Media Pembejaran tentang Hewan Menggunakan Adobe Flash Cs6 (original) (raw)

Pengembangan Media Pembelajaran Mata Kuliah Ekologi Hewan Berbasis Macromedia Flash 8 Materi Adaptasi Hewan

2021

Background: The learning process of the Animal Ecology course for Biology Education study program students of the Pattimura University Ambon University of Biology is carried out conventionally and uses media in the form of Microsoft power points so that multimedia-based learning media development is carried out using Macromedia flash 8 software, on animal adaptation material. The purpose of this study was to determine the product development of learning media for Animal Ecology courses based on Macromedia flash professional 8 for students of the Biology Education Study Program, FKIP, Pattimura University, Ambon. Methods: This research is development research using the 4D development model (proposed by Thiagarajan et al., 1974. The 4-D development model consists of 4 stages of development known as define, design, develop and disseminate. The development of learning media is limited to the development or development stage. This research was conducted in July-December 2020 and was carr...

Pengembangan Media Animasi Fisika Menggunakan Software Adobe Flash Cs6 Pada Materi Momen Gaya

Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika, 2021

In this study aims to find out the feasibility of physical animation media using adobe flash software Cs6 on material moment style. This research uses 4D research design consisting of 4 stages, namely Define, Design, Develop, and Disseminate. This research can only be completed in the development stage, this is due to the Covid 19 pandemic globally so researchers can not do the next research step. In this study using the instrument of initial needs observation sheet research and expert validation test questionnaire consisting of media experts and material experts. Based on the data of the results of research and discussion that has been described, it can be concluded that the Development of Animation Media Using Adobe Flash CS6 In the material of the style moment using the 4D model as the research is very feasible to use proven with the results of design validation conducted by means of validation tests media experts and material experts get results of 85 % and 80 % with very decent results and worth to use.

Pengembangan Multimedia Pembelajaran Interaktif Biologi Menggunakan Adobe Flash CS 6 Pada Materi Jaringan Tumbuhan

Jurnal Pelita Pendidikan

ABSTRAKPenelitian ini bertujuan untuk: (1) Mengembangkan media pembelajaran interaktif biologi menggunakan adobe flash CS 6 pada materi jaringan tumbuhan untuk siswa kelas XI IPA SMA/MA; (2) Mengetahui tingkat kelayakan media pembelajaran interaktif biologi menggunakan adobe flash CS 6 pada materi jaringan tumbuhan untuk siswa kelas XI IPA SMA/MA; (3) Mengetahui tingkat efektifitas media pembelajaran interaktif biologi menggunakan adobe flash CS 6 pada materi jaringan tumbuhan untuk siswa kelas XI IPA SMA/MA. Jenis penelitian ini adalah RnD (Research and Development) dengan model pengembangan Borg and Gall yang terdiri dari 10 langkah yaitu 1) penelitian dan pengumpulan informasi tentang kendala dan analaisis kebutuhan dalam belajar biologi; 2) perencanaan pengembangan media pembelajaran biologi dari berbagai literatur; 3) pengembangan media pembelajaran menggunakan adobe flash CS 6 dan validasi ahli materi dan media; 4) pengujian lapangan awal oleh 3 orang siswa; 5) revisi; 6) uji...

Pengaruh Media Animasi Berbasis Adobe Flash Terhadap Hasil Belajar Siswa Pada Materi Jamur Kelas X

2019

AbstractThis research aims to know the influence of Adobe Flash-based animation media towards study result at the topic of fungi for students grade X MIA SMA Kemala Bhayangkari Kubu Raya. The research used quasy experimental with nonequivalent control group design. The population was whole of X MIA. The samples were taken by saturation sampling technique and decided X MIA 1 as experimental class and X MIA 2 as control class. The instrument was multiple choices consisted of 20 items. The average of study result of experimental class was 15,10 and the control class was 13,50. tcount>ttable (4,50>2,00) shows that there is a difference of study result between the students that taught by Adobe Flash-based animation media and taught by Power Point. ES shows that Adobe Flash-based animation media has high influence towards the study result at the topic of fungi and contribute 40,82%. Keywords: Influence, Adobe Flash-Based Animation Media, Study Result and Fung

