Qt3DRender::QAbstractLight |
Encapsulate a QAbstractLight object in a Qt 3D scene |
Qt3DRender::QAbstractRayCaster |
An abstract base class for ray casting in 3d scenes |
Qt3DRender::QAbstractTexture |
A base class to be used to provide textures |
Qt3DRender::QAbstractTextureImage |
Encapsulates the necessary information to create an OpenGL texture image |
Qt3DRender::QAlphaCoverage |
Enable alpha-to-coverage multisampling mode |
Qt3DRender::QAlphaTest |
Specify alpha reference test |
Qt3DRender::QAttribute |
Defines an attribute and how data should be read from a QBuffer |
Qt3DRender::QBlendEquation |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation |
Qt3DRender::QBlendEquationArguments |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) |
Qt3DRender::QBlitFramebuffer |
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another |
Qt3DRender::QBuffer |
Provides a data store for raw data to later be used as vertices or uniforms |
Qt3DRender::QBufferCapture |
Exchanges buffer data between GPU and CPU |
Qt3DRender::QBufferDataGenerator |
Provides a mechanism to generate buffer data from a job |
Qt3DRender::QCamera |
Defines a view point through which the scene will be rendered |
Qt3DRender::QCameraLens |
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene |
Qt3DRender::QCameraSelector |
Class to allow for selection of camera to be used |
Qt3DRender::QClearBuffers |
Class to clear buffers |
Qt3DRender::QClipPlane |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance |
Qt3DRender::QColorMask |
Allows specifying which color components should be written to the currently bound frame buffer |
Qt3DRender::QComputeCommand |
QComponent to issue work for the compute shader on GPU |
Qt3DRender::QCullFace |
Specifies whether front or back face culling is enabled |
Qt3DRender::QDepthRange |
Enables remapping depth values written into the depth buffer |
Qt3DRender::QDepthTest |
Tests the fragment shader's depth value against the depth of a sample being written to |
Qt3DRender::QDirectionalLight |
Encapsulate a Directional Light object in a Qt 3D scene |
Qt3DRender::QDispatchCompute |
FrameGraph node to issue work for the compute shader on GPU |
Qt3DRender::QDithering |
Enable dithering |
Qt3DRender::QEffect |
Base class for effects in a Qt 3D scene |
Qt3DRender::QEnvironmentLight |
Encapsulate an environment light object in a Qt 3D scene |
Qt3DRender::QFilterKey |
Storage for filter keys and their values |
Qt3DRender::QFrameGraphNode |
Base class of all FrameGraph configuration nodes |
Qt3DRender::QFrameGraphNodeCreatedChangeBase |
A base class for changes in the FrameGraphNode |
Qt3DRender::QFrontFace |
Defines front and back facing polygons |
Qt3DRender::QFrustumCulling |
Enable frustum culling for the FrameGraph |
Qt3DRender::QGeometry |
Encapsulates geometry |
Qt3DRender::QGeometryRenderer |
Encapsulates geometry rendering |
Qt3DRender::QGraphicsApiFilter |
Identifies the API required for the attached QTechnique |
Qt3DRender::QLayer |
Way of filtering which entities will be rendered |
Qt3DRender::QLayerFilter |
Controls layers drawn in a frame graph branch |
Qt3DRender::QLevelOfDetail |
Way of controlling the complexity of rendered entities based on their size on the screen |
Qt3DRender::QLevelOfDetailBoundingSphere |
Simple spherical volume, defined by its center and radius |
Qt3DRender::QLevelOfDetailSwitch |
Provides a way of enabling child entities based on distance or screen size |
Qt3DRender::QLineWidth |
Specifies the width of rasterized lines |
Qt3DRender::QMaterial |
Provides an abstract class that should be the base of all material component classes in a scene |
Qt3DRender::QMemoryBarrier |
Class to emplace a memory barrier |
Qt3DRender::QMesh |
A custom mesh loader |
Qt3DRender::QMultiSampleAntiAliasing |
Enable multisample antialiasing |
Qt3DRender::QNoDepthMask |
Disable depth write |
Qt3DRender::QNoDraw |
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive |
Qt3DRender::QNoPicking |
When a Qt3DRender::QNoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch |
Qt3DRender::QObjectPicker |
Instantiates a component that can be used to interact with a QEntity by a process known as picking |
Qt3DRender::QPaintedTextureImage |
A QAbstractTextureImage that can be written through a QPainter |
Qt3DRender::QParameter |
Provides storage for a name and value pair. This maps to a shader uniform |
Qt3DRender::QPickEvent |
Holds information when an object is picked |
Qt3DRender::QPickLineEvent |
Holds information when a segment of a line is picked |
Qt3DRender::QPickPointEvent |
Holds information when a segment of a point cloud is picked |
Qt3DRender::QPickTriangleEvent |
Holds information when a triangle is picked |
Qt3DRender::QPickingSettings |
Specifies how entity picking is handled |
Qt3DRender::QPointLight |
Encapsulate a Point Light object in a Qt 3D scene |
Qt3DRender::QPointSize |
Specifies the size of rasterized points. May either be set statically or by shader programs |
