PENGEMBANGAN MODUL MATE MATIKA BERBASIS PEMECAHAN MASALAH PADA MATERI GARIS DAN SUDUT UNTUK SISWA KELAS VII MTs N 1 PAYAKUMBUH (original) (raw)

PENGEMBANGAN MODUL MATEMATIKA BERSUMBER AL-QUR’AN DENGAN MATERI PERBANDINGAN DI KELAS VII SMP/MTs

2019

AbstractThere are four cores of competency in Curriculum of 2013 that should be done integratively. But, mathematics teaching material doesn’t integrated KI-1 dan KI-2 directly. This research aims to develop a mathematic module based on Qur'an in ratio subject material for 7th grade in junior high school. This research is development research that refers to ADDIE model. The quality of module is evaluated by using 3 indicators. Those are validity, effectiveness, and pratically. The validity questionnaire is used to find out the validity of teaching material. It is filled out by the professional in mathematics field and profesional in media creation. The result is valid with the average score of the validity questionnaire is 4,78. Post-test is used to find out the effectiveness of teaching material. Post-test is given to the students and the result is effective with 70,4% of students is passed the minimum completion criteria. Practical questionnaire is used to find out the practic...

ANALISIS GESTUR MATEMATIS SISWA KELAS VII DALAM MENYELESAIKAN MASALAH GEOMETRI DI MTs PSM REJOTANGAN TULUNGAGUNG

2021

ABSTRAK Skripsi dengan judul “Analisis Gestur Matematis Siswa Kelas VII Dalam Menyelesaikan Masalah Geometri di MTs PSM Rejotangan Tulungagung” ini ditulis oleh Nufia Ika Nur Fadila, NIM 12204173157, pembimbing Dr. Syaiful Hadi, M.Pd. Kata kunci: Gestur, Pemecahan Masalah, Persegi dan Persegi Panjang Penelitian ini dilatarbelakangi oleh sebuah fakta dilapangan bahwa ketika siswa menyelesaikan soal matematika, terutama soal cerita siswa kesulitan dalam pengerjaannya. Pada proses penyelesaian masalah, siswa melakukan gerakan-gerakan tubuh (lengan dan tangan). Gerakan tubuh ini disebut dengan gestur. Gestur ini membantu siswa dalam menyelesaikan masalah, membantu dalam memberikan penjelasan kepada temannya mengenai penyelesaian soal, ataupun menggambarkan ide/topik yang sedang dibicarakan. Penelitian ini bertujuan untuk mendeskripsikan gestur menunjuk, representasional, dan menulis serta tujuan dari masing-masing penggunaan gestur siswa yang muncul dalam proses menyelesaikan masalah ge...

PENGEMBANGAN MODUL MATEMATIKA BERILUSTRASI KOMIK PADA MATERI SKALA DAN PERBANDINGAN KELAS VII SMP/MTs

Journal of Mathematics and Mathematics Education, 2016

This study aims at: 1) investigating elegibility of comic-illustrated mathematics module on the materials of scale and comparison for grade VII students of SMP/MTs, 2) investigating the effectiveness of comic-illustrated mathematics module on the materials of scale and comparison for grade VII students of SMP/MTs. This study was a research and development (R & D) in mathematics learning at SMP/MTs. The applied development model was a development model postulated by Borg and Gall modified by Sukmadinata, which consists of three stages, including: 1) preliminary research, 2) development, and 3) field testing, each of which contains several steps. The product validation process was carried out by material experts, media experts, and respondents. The effectiveness testing for the module carried out in MTs Negeri Ngawi. The data collecting instrument used was the mathematics performance test. The content validity was measured by validators. The reliability test for measuring the test instrument applied KR-20 formula and the discriminatory power used product-moment correlation formula by Karl Pearson. The balance test was carried out by using t-test. The prerequisite tests covered normality test using Lilliefors testing method and homogeneity test using Barttlet method. The experimental design for this research was randomized post-test-only control group design. On the basis of the research findings and development, the research is concluded: 1) the comic-illustrated mathematics module was feasible to be used in learning process, the comic-illustrated mathematics module is considered feasible when the evaluation result from retriever is "good", 2) the average students learning achievement in experiment class is better than that in control class, this conclusion is in accordance with the hypotheses proposed, namely learning with comic-illustrated mathematics module on the materials of scale and comparison for grade VII of SMP/MTs is more effective than direct learning without comic-illustrated mathematics module.

