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DELTA – An Ethics in Action Program For Boy Scouts.
Chapter Three
Part Two: DELTA Activities-Scout Skill Events
Scout Skill Events
- CENTIPEDE RACE
- RESCUE ROPE 1
- THE VENERABLE STRING BURN
- "SIMON SAYS
- KNOT AND LASH
- "IS IT AMERICAN
- LOG DISASSEMBLY
- CONSERVE AND OBSERVE
- RAPID TRANSIT
- IN A FIT OF FITNESS
- "WHAT’S THAT? SAY AGAIN
- EMERGENCY HIKE
- MY TREE
- "WHICH WAY DO WE GO
- MAP MAKING
- BLIND TENT PITCH
- FAHRENHEIT 212
- WHAT DO I FEEL
- MICRO TRAILS
- BIRD MAKING
- RESCUE ROPE 2
- GUESSTIMATE
- HIGH SPEED SCOUTING
- STICK IT TO ‘EM
- MISSOURI (THE "SHOW-ME" STATE)
CENTIPEDE RACE
Objective:
For a human chain to travel as quickly as possible together.
Procedure:
Have the group line up single file facing in one direction. The first person should reach between his legs with his left hand and grab the right hand of the person behind him with his left hand. The second then reaches between his legs with his left hand and so on until the entire group is joined. On a signal from the starter, the group must travel (A.) as far as possible in a given time or (B.) travel set distance as fast as possible.
Rules:
- The group must maintain their grip for the entire distance or receive a penalty.
Scoring:
- Record the distance the group traveled, or…
- Record the time it took the group to travel the set distance.
Processing:
You may consider these questions as a starting point and then let the discussion go where the group takes it.
- What was the purpose of this activity?
- How did you decide to proceed?
- What kinds of problems were there in trying to move?
- What did you like the best?
- How could you have done the race better, faster?
- How well did your group work as a centipede?
(Give the group the option to try the activity a second time.)
Materials:
- Stopwatch or watch with a second hand.
RESCUE ROPE I
Objective:
For the group to throw a rope to a "victim" and coil it as quickly as possible.
Procedure:
Select a victim and place him twenty feet from the throwing line. One at a time, each member of the group throws the rope to the victim, coils the rope and hands it to the next person. They should attempt to do this as quickly as possible.
Rules:
- Each person throws and coils once.
- Bonus points are awarded for each throw that is within reach of the victim.
Scoring:
Time event after signal to begin and record number of people in the group that throw. Subtract five seconds for each throw within reach of the "victim." Calculate the average time.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group take it.
- What skills were developed by this activity?
- How can these skills be applied to life inside and outside of scouting?
- What advice would you give to a person trying this event?
- Did you see anyone do this differently than you?
- How did you feel about doing your best for the group?
- What did you like about this? Why?
(Give the group the option to try the activity a second time.)
Materials:
- Length of rope.
- Stopwatch or watch with a second hand.
THE VENERABLE STRING BURN
Objective:
For a group to light a fire as quickly as possible that will burn through a string suspended 18 inches over it.
Procedure:
Tinder and kindling are gathered by the group after a starting signal. They then light a fire and build it until it burns through the string suspended about 18" above the pit.
Rules:
- The group will receive two matches.
- Fires may not be raised off the ground.
- Fires may not exceed 12" in height.
Scoring:
- Time the event after the signal to begin. Use a stopwatch or a watch with a second hand.
- Subtract thirty seconds for each returned match.
- Subtract one minute if second attempt is better than the first.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- What job did you do?
- Did everyone do their fair share?
- What prevented everyone from taking part?
- How did the leaders lead?
- How did you group get organized?
- What would you do differently if you could do it again?
(Give the group the option to try the activity a second time.)
Materials:
- String.
- Wooden matches.
- Uprights for string.
"SIMON SAYS"
Objective:
To respond to any orders given by a leader that is preceded by "Simon Says."
Procedure:
The group gathers in front of "Simon." Simon gives orders to the group. The orders may or may not be preceded by "Simon Says." The group must respond only to the "Simon Says" orders. If someone follows an incorrect order or follows a correct order incorrectly, they are out. The process continues until only one person remains.
Rules:
- The group should remain silent unless ordered to make noises.
- Players who are out must remain quiet.
Scoring:
Rate performance on a scale of 1-20 on the basis of cooperation, speed, skill and spirit.
