The Effect of Small Game Exercise on Freestyle Swimming Speed: A Case Study of Halu Oleo University Sport Science Student (original) (raw)

Basic Athletic Motion of 40 Meters Running Based on the Traditional Lahat Game at the Elementary School Level

International Journal of Human Movement and Sports Sciences, 2021

The purpose of this study was to create and test the effectiveness of basic athletic motion of 40 meters running based on the traditional Lahat game at the elementary school level. This research uses research and development (R&D) methods. This research has been carried out at the primary school level in Lahat Regency, South Sumatera, with the subject of small group trials totaling 20 elementary school students and large group trials of 60 elementary school students by applying 30 basic motion learning models of 40-meter athletic running based on games traditional Lahat. Based on the results of the effectiveness test with 40 elementary school students as the test subjects, the N-gain score was obtained an the average value for the experimental class was 85.04% and it can be said to be "effective". Meanwhile, the average N-gain score for the control class is 46.53% and it can be said to be "ineffective", so the products that have been developed have been proven to be feasible and effective in improving the basic movement skills of elementary school students.

Effectiveness of game-based freestyle swimming training models for early children (4-6 years)

Gladi : Jurnal Ilmu Keolahragaan

The aim of this study was to obtain empirical data about the effectiveness and results of a game-based freestyle swimming training model for early childhood (4-6 years). This type of research is an experiment with a pre-test and post-test design. Data analysis techniques collect effectiveness test data using the T test with SPSS software. The effectiveness test was carried out in early childhood (4-6 years) at Flobamora Swimming Club in Senen, Central Jakarta with a total of 14 children as subjects who were given treatment using a variety of game-based freestyle swimming training models for 16 meetings. The freestyle swimming motion assessment instrument is carried out by the freestyle swimming test. The results of the study, in the experimental group, the mean pre-test was 8,428 and the mean post-test was 12. Meanwhile, in the control group, the pre-test was 6.5 and the post-test was 8.2. Testing the success of the experimental method with the control, the results obtained are sig ...

Study Regarding the Use of Dynamic Games During the Sports Training Lesson for Beginner Children, in Order to Teach Them the Elements of Running

The Annals of Dunarea de Jos University of Galati Fascicle XV Physical Education and Sport Management, 2023

The role played by dynamic games in the sports training lesson is precious and very attractive, because it ensures the consolidation of the applicative motor skills and it contributes to the development of general motor skills, especially during the first part of athletic selection. The children take the game very seriously, putting it above any other activity. Taking this information into consideration, the authors have initiated various games through which beginner children would learn running. The purpose of this paper was to highlight the use of dynamic games by track and field coaches who have helped the children learn running as fast and as efficiently as possible, especially at the beginning of sports training, using the following methods: the study of the professional literature, the observation, the data analysis, the graphical representation. The research was conducted at the Athletics Halls of Bacau and Targu Mures, where the training of the beginner groups took place. The subjects were athletes selected for professional groups. The research was conducted over 3 months, on 4 groups (2 female groups and 2 male groups)-2 groups where dynamic games were applied to teach running and 2 groups where running was taught in a classical manner. The coaches applied an initial testing and a final testing, using a 50m running with a standing start challenge (initial testing was conducted in October, and the final testing, in February). The final conclusions show that the athletes who learned running through dynamic games have learned it better, recording 0.05 seconds less than the athletes who learned running in a classical manner.