PENINGKATAN MINAT DAN HASIL BELAJAR MATEMATIKA MATERI SEGIEMPAT DAN SEGITIGA MENGGUNAKAN MODEL PEMBELAJARAN (PAIKEM GEMBROT) PADA PESERTA DIDIK KELAS VII-D MTs NEGERI SALATIGA

Hipotenusa : Journal of Mathematical Society, 2019

This research aimed to increase the interest mathemathics learning and student achievement of class VII-D MTs N 1 Salatiga used PAIKEM Gembrot type.the types of research was Classroom Action Research (CAR). Research was conducted minimal two cycles action. Data wa collected by questionnair, observation, interview, test and documentation.result showed an increase student interest viewed from questionnair, observation, interview and test. Student achievement incresed to by 42,89 at pre-cycle to 85,53 in cycle I and incresed to 90,53 in cycle II. Therefore suggested to teachers use the PAIKEM Gembrot type to increase student interest and achievement.

PEMAHAMAN DALAM PEMECAHAN MASALAH MATEMATIKA DITINJAU DARI GAYA BELAJAR SISWA KELAS VII SMPN 1 TAMAN SIDOARJO

Understanding a concept is needed by students as a prerequisite in solving mathematical problems, because by understanding a concept students can explain and describe in detail a thing he understands using his own language. This study aims to describe the understanding of junior high school students in solving mathematical problems in terms of learning styles, namely visual, auditorial, and kinestetik. This research is a descriptive research with qualitative approach and data collection technique is done by written test and semi structured interview. Subjects in this study consisted of three students who have different types of learning styles with relatively equal mathematical abilities and have good communication. If triangulation in two times the data retrieval process has received data that tends to be the same then the data is considered valid and made the conclusion. In the first and second data retrieval process concluded that the visual subject in understanding the problem and preparing the plan had a formal understanding whereas in carrying out the plan and checking back has an instrumental understanding. Auditorial subject when understanding the problem has an instrumental understanding, when developing a plan has a formal understanding, when implementing the plan has a relational understanding, as well as in checking back having a formal understanding. And kinesthetic subjects have a formal understanding when understanding the problem, relational understanding when drawing up a plan, as well as in carrying out the plan and checking back has an instrumental understanding.

PENGEMBANGAN BAHAN AJAR GAMIFIKASI MATEMATIKA SISWA MTs

Jurnal Penelitian dan Pembelajaran Matematika, 2019

This research aims to gain quality learning materials gamifikasi of mathematics seen in terms of feasibility, attractiveness, as well as to obtain responses to learners and educators in learning materials that have been developed. The subject developed was set. One of the basic necessities in the process of teaching and learning are the presence of materials of interest. The research method used i.e. research and development (Research and Development) consisting of: (1) model development, (2) development of procedures, and (3) product trials that are components in research development (developmental Research). Based on the analysis of data obtained from some experts that is media experts, linguists, and the material can be stated that the learning materials gamifikasi of mathematics worthy of use, and the results of the analysis of data obtained from educators and learners is expressed that the materials developed are very interesting. So that shows that learning materials gamifikasi mathematics developed can be used as a learning resource for learners and educators Mts/junior high school class VII.