Processing:
You may wish to consider these questions as a starting point and then let the, discussion go where the group takes it.
- What do you think is the purpose of this activity?
- Are there any "tricks" to playing Simon?
- Why do Scouts like to play Simon?
- What made it tough to follow Simon?
- When you made a mistake did you get mad at Simon or yourself?
- Did you ever follow someone else’s action instead of Simon’s commands?
- What do you think of the person who lasted the longest?
(Give the group the option to try the activity a second time.)
Material:
None.
KNOT AND LASH
Objective:
To demonstrate the ability to tie basic scout knots and lashes.
Procedure:
Each member of the patrol is given the opportunity to demonstrate the knots from the Camping Skill Award, the Square Knot, Clove Hitch, Sheet Bend, Taut Line Hitch, Two Half-Hitches and Bowline.
As a group, they should demonstrate the square, diagonal and shear lash.
Rules:
- Each knot and lash must be shown to the judge.
- Each knot and lash must be done properly.
- The group may teach one another to tie or lash.
- There is no time limit.-
- The volunteer should make sure the skills are taught to all correctly.
Scoring:
The group will be scored on the number of tasks completed. For each of the six knots: 5 points if each can tie, 3 points if some can tie and 1 if no one can tie.
For each lash: 10 points if each can tie, 5 points if the group can tie and 1 point if no one can tie.
Processing:
You may consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- How can these skills be applied to scouting?
- How can these skills be applied to non-scouting activities?
- Can you give specific examples of where one scout helped another?
- Did anyone who learned the knot today teach it to another scout?
- How could your group have worked better together?
- Would you like to do this again to see if you could improve?
(Give the group the option to try this activity a second time.)
Materials:
- Several lengths of rope.
- Two lashing spars.
"IS IT AMERICAN?"
Objective:
To list and describe things that are American.
Procedure:
Give the group a piece of paper. As a group, they must list persons, places or things that are American. They should be able to explain each item on the list.
Rules:
- The list may include people, places, things or sayings.
- The time limit is five minutes.
- The list should include at least three items for each participant.
- Each member must describe at least three items.
Scoring:
The group will receive 1 point for each different "American" item they list.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What items did people mention you didn’t agree with?
- After they explained, how did you feel about the things they mentions?
- What problems did people have getting things on the list?
- How did you work out these problems?
- Would you like to do this again to see if you could improve?
- What do you think is the purpose of this activity?
(Give the group the option to try the activity a second time.)
Materials:
Paper and pencil.
LOG DISASSEMBLY
Objective:
Each participant must cut through a small log.
Procedure:
In relay fashion, the group must each cut through a small log. This is to be done as quickly and safely as possible.
Rules:
- Only one person may cut at a time.
- Saw safety rules found in the Camping Skill Award must be followed.
Scoring:
Record the average time of the group.
Average = Total Time divided by Number of Group Members)
Add five seconds for each unsafe action.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- Did anyone feel like they were not cutting fast enough?
- How did you feel?
- Did it bother you if things slowed you down?
- Did anyone see anything unsafe?
- Would you like to do this again to see if you could improve?
- What did you like best about this? Why?
- What’s the purpose of this skill?
(Give the group the option to try this activity a second time.)
Materials:
- A long log with a 3" – 6" diameter.
- A safety saw.
- A stopwatch or a watch with a second hand.
CONSERVE AND OBSERVE
Objective:
To increase and improve an awareness of the environment and observation skills.
Procedure:
The group is divided by the facilitator into four groups. They are SCRIBES, SEERS, HEARERS, and FEELERS. There is only one SCRIBE. The other three groups should be roughly equal. The HEARERS and the FEELERS are blindfolded. When all this is done, the group is instructed to go out and observe as much as possible in five minutes.
The SCRIBE records all observations on paper.
The SEERS observe only what they can see.
The HEARERS observe only what they can hear.
The FEELERS observe only what they can feel.
Rules:
- SCRIBES and SEERS must lead those blindfolded.
- Only those observations recorded on paper are scored.
- The group must think about the safety of everyone.
Scoring:
The group is awarded one point for each different item listed.
Processing:
You may wish to consider these questions as a starting point and then
let the discussion go where the group takes it.
- In what ways did you trust your guide?
- How did that affect your participation?
- What problems did the group have?
