The Silent Conversation: Designing for Introspection and Social Play in Art Museums (original) (raw)
Related papers
Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 2020
Playful museum: mobile audiences and exhibitions as game experiences
Never let me go – Social and Introspective Play
Hybrid Museum Experiences
Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game
International Association for Development of the Information Society, 2014
Mobile games in Museums: from learning through game play to learning through game design
Yiannoutsou, N., Avouris, N., (2012). Mobile games in Museums: from learning through game play to learning through game design, ICOM Education, vol. 23, pp 79- 86 (available in http://ceca.icom.museum/node/203), 2012
Ioanna Papadimitriou, Nikoleta Yiannoutsou
Mobile Games for a house museum
Convergences - Journal of Research and Arts Education
Affective Critical Play:Radical Design of Hybrid Museum Experiences
2021
GIFT: Hybrid Museum Experiences through Gifting and Play
2018
Designing for Interpersonal Museum Experiences
ArXiv, 2020
Interpersonalizing Intimate Museum Experiences
International Journal of Human–Computer Interaction, 2021
Playing with museum exhibits: designing educational games mediated by mobile technology
Ioanna Papadimitriou, Nikoleta Yiannoutsou
Proceedings of the 8th …, 2009
2016
Rethinking interactivity: design for participation in museums and galleries
Work, Interaction & Technology Research Group, King’s College London. Retrieved January, 2005
The Luostarinmäki Adventure – An Augmented Reality Game in an Open Air Museum
Stela Anastasaki, Vasiliki Manoli, Evangelia Dimaraki, Nikoleta Yiannoutsou
Making Magic: Designing for Open Interactions in Museum Settings
2015
The Participatory Museum: How Games can be used in the Museum's hunt for the Active Audience
Establishing a Theoretical Background for a Museum-centric Entertainment System
2017
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives
Multimodal Technologies and Interaction, 2018
Museums, Technology and Social Interaction in "Anyone Can Innovate!
2020
Participatory design at the museum
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction - OZCHI '10, 2010
Shaping Experiences in the Hunt Museum: A Design Case Study
Mobile Serious Game for Enhancing User Experience in Museum
Journal on Computing and Cultural Heritage
Training social learning skills by collaborative mobile gaming in museums
Proceedings of the …, 2008