Effects of Ular Tangga Games on the Development of Locomotor Skills in Elementary School

International Journal of Human Movement and Sports Sciences, 2021

Locomotor skill has an important role in the implementation of Physical Education learning, especially sports that require moving places or stresses, such as sprinting, long jump, high jump, and other sports. This study aimed to determine the differences in the student locomotor skills before and after the students played the Ular Tangga game. In a quasi-experimental study design, thirty-two (n=32) grade 3 elementary school students (age: mean ± SD) participated in this study. Findings showed that the t-count value was greater than the t-table value in the initial and final test results (12.155> 2.042). The results showed that the post-test mean score was higher, 8.28, with a higher standard deviation, 9.71. It means that there was a difference in the average score of the student locomotor movement skills before and after playing the Ular Tangga game. The average value and the t-count value was 12.15. It was due to an increase in student's locomotor movement skills. The application of the Ular Tangga game caused students to move places. Thus, the student movement increased. It concludes that children who play Ular Tangga games will experience better motor skill development and improvement than their peers.

Effect of Teaching Games for Understanding in 5 versus 5 mini game play, cardiovascular fitness, leg power and 30m running speed among Malaysian School elite players

2013

This study investigated the effect of Teaching Games for Understanding (TGfU) in coaching contexts of elite Malaysian school hockey players as they have problems in terms of game play of ball control, decision making, skill execution with players on the ball, as well as supporting player‟s role without ball in 5 versus 5 mini game situation as well as cardiovascular fitness, power and speed components among the players. The study was a quasi-experimental equivalent pretest-posttest control groups design whereby sports school players and district level hockey players (14-17 years old) randomly assigned to experimental groups of TGfU, (n= 15), and control group known as SDT (skill drills and technical model), (n=15). The TGfU model was exposed to tactical coaching approach, while the control group of SDT underwent technical model of skill-based coaching in hockey. The effectiveness of these two models was measured by Game Observation Instrument for 5 vs. 5 mini game play, Multi-Stage ...

Performance analysis in youth waterbasket – a physiological, time motion, and notational analysis of a new aquatic team sport

International Journal of Performance Analysis in Sport

This study aimed to show the intensity of efforts, swimming patterns, and technical and tactical aspects of waterbasket. In particular, during a friendly waterbasket match, ten male water polo players (age: 17±1 yrs; height: 179±9 cm; body mass: 74±15 kg) were analyzed in terms of heart rate, blood lactate, grip strength, swimming patterns (horizontal and vertical swimming with and without ball possession), and technical and tactical aspects (actions, passes, players involved, lost possessions, fouls, and occurrence, successful, and origin area of shots). Results showed differences for heart rate intensities (p<0.05), highlighting the 81-90% of maximal heart rate as the most frequent category. After the 2nd (4.2±1.6 mM) and 4th (4.6±2.2 mM) period, the lactate concentrations was higher than before the match (p<0.05). No differences has been reported for grip strength. Vertical swimming was the most frequent activity (74%) and the others did not show patterns longer than 10 s. ...

An evaluation of eight weeks training with incorporation of new strategy and tactics on playing ability of CBSE school girls of kho-kho discipline

2016

Background: Kho-kho demands physical fitness, strength, speed and stamina, and a certain amount of ability. Dodging, feinting and bursts of controlled speed make this game quite thrilling. To catch by pursuit-to chase, rather than just run-is the capstone of Kho-Kho. The game develops qualities such as obedience, discipline, sportsmanship, and loyalty between team members. Objective: The objective of the study was to determine the effect of eight weeks training on the playing abilities of kho-kho players by incorporating of various strategies and tactics. Methodology: Total sixty (N =60) subjects were participated in this study. Thirty (N=30) subjects were chosen randomly from class-vi and class-v for experimental group for this study. Another thirty (N=30) subjects were selected in the same way for the control group. The subjects were student of Hem Sheela Model School of urban area of Durgapur, Burdwan District. The age range of the subjects were 10 to 12 years (Mean = 11 + 1 Yrs.). For detection of kho-kho playing abilities pole dive, pole turn, zig zac run, shuttle run, fifty yard dash, 600 yard run and standing broad jump were conducted through standard test. Statistics: one way ANCOVA were done in this study for data interpretation at the 0.05 level of significant. Results: Result of present study revealed that there is significant development in Pole Dive, Zig Zac, Pole Turn, Standing Broard jump Shuttle Run and 600 yards run and walk but not in the 50 yard dash of advance kho-kho players. Conclusion: It can be concluded form the results of this study that kho-kho playing abilities may be increased by eight weeks training with incorporation of new strategy and tactics but not the speed.