- How did you work around them?
- What ways did you observe?
- How may this be different from the way you normally observe?
- What do you think is the purpose of this activity?
- How do you think a blind person or a deaf person would do with this activity?
(Give the group the option to try the activity a second time.)
Materials:
- Watch.
- Paper and pencils.
- Blindfolds.
RAPID TRANSIT
Objective:
To demonstrate the skills required for transporting persons in an emergency situation.
Procedure:
Pair off the group. Line pairs along one end of an field or area. The pairs will be transporting one another from one side of the area to the other using First Aid transport techniques.
The first leg, they demonstrate the walking assist.
The second leg is done using single person carries.
The group then triples up and demonstrates two person carries for the third leg.
Next, the group transports one victim using a group carry.
For the last leg, the group must carry a different victim on a stretcher made from scavenged material. This is all done as quickly as possible.
Rules:
- Care must be used in all carries.
- If someone is dropped, that group must do that leg over.
- The group may confer on the techniques used.
Scoring:
Time event after the signal to begin until everyone has done the entire schedule of carries satisfactorily.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What was the purpose of this activity?
- Did the group have problems with any of the carries?
- When would you use these skills?
- Which carry did you enjoy the most? Why?
- What did you like or dislike about this event?
- How did it feel to be transported?
(Give the group the option to try the activity a second time.)
Materials:
Stopwatch or watch with a second hand.
IN A FIT OF FITNESS
Objective:
To determine the average fitness level of the group.
Procedure:
The group will do a set of fitness activities. The results are averaged so the object is to have the highest average that the group can obtain.
The activities are: sit-ups, standing long jump, a 50-meter dash and a 600-meter run/walk.
Rules:
- The exercises are done as a group.
- Each person keeps track of their number, time or distance.
- Only POSITIVE reinforcement is acceptable.
Scoring:
Scoring is based on the average of the group. Averages must be calculated before scoring.
Sit-ups 50-Meter Dash ------------------- -------------------------- less than 40 1 Pt. more than 8.2 s 1 Pt. 41-45 2 pts. 8.2-7.6 s 2 pts. 46-50 3 pts. 7.6-7.0 s 3 pts. more than 50 4 pts 7.0s or less 4 pts.
Pull-Ups 600-Meter Run/Walk ------------------- -------------------------- less than 5 1 Pt. more than 2:35 min. 1 Pt. 5-7 2 pts. 2:35-2:15 min. 2 pts. 8-9 3 pts. 2:15-2:00 min. 3 pts. more than 9 4 pts. 2:00 min. or less 4 pts.
Long Jump
less than 1.75m 1 Pt. 1.75-2m 2 pts. 2.1-2.25m 3 pts. more than 2.25 4 pts.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- How can these skills be applied to life outside of scouting?
- How did the group work as a team?
- How did people work to get the highest average?
- Why is fitness important?
(Give the group the option to try the activity a second time.)
Materials:
- Metric measuring device for long jump.
- Measured course for distance run/walk.
- Stopwatch or watch with a second hand.
"WHAT"S THAT? SAY AGAIN."
Objective:
To convey a message from one person to another correctly.
Procedure:
Line up the group three feet apart. Instruct the group that a message will be given to the person at the head of the line. Each person in turn will hear the message and repeat it to the next person in line until the message is at the end of the line. That person will repeat the message aloud to the group.
Rules:
- The message should be whispered to each person.
- The message may not be repeated by the teller.
- The rest of the group should remain still and silent.
Scoring:
The group is awarded two points for each correct word and five points if the correct concept is conveyed.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- How well did the message get passed?
- If the message didn’t go through, why not?
- What makes it easier to remember the message?
- What tricks did you use to remember?
- In what ways are communications important?
- What can happen when communication breaks down?
- What’s the real purpose of this activity?
- When do people pass messages in real life, like school?
- What does the word gossip mean?
- Why do things get distorted or changed in a game like this or in life?
(Give the group the option to try the activity a second time.)
Materials:
A set of ten 12 word sentences.
EMERGENCY HIKE
Objective:
To determine the resourcefulness and preparedness of the group in a emergency situation.
Procedure:
The group is told that they have to leave in five minutes on an emergency twenty-five mile hike. They are to pool the materials of the group that they have with them and to determine their own preparedness. Scouts should be encouraged to be creative. After five minutes, go over the materials of the group and have them explain why the items are included.