PENGEMBANGAN MODUL MATEMATIKA DENGAN STRATEGI PROBLEM SOLVIN GUNTUK MENGUKUR TINGKAT KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan tingkat berpikir kreatif matematis siswa MAN 1 Pesisir Barat dan hasil belajar yang kurang optimal, dan masih banyak guru yang menerapkan pembelajaran yang konvensional dan juga lemahnya penggunaan bahasa pada buku Matematika serta ilustrasi yang tidak komunikatif dan interaktifsehingga tidak berhasil menyampaikan pesan inti buku.Berdasarkan permasalahan tersebut, maka perlu dikembangkan pembelajaran matematika yang dapat memberikan keleluasaan peserta didik untuk belajar berpikir secara aktif dan kreatif dalam memecahkan masalah yang dihadapi, salah satunya pembelajaran dengan menggunakan modul. Penelitian ini dilakukan dengan tujuan untuk mengembangkan modul matematika dengan strategiproblem solvinguntuk mengukur tingkat kemampuan berpikir kreatif matematis siswa kelas XI MA pada materi statistika. Penelitian yang penulis lakukan merupakan penelitian pengembangan modul dengan beberapa tahap yaitu tahap analisis produk yang akan dikembangankan, tahap pengembangan produk awal, tahap validasi ahli dan tahap uji coba dan revisi, pada tahap revisi yaitu memperbaiki modul yang belum memenuhi standar uji kelayakan modul, sesuai dengan ide dan saran dari para ahli.Dalam uji coba produk, pengumpulan data diperoleh dengan menggunakan instrument tes dengan materi statistika, insrumen berbentuk essay tes kemampuan tingkat berpikir kreatif matematis siswa. Berdasarkan hasil penelitian dan pengolahan data didapatkan hasil nilai belajar pre-testdengan nilai rata-rata 20,0645, sedangkan nilai belajar post-test memiliki rata-rata nilai 39,6774, dilihat dari nilai tersebut diketahui bahwa terdapat peningkatan hasil belajar siswa dengan selisih rata-rata kelas 19,6129. sehingga modul matematikadengan strategiproblemsolving dengan materi statistika dapat mengukur tingkat kemampuan berpikir kreatif matematis siswa. Kata Kunci: Modul Matematika, Problem Solving, berpikir kreatif Matematis PENDAHULUAN Pendidikan sangat penting bagi setiap individu baik bagi kepentingan pribadi maupun dalam kedudukannya sebagai warga negara. Pendidikan berfungsi mengembangkan kemampuan dan membentuk watak serta peradaban bangsa yang bermartabat dalam rangka mencerdaskan kehidupan bangsa, bertujuan untuk berkembangnya potensi peserta didik agar menjadi manusia yang beriman dan

PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH TERHADAP KEMAMPUAN BERPIKIR ALJABAR SISWA DALAM MEMECAHKAN MASALAH MATEMATIKA PADA SISWA KELAS VII MTs NEGERI 2 KENDARI

Jurnal Penelitian Pendidikan Matematika

Penelitian ini bertujuan untuk mengetahui: 1) gambaran kemampuan berpikir aljabar siswa yang diajarkan dengan model pembelajaran berbasis masalah (PBM); 2) gambaran kemampuan berpikir aljabar siswa yang diajarkan dengan pendekatan pembelajaran konvensional; dan 3) perbedaan kemampuan berpikir aljabar antara siswa yang diajar dengan model PBM dan siswa yang diajar dengan pendekatan pembelajaran konvensional. Populasi penelitian ini adalah seluruh siswa kelas VII MTs Negeri 2 Kendari dengan teknik pengambilan sampel secara purposive sampling. Hasil penelitian ini adalah: 1) kemampuan berpikir aljabar siswa yang diajarkan dengan model PBM diperoleh rata-rata 67.5, median 67.5, modus 70, dan varians 150; 2) kemampuan berpikir aljabar siswa yang diajarkan dengan pendekatan pembelajaran konvensional diperoleh rata-rata 57.188, median 55, modus 65, dan varians 83.77; dan (3) kemampuan berpikir aljabar siswa setelah diajar dengan model PBM lebih baik secara signifikan daripada rerata kemamp...