add_library — CMake 4.0.1 Documentation (original) (raw)
Contents
Add a library to the project using the specified source files.
Normal Libraries¶
add_library( [] [EXCLUDE_FROM_ALL] ...)¶
Add a library target called <name>
to be built from the source files listed in the command invocation.
The optional <type>
specifies the type of library to be created:
STATIC
A Static Library: an archive of object files for use when linking other targets.
SHARED
A Shared Library: a dynamic library that may be linked by other targets and loaded at runtime.
MODULE
A Module Library: a plugin that may not be linked by other targets, but may be dynamically loaded at runtime using dlopen-like functionality.
If no <type>
is given the default is STATIC
or SHARED
based on the value of the BUILD_SHARED_LIBS variable.
The options are:
EXCLUDE_FROM_ALL
Set the EXCLUDE_FROM_ALL target property automatically. See documentation of that target property for details.
The <name>
corresponds to the logical target name and must be globally unique within a project. The actual file name of the library built is constructed based on conventions of the native platform (such aslib<name>.a
or <name>.lib
).
Added in version 3.1: Source arguments to add_library
may use "generator expressions" with the syntax $<...>
. See the cmake-generator-expressions(7)manual for available expressions.
Added in version 3.11: The source files can be omitted if they are added later usingtarget_sources().
For SHARED
and MODULE
libraries thePOSITION_INDEPENDENT_CODE target property is set to ON
automatically. A SHARED
library may be marked with the FRAMEWORKtarget property to create an macOS Framework.
Added in version 3.8: A STATIC
library may be marked with the FRAMEWORKtarget property to create a static Framework.
If a library does not export any symbols, it must not be declared as aSHARED
library. For example, a Windows resource DLL or a managed C++/CLI DLL that exports no unmanaged symbols would need to be a MODULE
library. This is because CMake expects a SHARED
library to always have an associated import library on Windows.
By default the library file will be created in the build tree directory corresponding to the source tree directory in which the command was invoked. See documentation of the ARCHIVE_OUTPUT_DIRECTORY,LIBRARY_OUTPUT_DIRECTORY, andRUNTIME_OUTPUT_DIRECTORY target properties to change this location. See documentation of the OUTPUT_NAME target property to change the <name>
part of the final file name.
See the cmake-buildsystem(7) manual for more on defining buildsystem properties.
See also HEADER_FILE_ONLY on what to do if some sources are pre-processed, and you want to have the original sources reachable from within IDE.
Changed in version 3.30: On platforms that do not support shared libraries, add_library
now fails on calls creating SHARED
libraries instead of automatically converting them to STATIC
libraries as before. See policy CMP0164.
Object Libraries¶
add_library( OBJECT ...)¶
Add an Object Library to compile source files without archiving or linking their object files into a library.
Other targets created by add_library
or add_executable()may reference the objects using an expression of the form $<TARGET_OBJECTS:objlib> as a source, whereobjlib
is the object library name. For example:
add_library(... $<TARGET_OBJECTS:objlib> ...) add_executable(... $<TARGET_OBJECTS:objlib> ...)
will include objlib's object files in a library and an executable along with those compiled from their own sources. Object libraries may contain only sources that compile, header files, and other files that would not affect linking of a normal library (e.g. .txt
). They may contain custom commands generating such sources, but notPRE_BUILD
, PRE_LINK
, or POST_BUILD
commands. Some native build systems (such as Xcode) may not like targets that have only object files, so consider adding at least one real source file to any target that references$<TARGET_OBJECTS:objlib>.
Interface Libraries¶
add_library( INTERFACE)¶
Add an Interface Library target that may specify usage requirements for dependents but does not compile sources and does not produce a library artifact on disk.
An interface library with no source files is not included as a target in the generated buildsystem. However, it may have properties set on it and it may be installed and exported. Typically, INTERFACE_*
properties are populated on an interface target using the commands:
- set_property(),
- target_link_libraries(INTERFACE),
- target_link_options(INTERFACE),
- target_include_directories(INTERFACE),
- target_compile_options(INTERFACE),
- target_compile_definitions(INTERFACE), and
- target_sources(INTERFACE),
and then it is used as an argument to target_link_libraries()like any other target.