DEVELOPING SNAKE LADDERS GAME FOR LEARNING MEDIA OF PHYSICAL EDUCATION SPORT AND HEALTH TO FOURTH GRADE STUDENTS OF MADANI ELEMALETARY SCHOOL IN PALU CITY

Objectives The goal of this developing research were: 1) Generate a snake ladders game which appropriate for the learning media of physical education sport and health to fourth grade students of Madani Elemaletary School in Palu City. 2) Determine the effectiveness of snake ladders game that was developed for learning of physical education sport and health to fourth grade students of Madani Elemaletary School in Palu City. Methods The developing research model which used was procedural developmalet. The procedure used consists of five main stages: 1) analyzing the product to be developed, 2) developing the initial product model for elemaletary school students, 3) validating by experts, 4) applying field trials and 5) revising the product. Subjects used were the fourth grade students of Madani Elemaletary School, amounting to 50 students consisting of 24 male and 26 female students. The data used were qualitative and quantitative data. Technical analysis with Anova One Way. Results The study produced a model for learning physical education sport and health of snake ladderss in Madani Elemaletary School, with developing the infrastructure that includes an extensive games 4 meters x 3,4 meters with the number of boxes of 30 pieces, each box has an area of 0,6 square meters. The dice is made of foam, plastic and cloth cube with sides of 0,2 meters. Inside the box there are numbers and images of right foot, left foot, ladders and snakes. By the time players threw the dice and saw acquired number then the player must perform step with one foot, jumped with two feet as much as the number of steps or crawled by following the shape of a snake that is appropriate to the image. The player was declared as the winner when he/she was able to reach 30 with a picture trophy. Number of player for one round was between 2 to 6 players. Where these results were packaged in a book and VCD learning. Conclusions Based on the research results could be summarized as follows: 1) The form of this snake ladders game developmalet was appropriate with the learning media of physical education sport and health to fourth grade students of Madani Elemaletary School in Palu City, 2) snake ladders game was also very effective for learning media of physical education sport and health. Teachers of physical education sport and health were advised to use this game model as an alternative way to deliver games learning lesson for elemaletary school students. The product of this game can be harnessed for the media to learn the motion for elemaletary school students. The results of this research can be used as a base for relevant research in the future. INTRODUCTION The purpose of Physical Education Sport and Health (penjasorkes) basically is the process of education through physical activity and at the same time the education process to increase ability (Adang Suhermale, 2000:22). Pangrazi (2004:4) states that penjasorkes is the phase of general education program that contributes to the overall growth and developmalet in children, especially through the experience of the movemalet. This is a learning program that provides the attention on all the domains of learning, namely: (1) psychomotoric aspects, (2) cognitive and (3) affective. The scope of subject penjasorkes includes game and sport, developmalet activity, aerobic activity, rhythmic activity, water activity, and education outside the school. Game and sport include traditional sport, games, skills lokomotor-nonlokomotor, and maleipulative, athletic, kasti, rounders,

Implementation of Small Sided Game in Improving Aerobic Capacity of Futsal Women Players at STKIP Muhammadiyah Kuningan

Indonesian Journal of Sport Management, 2021

The purpose of this study was to determine the effect of small sided game training on aerobic capacity in futsal. This research method is an experimental method with a one-group pretest-posttest design research. The sample used is 12 futsal players in the Women's Futsal UKM STKIP Muhammadiyah Kuningan. The instrument used in this study was the bleep test. Data analysis techniques in this study using prerequisite test analysis and hypothesis testing. The results obtained by researchers from the results of the calculation of the T test paired sample test explained that there is a significant difference in the effect of the aerobic capacity level using the small sided game method.