Rules:
The group is not allowed to return to their camp.
Scoring:
One point for each useful item.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- How can these skills be applied to non-scouting activities?
- How did you help the group?
- What things did you list that weren’t "things?" (Like people, scout skills, common sense?)
- How are the "things" different from the "non-things?’
- Are you a resource? How or why?
- Why don’t people consider themselves resources?
- Would you like to do this again to see if you could improve?
(Give the group the option to try the activity a second time.)
Materials:
Paper and pencil to record the list.
MY TREE
Objective:
For the group to learn to identify a tree using senses other than sight.
Procedure:
The group pairs off in a central area. One person in the pair is blindfolded and is turned around three times. After this, his partner leads him on a round about way to a tree. The blindfolded person is allowed to observe the tree using any sense but sight. When he is finished, he is led, still blindfolded, back to the start. The blindfold is then removed and the scout tries to find his tree. Repeat the process with roles reversed.
Rules:
Blindfolded scouts should be lead in a safe manner.
Variations:
Have them locate a rock, patch of ground, etc.
Scoring:
5 pts. for locating the tree and 5 bonus pts. for finding it within 2:00 minutes.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What did you like about this activity?
- What skills were developed by this activity?
- Ask each scout how he found his tree.
- Did you trust the person leading you? Why or why not?
- Did you want the other person to find the tree or did you want them not to find it? Why?
- How is being "handicapped" for a short time different than if you had to deal with something your whole life?
- Would you like to do this again to see if you can improve?
(Give the group the option to try the activity a second time.)
Materials:
Blindfolds.
Watch.
"WHICH WAY DO WE GO?"
Objective:
For a patrol to correctly complete the compass course assigned.
Procedure:
Divide the patrol into teams of two or three people. Place a numbered stake in the ground for each patrol’s course. Ask the patrol members to follow the course and to place a numbered stake marked "END" where they end up. Each team should be responsible for one leg of the course to assure that all participants gain experience using a compass.
Compass courses:
- Course #1. From the start, go 125 feet on a compass reading of 94 degrees, then: Go 137 feet on a compass reading of 213 degrees, then: Go 140 feet on a compass reading of 340 degrees.
- Course #2. From the start, go 95 feet on a compass reading of 214 degrees, then: Go 80 feet on a compass reading of 320 degrees, then: go 90 feet on a compass reading of 69 degrees.
- Course #3. From the start, go 120 feet at a reading of 48 degrees, then: Go 95 feet at a compass reading of 185 degrees, then: Go 160 feet at a compass reading of 280 degrees.
Scoring:
The correct finishes to the three courses are as follows:
- Course #1: 10feet from the start on a compass reading 23 degrees. Permissible error (P.E.) is 20 feet 1 inch.
- Course #2: 25.5 feet from the start on a compass reading 309 degrees. P.E. is 13 feet 3 inches.
- Course #3: 78 feet from the start on a compass reading 280 degrees. P.E. is 18 feet 9 inches.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it:
- What did the group think the purpose of the activity was?
- How would the group describe their success at completing a compass course?
- What difficulties did they encounter?
- Examine the roles various individuals played and how the patrol functioned.
(Give them the opportunity to try the activity again to improve their score.)
Materials:
- Compass.
- Stakes for start and end markers.
- Compass course cards.
- Correct answers for each course.
MAP MAKING
Objective:
For the group to learn to translate the environment onto a map.
Procedure:
Each group is provided with a pencil and paper. Then they are instructed to map an area near the campsite. They may map any area. After receiving the instructions, the group may leave the area to do the mapping. They have one hour to complete the map.
Rules:
The group may not trespass into another’s area without permission.
Scoring:
- 2 pts. for N orientation.
- 2 pts. for map name.
- 2 pts. if to "scale."
- 2 pts. if key is included.
- 2 pts. if topography is used.
- 4 pts. if magnetic declination.
- 2 pts. if hydrology is represented.
- 2 pts. if vegetation is represented.
- 2 pts. if man’s influence is represented (roads, buildings, etc.).
- 2 pts. if all the boys were clearly involved.
- 25 pts. total
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- When could you use these skills?
- How would you improve your map if you had more time?
- What part did different people play in making the map?
- Did you enjoy the activity?
- Would you like to do this activity again to see if you could improve?