Added in version 3.15: An interface library can have PUBLIC_HEADER andPRIVATE_HEADER properties. The headers specified by those properties can be installed using the install(TARGETS) command.
add_library( INTERFACE [EXCLUDE_FROM_ALL] ...)¶
Added in version 3.19.
Add an Interface Library target with source files (in addition to usage requirements and properties as documented by the above signature). Source files may be listed directly in the add_library
call or added later by calls to target_sources() with thePRIVATE
or PUBLIC
keywords.
If an interface library has source files (i.e. the SOURCEStarget property is set), or header sets (i.e. the HEADER_SETStarget property is set), it will appear in the generated buildsystem as a build target much like a target defined by theadd_custom_target() command. It does not compile any sources, but does contain build rules for custom commands created by theadd_custom_command() command.
The options are:
EXCLUDE_FROM_ALL
Set the EXCLUDE_FROM_ALL target property automatically. See documentation of that target property for details.
Note
In most command signatures where the INTERFACE
keyword appears, the items listed after it only become part of that target's usage requirements and are not part of the target's own settings. However, in this signature of add_library
, the INTERFACE
keyword refers to the library type only. Sources listed after it in the add_library
call are PRIVATE
to the interface library and do not appear in itsINTERFACE_SOURCES target property.
Imported Libraries¶
add_library( IMPORTED [GLOBAL])¶
Add an IMPORTED library target called <name>
. The target name may be referenced like any target built within the project, except that by default it is visible only in the directory in which it is created, and below.
The <type>
must be one of:
STATIC
, SHARED
, MODULE
, UNKNOWN
References a library file located outside the project. TheIMPORTED_LOCATION target property (or its per-configuration variant IMPORTED_LOCATION_) specifies the location of the main library file on disk:
- For a
SHARED
library on most non-Windows platforms, the main library file is the.so
or.dylib
file used by both linkers and dynamic loaders. If the referenced library file has aSONAME
(or on macOS, has aLC_ID_DYLIB
starting in@rpath/
), the value of that field should be set in the IMPORTED_SONAME target property. If the referenced library file does not have aSONAME
, but the platform supports it, then the IMPORTED_NO_SONAME target property should be set. - For a
SHARED
library on Windows, the IMPORTED_IMPLIBtarget property (or its per-configuration variantIMPORTED_IMPLIB_) specifies the location of the DLL import library file (.lib
or.dll.a
) on disk, and theIMPORTED_LOCATION
is the location of the.dll
runtime library (and is optional, but needed by the TARGET_RUNTIME_DLLSgenerator expression).
Additional usage requirements may be specified in INTERFACE_*
properties.
An UNKNOWN
library type is typically only used in the implementation of Find Modules. It allows the path to an imported library (often found using the find_library() command) to be used without having to know what type of library it is. This is especially useful on Windows where a static library and a DLL's import library both have the same file extension.
OBJECT
References a set of object files located outside the project. The IMPORTED_OBJECTS target property (or its per-configuration variant IMPORTED_OBJECTS_) specifies the locations of object files on disk. Additional usage requirements may be specified in INTERFACE_*
properties.
INTERFACE
Does not reference any library or object files on disk, but may specify usage requirements in INTERFACE_*
properties.
The options are:
GLOBAL
Make the target name globally visible.
No rules are generated to build imported targets, and the IMPORTEDtarget property is True
. Imported libraries are useful for convenient reference from commands like target_link_libraries().
Details about the imported library are specified by setting properties whose names begin in IMPORTED_
and INTERFACE_
. See documentation of such properties for more information.
Alias Libraries¶
add_library( ALIAS )¶
Creates an Alias Target, such that <name>
can be used to refer to <target>
in subsequent commands. The <name>
does not appear in the generated buildsystem as a make target. The <target>
may not be an ALIAS
.
Added in version 3.11: An ALIAS
can target a GLOBAL
Imported Target
Added in version 3.18: An ALIAS
can target a non-GLOBAL
Imported Target. Such alias is scoped to the directory in which it is created and below. The ALIAS_GLOBAL target property can be used to check if the alias is global or not.
ALIAS
targets can be used as linkable targets and as targets to read properties from. They can also be tested for existence with the regular if(TARGET) subcommand. The <name>
may not be used to modify properties of <target>
, that is, it may not be used as the operand of set_property(), set_target_properties(),target_link_libraries() etc. An ALIAS
target may not be installed or exported.