Pengembangan Media Pembelajaran Berbasis Android dengan menggunakan Aplikasi Adobe Flash CS 6 pada Mata Pelajaran Biologi

2017

Kemajuan ilmu pengetahuan dan teknologi diharapkan dapat memudahkan guru membuat media pembelajaran untuk mata pelajaran yang membutuhkan biaya tinggi. Salah satu salah satu mata pelajaran yang bisa memanfaatkan perkembangan teknologi adalah mata pelajaran biologi. Penelitian ini bertujuan untuk mengetahui efektifitas media pembelajaran berbasis android. Penelitian ini merupakan penelitian pengembangan (RD (2) perencanaan; (3) pengembangan bentuk produk pendahuluan; (4) uji coba pendahuluan; (5) revisi terhadap produk utama; (6) uji coba utama yang didasarkan pada hasil uji coba pendahuluan; (7) revisi produk operasional; (8) uji coba operasional; (9) revisi produk akhir; dan (10) diseminasi dan implementasi. Penelitian ini menghasilkan efektivitas media pembelajaran berbasis Android terhadap hasil belajar mata pelajaran biologi. Keefektifan yang dimaksud dalam penelitian ini adalah keberhasilan tentang suatu usaha dari sistem yang dirancang untuk melibatkan siswa secara...

Pengembangan Media Pembelajaran Interaktif Berbasis Flash Pada Materi Klasifikasi Hewan Vertebrata Mata Pelajaran Biologi Kelas VII SMP

Infotek : Jurnal Informatika dan Teknologi, 2022

The development of technology has entered all areas of life, one of which is in the field of education. As well as the importance of learning media for teachers and students in carrying out the teaching and learning process to make it more interesting, effective and efficient, especially during the COVID-19 pandemic as it is today. So that teachers must regulate teaching and learning activities to continue even though they are through an online system, and ensure learning activities to attract more students' interest, reduce student boredom in learning, and make it easier for students to understand the material quickly. For this reason, interactive learning media is needed to make it easier for teachers and students to carry out the teaching and learning process, especially during the pandemic, besides that teachers also find it helpful in conveying material to students through interactive learning media. By using Adobe Flash software. Computer software used to create animated 2...

Multimedia Interaktif Adobe Flash Padamateri Kingdom Animalia Sebagai Bahanajar Mandiri

2019

Kesulitan memahami materi Kingdom Animalia yang cukup banyak dengan media terbatas, seperti buku pelajaran, LKS, gambar, dan lingkungan sekitar yang keberadaannya masih terpisah membuat siswa membutuhkan usaha keras dalam memahami materi. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif Adobe Flash pada materi Kingdom Animalia sebagai bahan ajar mandiri dan mengetahui kualitas produk yang telah disusun. Analisis dilakukan untuk melihat permasalahan dan kebutuhan siswa di sekolah MA Nur Iman Mlangi dan disesuaikan dengan Kompetensi Dasar dan Kompetensi Inti. Multimedia Interaktif dikembangkan dengan aplikasi Adobe Flash CS6 sebagai software utama dan Adobe Photoshop dan Corel Draw sebagai software pendukung. Tampilan Multimedia Interaktif terdiri dari beranda, kompetensi, materi, quiz dan latihan serta profil. Multimedia Interaktif kingdom animalia yang telah dikembangkan divalidasi oleh ahli desain, ahli materi, peer reviewer, guru biologi, dan diujikan kepada bebe...

Pelatihan Media Berbasis Adobe Flash Cs6 Dengan Pendekatan Value Clarification Technique Reportase Di Sekolah Dasar

2020

1433/5000 One of the objectives of the Community Service implementation activities is to increase the knowledge, understanding and skills of elementary school teachers in Pagaruyung, Tanjung Emas, Tanah Datar, West Sumatra. This program is conducted in the form of two meetings training. Presentation materials include learning media based on Adobe Flash CS6, the Value Clarification Technique Reportage approach to integrated thematic learning. The methods used in training media based on Adobe Flash CS6 are lectures, questions and answers, demonstrations, recitations, and simulations. This program is focused on the use of learning media that is in accordance with the era of the industrial revolution 4.0, namely media that is in accordance with the times and the involvement of technology, with the introduction of understanding of media can increase participants' enthusiasm for the role of media in conveying learning concepts. The use of Adobe Flash CS6 media to design interest...