- What problems did you have as a group in completing this activity?
- Was everyone involved? Why or why not?
- Who was the leader? How did you decide?
(Give the group the option to try the activity a second time.)
Materials:
- Paper.
- Pencils.
BLIND TENT PITCH
Objective:
To perform a simple task without sight or talking.
Procedure:
The group is given a two-person, or similar, tent. They are instructed to pitch the tent properly, but they are blindfolded and told not to speak.
Rules:
Use weights instead of stakes.
Scoring:
Time needed to pitch the tent.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- What frustrated you the most?
- How did you communicate?
- If you had to name one thing that helped you the most, what was it?
- What times in real life might you not be able to hear or see?
- Would you like to do this again to see if you can improve?
- What did you like best?
- How did it feel to not be able to see or talk?
(Give the group the option to try the activity a second time.)
Materials:
- Blindfolds.
- Two-person tent.
- Weights.
- Stopwatch.
FAHRENHEIT 212
Objective:
For a group to light a fire and boil a pint/quart of water as quickly as possible.
Procedure:
Tinder and kindling are gathered by the group after the starting signal. They start a fire and build it until a pint/quart of water suspended 6" from the ground comes to a boil.
Rules:
The group receives two matches.
Scoring:
Time needed to boil water. Subtract thirty seconds if only one match is used. Subtract one minute if second attempt is better than the first.
Processing:
You may consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- Did anyone lead the group?
- How did that person lead?
- Are there other ways of leading?
- Did anyone get impatient?
- How did you deal with it?
- Did anyone see someone doing something they thought they could do better?
- What did you do?
- Would you like to do this again to see if you can improve?
(Give the group the option to try the activity a second time.)
Materials:
- Pot.
- Water.
- Matches.
- Tripod for suspending pot.
WHAT DO I FEEL?
Adapted from JLTC Scoutcraft file.
Objective:
To identify 15-20 items from memory.
Procedure:
Gather the group into a circle and blindfold them. Give the first person an item to be felt and identified quietly. When done, the item is passed to the next scout and another item is taken. This is repeated until all the items have been passed around. The group then removes their blindfolds and records as many of the items as possible.
Rules:
- Blindfolds must remain on while all items are in view.
- The group should remain silent.
Scoring:
The group receives 5 pts. for each correct item identified.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- When might you need these kinds of skills?
- Were the first or the last items easier to remember? Why?
- Could you identify each item?
- How did you try to remember the items?
- How did you deal with disagreements while making the list?
- Would you like the opportunity to do this again to see if you can improve?
(Give the group the option to try the activity a second time.)
Materials:
- Blindfolds.
- Paper.
- Pencils.
- 15 to 20 small items (e.g. knife, nail, marble, coin, spoon, etc.).
MICRO-TRAILS
Objective:
For the group to set up a nature trail on a small scale.
Procedure:
The group receives one meter of string and 10-12 toothpicks. They are to chose an area in a field to set up a "micro-trail." They select a starting point, mark it with a toothpick and tie a string to it. Then, using the string, they mark a trail using other toothpicks to mark interesting sites on the trail. When the group is done, they bring the judge on a "micro-trail" hike.
Rules:
- The trail can only be as long as the string.
- The time limit if fifteen minutes.
Scoring:
1-5 pts. for knowledge of nature.
1-5 pts. for creativity in trail construction.
1-5 pts. for interpretive work on trail hike.
1-5 pts. for group involvement and input.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- How did the group decide where to put the trail?
- Did everyone participate in the decision? Why or why not?
- What made making a micro-trail tough?
- What ways did your observation skills improve?
- Did you teach anything? What was that?
- What did anyone learn?
- What did you like best about this activity?
- What is important about this activity?
(Give the group the option to try the activity a second time.)
Materials:
One meter length of string
Toothpicks
BIRD MAKING
Objectives:
To create a drawing of a specialized bird based on_a descriptive name._
Procedure:
The group is given a descriptive name of a bird (e.g. red-bellied walleye stabber, three-legged Holstein-holder, etc.). The group must then interpret the name and design of a bird that fits the description. They then draw a picture of the bird.
Rules:
They have a fifteen minute time limit.
Variations:
The names could be plants, animals, etc.
Scoring:
1-5 pts. for correctness. (Does it fit the name?)
1-5 pts for artistic ability.
