Towards NFC Services (original) (raw)
Related papers
Touch Computing: Simplifying Human to Environment Interaction through NFC Technology
paginaspersonales.deusto.es
This work analyses the use of NFC technology to simplify the interactions of users with contextaware services offered by intelligent environments. Touch Computing is a novel explicit user interaction mechanism in which users accompanied by their NFC-enabled mobile devices request services from the environment by touching tags or other NFC-enabled devices. This paper describes the deployment of three NFC-aware services within SmartLab, our AmI-dedicated lab, and the user experience derived from them. Moreover, it analyses the possibilities offered by the current state of the art on NFC and suggests some future lines of work, which may revert into its more widespread deployment in the near future.
A User Interaction Model for NFC Enabled Applications
2007
Near field communication (NFC) is a short-range wireless protocol that allows users to connect devices and access content and services by simply holding enabled devices near each other. This paper introduces a user interaction model for NFC enabled applications. Our model specifies that enabled devices take on the properties and context of the objects required in the interaction. This transformation leverages the existing knowledge users have about certain objects and thus can support a number of different applications tied together with simple, intuitive and repeatable interactions. In this paper, we present an overview of the model and the system we have implemented to enable evaluation. We also detail some research challenges we are pursuing
Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment
Proceedings of the 17th International Conference on Enterprise Information Systems, 2015
NFC is an emerging wireless technology that can enable users to interact with smart objects in a smart environment. NFC applications have been developed to provide services like ticketing, access control, tourism information extension, voucher redemption and contactless payment. The interaction technique is a sort of "tap-and-go" as it is currently employed in smartcard usage for travel operations and workspace access/logging. Employing a recently introduced framework for human interaction with mobiquitous services, we present a model of NFC-triggered user interactions with simple context-awareness services in a smart environment. The rationale is to provide a conceptual tool for both an appropriate communication among NFC ecosystem stakeholders and the interface design of NFC apps with a generic applicability. Lastly, we discuss the application of the model in a project which required the design of NFC-based interactions with services for car parking management in a city area. 96 P. Volpentesta A. and Frega N.. Modeling NFC-triggered User Interactions with Simple Services in a Smart Environment.
Simplifying Human to Environment Interaction through Touch Computing
… : selected papers from the …, 2009
This work analyses the use of NFC technology to simplify the interactions of users with context-aware services offered by intelligent environments. Touch Computing is a novel explicit user interaction mechanism in which users accompanied by their NFC-enabled mobile devices request services from the environment by touching tags or other NFC-enabled devices. This paper describes the deployment of three NFC-aware services within SmartLab, our AmIdedicated lab, and the user experience derived from them. Moreover, it analyses the possibilities offered by the current state of the art on NFC and suggests some future lines of work, which may revert into its more widespread deployment in the near future.
2012 4th International Workshop on Near Field Communication, 2012
Here, we discuss the potential of user interfaces built from NFC phones and NFC tags. We present these NFCbased user interfaces as components of interactive spaces, environments equipped with rich user interfaces and offering a large variety of services for users. Moreover, we specify an interaction model for NFC-based user interfaces and a graphical language for advertising NFC tags. In the model, interaction is decomposed into discovery, composition and usage stages and described using users, tokens, resources, and services. The language provides graphical elements for advertising a large set of different services and commands in a uniform manner. Attention, interaction, technology, and action elements are the most important ones and additional information can be given with context and instruction elements.
The NFC tag structure in AmI Environment
The Near Field Communications (NFC) enabled mobile phones are excellent devices to obtain services whit minimal effort: touching interaction. We propose the implementation of an Ambient Intelligence Environment with the single use of NFC technology (AmIE-NFC), which was developed in an environment with already existing computer infrastructure. In this environment, services from devices are controlled or requested simply by touching. We put a tag-NFC on each element or device. This work explains the tag-NFC structure to implement an AmIE-NFC and information flow when a user requests a service.
Experiences from interaction design for NFC applications
2009
Linking things in the physical world with related digital resources and content in the virtual world is one of the visions of ubiquitous computing. Radio frequency identification tags, more specifically NFC tags, attached to the things and places in the physical world and using personal mobile devices equipped with readers to access the services and information associated to the tags is studied in this paper. Eight trials representing different applications are described and the results of user experiments are reported. The main design findings are as follows: the standard size of the tag may be too limiting, we should allow tags of different visual appearance, form and size; the spatial positioning of tags in the physical interaction space gives a designer a lot of freedom but may also pose a risk of inconsistent and haphazard designs; complexity of the interaction task may be divided between using menus and keys of the personal device or using multiple tags; consistent and prompt feedback is important, feedback should use suitable modalities, including haptic feedback; the service or information provided should exploit location information, i.e. the place of the specific tag and finally fall-back plans for un-operational or broken tags should exist.
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
2010
Abstract Near Field Communication (NFC) is an emerging technology for mobile interaction with everyday objects and associated digital resources. Apart from simple interactions with single tags, NFC has the potential for more elaborate interactions with physical objects that comprise multiple tags and serve as physical user interfaces (UI). This paper investigates the design of mobile and physical UIs for the interaction with multiple NFC-tags.
Touch & Control: Interacting with Services by Touching RFID Tags
2008
We suggest controlling local services using an NFC capable mobile phone and RFID tags placed in the local environment behind control icons. When a user touches a control icon, a control event is sent to the corresponding service. The service processes the event and performs the requested action. We present a platform realizing this control approach and a prototype service playing videos on a wall display. We compare this touch-based control with controlling the same service using the mobile phone's keypad.