Modeling and analyzing army air assault operations via simulation (original) (raw)

Combat Modeling and the Airland Battle-Past, Present, and Future

1991

Many theater-level combat simulation models were developed with a linear NATO-Warsaw Pact conflict in mind. Conversely, emerging AirLand Battle-Future doctrine stresses smaller forces on nonlinear battlefields. This paper describes how an existing theater-level model, the Concepts Evaluation Model (CEM), models many AirLand Battle and AirLand Battle-Future tenets with examples from Operation Desert Storm Campaign Analyses. THE METHODOLOGY MAY BE APPLIED TO any ground combat simulation model with properties similar to CEM (CEM is briefly described in Chapter 2). Recommended application would specifically include force on force theaterlevel combat models. MAJOR ASSUMPTIONS (1) AirLand Battle-Future (or AirLand Warfare or AirLand Operations) will be accepted by the US Army as its doctrine. (2) Most deterministic theater-level models are similar enough in their properties to allow application of some or all of the concepts embodied within this paper. (3) Computer simulations will continue to provide important insights into combat capabilities of forces. MAJOR LIMITATIONS (1) Applications and methodologies used within apply to CEM. Dissimilarities of other combat simulations may preclude adaptations of any or all of these insights. (2) The applications and methodologies described here were developed over an extremely short time period in order to provide timely, realistic simulations of critical combat contingency plans. Refinement or replacement of any or all of these methodologies after further research and development is possible. RESEARCH PAPER DATA Audience: Analysts familiar with the basic theories, assumptions, and challenges of combat simulation models. It is not intended for a lay audience.

Modeling of combat operations

Vojnotehnicki glasnik

Introduction/purpose: The goal of the research in this paper is to present and evaluate the method of modeling operations by aggregating forces by simulating the battle process with Lanchester's equations. This method is the software basis of a certain number of programs used in NATO, in war simulations, and in the planning and analysis of operations. Its value is in understanding the consequences of decisions made with outcomes and results of combat actions. Methods: The case study of the well-known Operation Desert Storm gathered the necessary data on operational parameters and the way forces are used in battles. The obtained data were transformed into operational variables of the combat model using the force aggregation method, whose simulation was carried out using the method of differential Lanchester's equations (quadratic law). Results: By simulating the modeled operation, the parameters of the outcome of the conflict were obtained with numerical indicators of success...

The combat simulation of desert storm with applications for contingency operations

Naval Research Logistics, 1995

Operation Desert Storm shattered the myth that the next war US. forces would fight would be a European battle between NATO and the Warsaw Pact. The senior leadership of the Army, in conjunction with the National Command Authority, demanded insights from combat simulations to assist in war-planning and war-fighting efforts for Operation Desert Storm. This article describes how an existing theater-level simulation, the Concepts Evaluation Model, was used by analysts at the U S. Army Concepts Analysis Agency (CAA) to simulate Desert Storm in support of those efforts, and details specific innovations that may have applications for future contingency operations.

Computer Simulation as an Effective Tool Supporting Decision-Making Processes in Air Defense

Safety & Defense, 2019

This article outlines the results of studies concerning supporting the decision-making process in air defense with the use of state-of-the art computer simulator. The simulator is intended to simulate air force operations and air defense in the air, and the simulated facilities are supposed to reflect real and hypothetical facilities. It allows us to conduct experiments with the use of models showing particular fragments of reality, which reduce information entropy characteristic of contemporary decision-making situations in air defense.

Live–virtual–constructive simulation for testing and evaluation of air combat tactics, techniques, and procedures, Part 1: assessment framework

The Journal of Defense Modeling and Simulation: Applications, Methodology, Technology, 2019

This paper advances live (L), virtual (V), and constructive (C) simulation methodologies by introducing a new LVC simulation framework for the development of air combat tactics, techniques, and procedures (TTP). In the framework, TTP is developed iteratively in separate C-, V-, and L-simulation stages. This allows the utilization of the strengths of each simulation class while avoiding the challenges of pure LVC simulations. The C-stage provides the optimal TTP with respect to the probabilities of survival ( Ps) and kill ( Pk) of aircraft without considering the human–machine interaction (HMI). In the V-stage, the optimal TTP is modified by assessing its applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP adherence. In the L-stage, real aircraft are used to evaluate whether the developed TTP leads to acceptable Pk, Ps, and HMI measures in a real-life environment. The iterative nature of the framework enables that V- o...

The application of modelling and simulation in support of operational decision making during land operations

2016

Contemporary military interventions are aimed to influence the complex dynamics of a conflict to create a stable situation in which further outside intervention is no longer necessary. To this end, an operational commander has to translate a desired end-state to tactical activities conducted by the units under his or her command, in coordination with other acting organizations. Modelling and simulation (M&S) could serve as a capability for a commander to structure available information and derive insight into the situation to assist decision making. Within the Netherlands Armed Forces, qualitative techniques, such as Causal Loop Diagrams and problem structuring methods such as MARVEL are used to this end (Barros & Monsuur, 2011; Heesmans, 2008; Veldhuis et al. 2015). However, the simulation capabilities of M&S methods (such as stock-and-flow models) are normally not used within the operational decision making process. This paper reports some results from an on-going study conducted ...

The Application Of Simulation Technology To Military Command And Control Decision Support

2004

This paper reviews the application of simulation technology to military command and control decision support. A command and control system is defined and a model of decision-making is introduced. Possible applications of simulation to all phases of the command and control decision-making model are discussed. The difficulties of interfacing current C3I and simulation systems are outlined, and areas that require further research are identified.

Title : Modeling as an Aid to Robust Tactical Decision-Making Topic 6 : Modeling and Simulation

2009

In C situations, decision makers would love having a crystal ball that describes future events not under their control, and how these events would affect each of the courses of action (COAs) being considered. Further, decision makers would appreciate knowing the potential cost of each COA—e.g, via a metric based on the numbers of resources used and the damage, injury, and deaths that may result. While crystal ball technology remains as elusive as ever, Lempert et al. and Chandrasekaran have developed general methods for identifying robust COAs by using simulation models that determine the plausible consequences of each COA under a wide range of possible futures. Because the simulation models must be run many times for each of the (possibly many) COAs, these techniques are computationally intensive, sometimes taking hours, days or weeks. Since tactical commanders need to make decisions in minutes or seconds, we have been manipulating the models underlying two different simulations to...

Simulation Modeling Requirements for Determining Soldier Tactical Mission System Effectiveness

Proceedings of the 2004 Winter Simulation Conference, 2004., 2004

In order to maintain an edge during this time of unprecedented technological growth, the Army must field Infantry soldier systems quickly; however, the cost of doing so without some assessment of utility is quite high. Therefore, the acquisition community must estimate the operational impact of proposed systems with an increasing degree of accuracy. For this, the Army has turned to combat simulations. However, the focus in the past has been on larger battlefield systems and unit-level analyses. Additionally, Infantry soldier models require unprecedented fidelity in terms of the soldier entity and his environment. As a result, the simulation representation of the individual soldier on the battlefield has not kept pace with other representations. In this paper, we discuss our identification of the unique simulation requirements for modeling the Infantry soldier as a system of systems in support of acquisition decision making.