1-5 pts. for nature knowledge.
1-5 pts. for creativity.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- Did an artist emerge from the group?
- How did the artist lead the group?
- How did the artist involve the group?
- What problems arose during this activity?
- What part did you take in the activity?
- Why did you have that part?
- What was frustrating for people?
- What does creativity mean?
- How was this activity creative?
(Give the group the option to try the activity a second time.)
Materials:
- Paper
- Drawing Materials
- Descriptive and fictional names, enough for each group.
RESCUE ROPE II
Adapted from Rescue Race JLTC Scoutcraft file.
Objective:
For the group to rescue an endangered victim.
Procedure:
Each member of the patrol is given a 5-6 foot length of rope. Then the "victim" is placed about 30 feet from the group. On a signal, the patrol must tie the ropes end to end using square knots. When the rope is completed the group must coil the rope and throw it from the imaginary shore line to the victim. The victim must catch the rope and tie a bowline around his waist. If the victim can’t reach the rope, the group must recoil and throw the rope until the victim catches it.
Rules:
- Each knot should be done properly.
- The group must not drag the victim.
- The group must stay behind the line.
- The victim must stay in one spot.
Scoring:
Record the time of the event and add 15 seconds for each incorrect knot.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- How can these skills be applied to your scouting?
- How can these skills be applied to life outside of scouting?
- Was everyone able to tie a knot?
- Who lead the group?
- How did the leader lead?
- How did the group decide to coil and throw the rope?
- What problems did the group have?
- How did you work out the problems?
(Give the group the option to try the activity a second time.)
Materials:
- Stopwatch or timer.
- A 5-6 foot rope for each participant.
GUESSTIMATE
Objective:
To develop the ability to determine height, distance, temperature and wind speed using simple tools.
Procedure:
Provide the group with reprints of the following from the Boy Scout Handbook (taken from the 1979 BSA Handbook).
- Measuring Heights pg. 200
- Measuring Widths pg. 201
- Personal Measurement pg. 199
- Hand Thermometer pg. 123
- Beaufort Scale pg. 314
Tell the patrol that using those guides they will be asked to estimate certain measurements. Give them a number of things to estimate – a tree, a flagpole, a road, a river, a fire, the wind, several small objects.
Rules:
The group may not use any traditional measuring devices.
Scoring:
(Using standards established by the facilitator using appropriate procedures)
10 or 25 pts. for each exact measurement (within 5%)
8 or 20 pts. for each measurement within 10%
6 or 15 pts. for each measurement within 25%
4 or 10 pts. for each measurement within 50%
2 or 5 pts. for each measurement within 200%
Processing:
You may consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed in this activity?
- When could you use these skills?
- What new skills did you learn?
- What was the most challenging part of this activity?
- Did one person or the entire group work on each problem?
- How well did that work?
- What ways could you improve the way the group worked?
- Where do you think these skills came from?
- Which one did you like best? Least? Why?
Materials:
- Handouts
- Objects which have been measured by the facilitator and are to be measured by the group.
- Paper and pencil.
HIGH SPEED SCOUTING
Objective:
To test the basic knowledge of scouts on scout items.
Procedures:
Explain to the group that they will be taking a short test on Scouting. At the start, you will uncover a poster with the test on it. For one or two minutes the scouts will be able to work on the test by themselves. At the end of the time, they should set aside their papers and pencils and the test should be covered. Points are given only for correct answers so they should write as much as possible.
Variations:
- Have the entire group work together with only one Scribe.
- Have the Scouts answer as a group in a spelling bee fashion.
Rules:
- The event is to be done individually.
- Scouts are on their honor.
- Scouts should remain quiet during the test.
Processing:
You may consider these questions as a starting point and then let the discussion go where the group takes it.
- How did the time limit affect the way you worked?
- Did you feel you did as well as you could?
- Did you know all of the answers?
- If you didn’t know the answer to a question, where might you find it?
- How did others in the group affect how you did?
- When was anyone frustrated?
- Would the test be easier to do as a group?
- What do you think is the real purpose of this activity?
- Did you get organized? How?
Material:
- Stopwatch or timer.
- Test.
- Paper and pencil.
HIGH SPEED SCOUT TEST
The answers and points will be within parentheses 0.
