Digital games, cognitive skills, and motivation (original) (raw)

The role of digital games in children's life

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Introduction: Digital Games as a Context for Cognitive Development, Learning, and Developmental Research

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The Effect of Stimulating Children’s Brains Using Digital Games on Their Information Retention

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Digital Games and the Exercise of Attention

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The Impact of Computer Games on Cognitive Performance in Pupils

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EDUCATIONAL GAMES AS A MOTIVATIONAL TOOL FOR DIGITAL STUDENTS (A CASE STUDY

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The Educational Value of Digital Games: Possibilities and Limitations of the

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Digital Games in Primary Schools for the Development of Key Transversal Skills

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Applying Digital Games as an Educational Tool into the School Curriculum

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The effect of educational digital games on education, motivation and attitudes of elementary school students against course access*

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The use of computer games in classroom environment

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The Effects of Computer Games on Primary School Students

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The Influence of Digital Games Based Learning on Students' Learning Outcomes and Motivation

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Digital Games-Based Learning for Children

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Literature Review: Learning Through Game-Based Technology Enhances Cognitive Skills

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Computers in Secondary Schools: Educational Games

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Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement

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International Journal of Distance Education Technologies, 2015

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Digital Games as a Context for Children's Cognitive Development: Research Recommendations and Policy Considerations

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The students intrinsic and extrinsic motivations to engage with digital learning games

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5th International Conference on Education and Training Technologies (ICETT 2019), 2019

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Digital games as a context for early childhood learning and development

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The Effect of Educational Computer Games on Student Motivation in Learning English/İngilizce Öğrenmede Eğitsel Bilgisayar Oyunu Kullanmanın Motivasyona Etkisi

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e-International Journal of Educational Research, 2014

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Motivation, Engagement and Learning through Digital Games

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International Journal of Virtual and Personal Learning Environments, 2000

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Beyond Nintendo: design and assessment of educational video games for first and second grade students

Patricio Rodríguez

Computers & Education, 2003

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