MessageQueuePermissionEntryCollection.Item プロパティとは何? わかりやすく解説 Weblio辞書 (original) (raw)
指定したインデックスにあるオブジェクトを取得または設定します。
名前空間: System.Messaging
アセンブリ: System.Messaging (system.messaging.dll 内)
構文
Public Default Property Item ( _ index As Integer _ ) As MessageQueuePermissionEntry
Dim instance As MessageQueuePermissionEntryCollection Dim index As Integer Dim value As MessageQueuePermissionEntry
public MessageQueuePermissionEntry this [ int index ] { get; set; }
public: property MessageQueuePermissionEntry^ default [int] { MessageQueuePermissionEntry^ get (int index); void set (int index, MessageQueuePermissionEntry^ value); }
/** @property */ public MessageQueuePermissionEntry get_Item (int index)
/** @property */ public void set_Item (int index, MessageQueuePermissionEntry value)
JScript では、インデックス付きのプロパティは使用できますが、新規に宣言することはできません。.
プロパティ値
指定したインデックスにある MessageQueuePermissionEntry。
// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\exampleQueue");
// Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString());
// Add the entry to the collection. collection.Add(entry);
// Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection[0].PermissionAccess); Console.WriteLine("collection[0].MachineName: {0}", collection[0].MachineName); Console.WriteLine("collection[0].Label: {0}", collection[0].Label); Console.WriteLine("collection[0].Category: {0}", collection[0].Category.ToString());
// Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\exampleQueue");
// Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries;
// Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString());
// Add the entry to the collection. collection->Add(entry);
// Display the entry's properties, using the collection's Item // accessor. Console::WriteLine("collection[0].PermissionAccess: {0}", collection[0]->PermissionAccess); Console::WriteLine("collection[0].MachineName: {0}", collection[0]->MachineName); Console::WriteLine("collection[0].Label: {0}", collection[0]->Label); Console::WriteLine("collection[0].Category: {0}", collection[0]->Category);
// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection.get_Item(0).get_PermissionAccess()); Console.WriteLine("collection[0].MachineName: {0}", collection.get_Item(0).get_MachineName()); Console.WriteLine("collection[0].Label: {0}", collection.get_Item(0).get_Label()); Console.WriteLine("collection[0].Category: {0}", collection.get_Item(0).get_Category().ToString());
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。
.NET Framework
サポート対象 : 2.0、1.1、1.0
関連項目
MessageQueuePermissionEntryCollection クラス
MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間