- Troop number (? 2) Patrol name (? 2)
- Charter partner (? 4) Year BSA was founded (1910 -2)
- Founder of Scouting (B.P. – 2)
- What is the "Scout" knot (Square -1)
- Who was lost in the London Fog? (Wm. Boyce -4)
- What are the 12 points of the Scout law? ( TLHFCKOCTBCR – 12)
- What is the Scout Motto? ( Be prepared – 1)
- What is the Scout Slogan? ( Do a good turn daily – 1)
- What is the highest rank in Scouting? ( Eagle – 2)
- How many skill awards are there? ( 12 – 4) merit badges? (118 -18)
- How many Merit Badges can be on a long sleeve shirt? ( 6 – 4)
- What degree burn is the worst? ( 3rd – 4)
- What is the longest river in the USA? ( Mississippi – 2)
- What is your council’s name? ( ? – 4) Your District’s? ( ? – 4)
- What is the degree of bend in your arm for the Scout Salute? ( 45 – 2 ) For the Scout sign? ( 90 – 2)
- On What shoulder does your troop number appear? (left – 3)
- What does O.A. stand for? (Order of the Arrow – 3)
- What are the three levels in O.A.? (Ordeal, Brotherhood, Vigil – 10)
- Who is responsible for a troop’s equipment? ( Quartermaster – 4)
- What is the "toughest job in Scouting?" ( Patrol leader – 4)
- How far must you swim to earn the mile swim card? ( 1 mile – 3)
- How many Boy Scout religious awards are there? ( 15 – 10)
- Is there a Rabbit Raising Merit Badge? ( Yes – 4 )
- At what age must you quit advancing in Scouts? (18 – 4)
- What are the first three words of the Outdoor Code? (As an American – 10)
- Who is the honorary president of the BSA? ( the President – 4)
- In what state is the B.S.A. headquartered? ( Texas – 3)
- What year did Norman Rockwell start at Boy’s Life? ( 1918 – 10)
STICK IT TO ‘EM
Objective:
To assemble and disassemble a shear lashed pole.
Procedure:
Divide the patrol in half and place the two groups on opposite sides of a 20 foot space. On each side the groups will find 3 – 7′ lashing spars and 2 lengths of lashing rope., On a signal from the judge, the two groups lash spars into a pole, pass it across the 20 foot space to the other group. Each group must disassemble the three poles it receives.
Rules:
If the pole touches the ground between the two spaces, the pole has to be brought all the way back and be re-passed. Care should be taken to prevent injury.
Scoring:
Time for the event.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- What was the hardest part of the activity?
- How did you work it out?
- Did you think of the two groups as separate or one team?
- Did you cooperate or compete?
- How did this come about?
- If one group was quicker than the other, how did the waiting group feel? or How did the working group feel?
(Give the group the opportunity to try the activity a second time.)
Materials:
- 6 – 7′ lashing spars.
- 4 – lengths of lashing rope.
- Stopwatch or timer.
MISSOURI (THE "SHOW-ME" STATE)
Objective:
To improve the training skills of scouts.
Procedure:
Explain to the group that they are going to teach a scout skill to you. They will have a set time to prepare for the demonstration and the topic will be selected by drawing from a set of topics.
Let them know that you are from Missouri (the "show-me" state) and that you have to see something, you cannot simply be told.
Have a set of 25-30 simple scout skill demonstration topics in a hat or bowl. Have them draw out three topics, select one and begin to prepare for the presentation.
After the time to prepare is completed, have the group teach the skill to you.
Variations:
- Allow the group to come up with their own topics.
- Have the group teach the skill to another group.
Scoring:
Judge the group on the following criteria:
- Establish learning objective 5 pts.
- Teach by hear, see, do 25 pts.
- Application of learning 10 pts.
- Evaluation of learning 10 pts.
- Other imagination, motivation 10 pts.
Processing:
You may wish to consider these questions as a starting point and then let the discussion go where the group takes it.
- What skills were developed by this activity?
- How can these skills be applied to everyday life?
- What was your role in the teaching?
- Did everyone have an equal role?
- What are some reasons to do this activity?
- How do you think of things differently when you have to teach them?
- How can you teach things you may not know much about?
- Did a teacher/leader emerge in your group?
- How did you react to that teacher/leader?
- Was it difficult to teach an adult the skill? Why or why not?
Materials:
Demonstration topics.
Demonstration Topics.
