestricted movement while projecting objects that you are looking at and changes the user's physical environment with relevant digital data in real-time. A user can experience Augmented Reality with his mobile or special hardware. Virtual Reality allow users to experience scenarios through simulated counterparts and obtain practical knowledge that would else be difficult to obtain in a real environment. Since the field of VR and AR is ever expanding, it is important to provide a very smooth and innovative experience to the end user. Therefore, application development for VR and AR devices is becoming the latest trend and there is a necessity to keep upgrading the content and experience being provided to the user.

Translating Tourist Requirements into Mobile AR Application Engineering Through QFD

International Journal of Human–Computer Interaction

Augmented reality (AR) has moved into the spotlight of technological developments to enhance tourist experiences, presenting a need to develop meaningful AR applications. However, few studies so far have focused on requirements for a user-centric AR application design. The study aims to propose a method on translating psychological and behavioral indicators of users into relevant technical design elements for the development of mobile AR tourism applications in the context of urban heritage tourism. The research was conducted in three phases to generate a Quality Function Deployment (QFD) model based on interviews, focus groups and questionnaires of international tourists and industry professionals. Key categories, content requirements, function requirements and user resistance were defined for the identification of requirements. The outcomes of the study outline tourist requirements based on behavioral and psychological indicators and propose a method for translating them into technical design elements for tourist mobile AR applications.

The Development of Mobile Augmented Reality

This chapter provides a high-level overview of fifteen years of augmented reality research that was sponsored by the U.S. Office of Naval Research (ONR). The research was conducted at Columbia University and the U.S. Naval Research Laboratory (NRL) between 1991 and 2005 and supported in the later years by a number of university and industrial research laboratories. It laid the groundwork for the development of many commercial mobile augmented reality (AR) applications that are currently available for smartphones and tablets. Furthermore, it helped shape a number of ongoing research activities in mobile AR.

Towards the development of mobile augmented reality model

2015

Augmented reality (AR) is a variation of virtual reality (VR). Many manufacturing companies and computer science have been studying the AR technology as a new human machine interface with the development of VR technologies. However, most of software and methods for digital manufacturing require the perfect 3D models of the whole product or the whole system in virtual reality to represent the target system and surrounding environment. Certain manufacturing companies which realize the weaknesses of VR based digital manufacturing technologies have been studying AR technology as new interface between man and machine. Therefore, this study would become the basic idea for the researchers to explore and increase the experience of the user, who can retrieve this information by a user-friendly interface.

Augmented Reality Authoring: Generic Context from Programmer to Designer

Proceedings of the 18th …, 2006

Developing an Augmented Reality (AR) application is usually a long and non-intuitive task. Few methodologies address this problem and tools implementing these are limited or non-existent. To date there is no efficient and easy development tool tailored to the needs of Mixed Reality (MR). We are presenting an initial taxonomy of MR applications, addressing the different levels of abstraction for defining the relation between real and virtual world. We then demonstrate some development approaches and describe tools and libraries that we implemented in order to illustrate aspects of our authoring taxonomy. Finally, we provide a definition addressing the requirements for new generation of AR rapid application development (RAD) tools based on actual implementations.