Qt3DRender::QPolygonOffset |
Sets the scale and steps to calculate depth values for polygon offsets |
Qt3DRender::QProximityFilter |
Select entities which are within a distance threshold of a target entity |
Qt3DRender::QRasterMode |
Render state allows to control the type of rasterization to be performed |
Qt3DRender::QRayCaster |
Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates |
Qt3DRender::QRayCasterHit |
Details of a hit when casting a ray through a model |
Qt3DRender::QRenderAspect |
Class |
Qt3DRender::QRenderCapture |
Frame graph node for render capture |
Qt3DRender::QRenderCaptureReply |
Receives the result of render capture request |
Qt3DRender::QRenderPass |
Encapsulates a Render Pass |
Qt3DRender::QRenderPassFilter |
Provides storage for vectors of Filter Keys and Parameters |
Qt3DRender::QRenderSettings |
Holds settings related to rendering process and host the active FrameGraph |
Qt3DRender::QRenderState |
An abstract base class for all render states |
Qt3DRender::QRenderStateSet |
FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch |
Qt3DRender::QRenderSurfaceSelector |
Provides a way of specifying the render surface |
Qt3DRender::QRenderTarget |
Encapsulates a target (usually a frame buffer object) which the renderer can render into |
Qt3DRender::QRenderTargetOutput |
Allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) |
Qt3DRender::QRenderTargetSelector |
Provides a way of specifying a render target |
Qt3DRender::QSceneLoader |
Provides the facility to load an existing Scene |
Qt3DRender::QScissorTest |
Discards fragments that fall outside of a certain rectangular portion of the screen |
Qt3DRender::QScreenRayCaster |
Performe ray casting test based on screen coordinates |
Qt3DRender::QSeamlessCubemap |
Enables seamless cubemap texture filtering |
Qt3DRender::QSetFence |
FrameGraphNode used to insert a fence in the graphics command stream |
Qt3DRender::QShaderData |
Provides a way of specifying values of a Uniform Block or a shader structure |
Qt3DRender::QShaderImage |
Provides Image access to shader programs |
Qt3DRender::QShaderProgram |
Encapsulates a Shader Program |
Qt3DRender::QShaderProgramBuilder |
Generates a Shader Program content from loaded graphs |
Qt3DRender::QSharedGLTexture |
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene |
Qt3DRender::QSortPolicy |
Provides storage for the sort types to be used |
Qt3DRender::QSpotLight |
Encapsulate a Spot Light object in a Qt 3D scene |
Qt3DRender::QStencilMask |
Controls the front and back writing of individual bits in the stencil planes |
Qt3DRender::QStencilOperation |
Specifies stencil operation |
Qt3DRender::QStencilOperationArguments |
Sets the actions to be taken when stencil and depth tests fail |
Qt3DRender::QStencilTest |
Specifies arguments for the stecil test |
Qt3DRender::QStencilTestArguments |
Specifies arguments for stencil test |
Qt3DRender::QSubtreeEnabler |
Enables or disables entire subtrees of framegraph nodes |
Qt3DRender::QTechnique |
Encapsulates a Technique |
Qt3DRender::QTechniqueFilter |
A QFrameGraphNode used to select QTechniques to use |
Qt3DRender::QTexture1D |
A QAbstractTexture with a Target1D target format |
Qt3DRender::QTexture1DArray |
A QAbstractTexture with a Target1DArray target format |
Qt3DRender::QTexture2D |
A QAbstractTexture with a Target2D target format |
Qt3DRender::QTexture2DArray |
A QAbstractTexture with a Target2DArray target format |
Qt3DRender::QTexture2DMultisample |
A QAbstractTexture with a Target2DMultisample target format |
Qt3DRender::QTexture2DMultisampleArray |
A QAbstractTexture with a Target2DMultisampleArray target format |
Qt3DRender::QTexture3D |
A QAbstractTexture with a Target3D target format |
Qt3DRender::QTextureBuffer |
A QAbstractTexture with a TargetBuffer target format |
Qt3DRender::QTextureCubeMap |
A QAbstractTexture with a TargetCubeMap target format |
Qt3DRender::QTextureCubeMapArray |
A QAbstractTexture with a TargetCubeMapArray target format |
Qt3DRender::QTextureData |
Stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled |
Qt3DRender::QTextureDataUpdate |
Holds content and information required to perform partial updates of a texture content |
Qt3DRender::QTextureGenerator |
Provides the image data for a texture |
Qt3DRender::QTextureImage |
Encapsulates the necessary information to create an OpenGL texture image from an image source |
Qt3DRender::QTextureImageData |
Stores data representing a texture |
Qt3DRender::QTextureImageDataGenerator |
Provides texture image data for QAbstractTextureImage |
Qt3DRender::QTextureLoader |
Handles the texture loading and setting the texture's properties |
Qt3DRender::QTextureRectangle |
A QAbstractTexture with a TargetRectangle target format |
Qt3DRender::QTextureWrapMode |
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture |
Qt3DRender::QViewport |
A viewport on the Qt3D Scene |
Qt3DRender::QWaitFence |
FrameGraphNode used to wait for a fence in the graphics command stream to become signaled |