These are example demonstration topics. You may use these or think of others.
- Sharpening an ax.
- Pitching a dining fly.
- Planning a troop meeting.
- Planning a patrol hike.
- Reading a topographical map.
- Tie a square lash.
- Tie a diagonal lash.
- Tie a taut line and double half hitch.
- Treating for shock.
- Treating severe bleeding.
- Demonstrate a splice.
- The history of Scouting.
- Signs of Scouting.
- Making a fuzz stick.
- Knife safety.
- Ax safety.
- Sharpening a knife.
- Diagnose and treat burns.
- Transport of first aid victim.
- How to earn the Rank of Scout.
- Explain the positions in a Scout Troop.
- Tie a square knot, sheepshank and bowline.
- Follow a compass heading.
- Pitch a tent.
- Care of hiking boots.
- How to demonstrate a skill.
- Teach and explain Scout Oath.
- Teach and explain Scout Law.
- Demonstrate the Silent Signals.
- Explain how Scouts can help their community.
- Demonstrate Physical Fitness Skill Award fitness tests.
- Using your neckerchief for first aid.
- Scout Advancement Program.
CREATE YOUR OWN GAME OR SCOUT SKILL!!
Just follow this simple format and you can design lots of scout skill events. "The New Games Book and the More New Games" edited by Andrew Fluegelman, "Cowstails and Cobras and Silver Bullets" by Karl Rohnke, and "The Cooperative Sports and Games Book" and the "Second Cooperative Sports and Games Book," by Terry Orlick are great resources for more games. These games should also be put into the following format.
Title:
Something creative, funny, or intriguing pertaining to the activity
Objective:
A simple one or two line description of the objective.
Procedure:
A straightforward description of how the event should happen. Written in a manner that is easy for Scouts to understand. No need to be overly detailed considering the nature of the activity.
Rules:
Limit rules where possible. They should be safety guidelines and not restrictions on the activity whenever possible.
Scoring:
Provide a scoring criteria for the Scout Skill Events only. Initiative games are not scored. The scoring should encourage participation and provide attainable goals for all participants.
Processing:
Provide the facilitator with a starting point for processing. There should be 6-12 specific questions for him/her to ask the group. Review the "Processing and Presenting Cooperative Activities" section at the front of the handbook. Another helpful resource is the "Idea Notebook," pp 95.
Materials:
To make it easier for the people doing the activity, provide most of what’s needed.
CO-OPERATIVE ACTIVITIES FORMAT
Title:
Objective:
Procedure:
Rules:
Scoring:
Processing:
Materials:
On Your Own!
Here’s a self guided activity for scouts to try on their own at a camporee or in a skill-o-rama. Give it your best shot! When you have done what you can, bring it to the registration area.
- Say the Scout Oath.______ Law.______ Motto.______ Slogan._______
- Who is William Boyce?_______
- How many pounds in a kilogram?_______
- Who is Ben Love?_______
- Signatures of five Scout Masters:
- Signatures of five SPLs.
- Co1lect 15 pieces of litter.
- Where is Philmont?_______
- What year did Cub Scouts start?_______
- Introduce a stranger to another stranger.
- Tie a square knot. taut line hitch. clove hitch.
- Give the Scout Sign. Scout Handshake.
- Signature of a professional Scouter.
- Signature of the Scout Executive.
- What county are you in?
- Do 50 jumping jacks.
- What county is Many Point in?
- Draw a map on the back.
- What is the-Official Boy Scout Magazine?
- Who is the HONORARY President of the BSA?
- Do a Good Turn.
- Tie a sheep shank.
- Police your Campsite.
- Count all the troop flags.
- Do something nice for your Scoutmaster.
- Name the seven ranks of scouting.
- "Box a compass."
- Teach something new to someone.
- Find a pinecone.
- What does O.A. stand for?
- What is Baden-Powell’s first name?
- Where is the BSA National Headquarters?
- What is the address of the Viking Council BSA office?
- What is the State Tree? State Drink
- What does DELTA stand for?
- Demonstrate the Scout Law?
- Wear your uniform.
- How many parts are there to the Safe Swim Defense Plan?
- Give Your Patrol name. Patrol Call.
- Show your Patrol Flag.
- Help an adult leader with a task.
Table of Contents
Ch. Three/part I
Ch. Three/part III
April 14, 1996
