MessageQueuePermissionEntryCollection.Item プロパティとは何? わかりやすく解説 Weblio辞書 (original) (raw)

指定したインデックスにあるオブジェクト取得または設定します

名前空間: System.Messaging
アセンブリ: System.Messaging (system.messaging.dll 内)
構文構文

Visual Basic (宣言)

Public Default Property Item ( _ index As Integer _ ) As MessageQueuePermissionEntry

Visual Basic (使用法)

Dim instance As MessageQueuePermissionEntryCollection Dim index As Integer Dim value As MessageQueuePermissionEntry

value = instance(index)

instance(index) = value

C#

public MessageQueuePermissionEntry this [ int index ] { get; set; }

C++

public: property MessageQueuePermissionEntry^ default [int] { MessageQueuePermissionEntry^ get (int index); void set (int index, MessageQueuePermissionEntry^ value); }

J#

/** @property */ public MessageQueuePermissionEntry get_Item (int index)

/** @property */ public void set_Item (int index, MessageQueuePermissionEntry value)

JScript

JScript では、インデックス付きプロパティ使用できますが、新規に宣言することはできません。.

パラメータ

index

コレクションの 0 から始まるインデックス

プロパティ
指定したインデックスにある MessageQueuePermissionEntry。

使用例使用例

Item使用方法次のコード例示します

C#

// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\exampleQueue");

// Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString());

// Add the entry to the collection. collection.Add(entry);

// Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection[0].PermissionAccess); Console.WriteLine("collection[0].MachineName: {0}", collection[0].MachineName); Console.WriteLine("collection[0].Label: {0}", collection[0].Label); Console.WriteLine("collection[0].Category: {0}", collection[0].Category.ToString());

C++

// Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\exampleQueue");

// Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries;

// Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString());

// Add the entry to the collection. collection->Add(entry);

// Display the entry's properties, using the collection's Item // accessor. Console::WriteLine("collection[0].PermissionAccess: {0}", collection[0]->PermissionAccess); Console::WriteLine("collection[0].MachineName: {0}", collection[0]->MachineName); Console::WriteLine("collection[0].Label: {0}", collection[0]->Label); Console::WriteLine("collection[0].Category: {0}", collection[0]->Category);

queue->Close();

J#

// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection.get_Item(0).get_PermissionAccess()); Console.WriteLine("collection[0].MachineName: {0}", collection.get_Item(0).get_MachineName()); Console.WriteLine("collection[0].Label: {0}", collection.get_Item(0).get_Label()); Console.WriteLine("collection[0].Category: {0}", collection.get_Item(0).get_Category().ToString());

.NET Framework のセキュリティ.NET Frameworkセキュリティ

プラットフォームプラットフォーム

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

開発プラットフォーム中には.NET Framework によってサポートされていないバージョンありますサポートされているバージョンについては、「システム要件」を参照してください

バージョン情報バージョン情報

.NET Framework
サポート対象 : 2.01.11.0

参照参照

関連項目
MessageQueuePermissionEntryCollection クラス
MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間