sPeAK-MAN: Towards Popular Gameplay for Speech Therapy (original) (raw)

Talking to Teo: Video game supported speech therapy

Diego Alejandro Correa Loaiza

Entertainment Computing, 2014

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Speech-driven mobile games for speech therapy: User experiences and feasibility

Chek Tien Tan

International Journal of Speech-Language Pathology, 2018

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A Serious Game for Children with Speech Disorders and Hearing Problems

Nahid Nasiri

2017

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Speech training for neurological patients using a serious game

Lilian Beijer

British Journal of Educational Technology, 2018

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Digital Tangible Games for Speech Intervention

Foad Hamidi

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Integrating computer games in speech therapy for children who stutter

Niels O Schiller

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Measuring Performance of Children with Speech and Language Disorders Using A Serious Game

Nahid Nasiri

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Affective speech interface in serious games for supporting therapy of mental disorders

Fernando Fernandez-Aranda

Expert Systems with Applications, 2012

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A Speech Therapy Game Application for Aphasia Patient Neurorehabilitation -A Pilot Study of an mHealth App

Manuel B . Garcia

International Journal of Simulation Systems, Science & Technology, 2019

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A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients

Pablo Gagliardo

2015

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Audition, The Game: Assessing the possibilities of speech as a non-trivial gameplay element in video games

Terrance J . Lavender

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SATReLO: A Tool To Support Language Therapies For Children With Hearing Disabilities Using Video Games

Andrés D Castillo-Saavedra, Gloria Ines Alvarez Vargas, redin-Revista Facultad de Ingeniería Universidad de Antioquia

Revista Facultad de Ingeniería, Universidad de Antioquia, 2020

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Preprint A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients

Javier Chirivella

arXiv (Cornell University), 2015

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SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation

Juan Manuel Gonzalez Calleros

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Preliminary Results From a Longitudinal Study of a Tablet-Based Speech Therapy Game

Kirrie Ballard

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems

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An Analysis on Serious Games and Stakeholders’ Needs for Vocal Training Game Development

Budi Pratama

Communication Sciences & Disorders, 2019

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Game Usability Heuristics Evaluation Approach for Speech Therapy Mobile Application Games

Carolyne Tommy

2017

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Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible

Jacob Wobbrock

Human-Computer Interaction – INTERACT 2011, 2011

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Play User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation

Sue Cobb

Ergonomics in Design: The Quarterly of Human Factors Applications, 2020

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TAMPOKME : A MULTI-USERS AUDIO GAME ACCESSIBLE TO VISUALLY AND MOTOR IMPAIRED PEOPLE

Thomas Gaudy

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Video-game for speech perception testing and training of young hearing-impaired children

Qiyu Chen

1992

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TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy

Steven Cober

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

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