ManuallyDrop in std::mem - Rust (original) (raw)

Struct ManuallyDrop

1.20.0 · Source

pub struct ManuallyDrop<T>

where
    T: ?Sized,

{ /* private fields */ }

Expand description

A wrapper to inhibit the compiler from automatically calling T’s destructor. This wrapper is 0-cost.

ManuallyDrop<T> is guaranteed to have the same layout and bit validity asT, and is subject to the same layout optimizations as T. As a consequence, it has no effect on the assumptions that the compiler makes about its contents. For example, initializing a ManuallyDrop<&mut T> withmem::zeroed is undefined behavior. If you need to handle uninitialized data, use MaybeUninit instead.

Note that accessing the value inside a ManuallyDrop<T> is safe. This means that a ManuallyDrop<T> whose content has been dropped must not be exposed through a public safe API. Correspondingly, ManuallyDrop::drop is unsafe.

§ManuallyDrop and drop order

Rust has a well-defined drop order of values. To make sure that fields or locals are dropped in a specific order, reorder the declarations such that the implicit drop order is the correct one.

It is possible to use ManuallyDrop to control the drop order, but this requires unsafe code and is hard to do correctly in the presence of unwinding.

For example, if you want to make sure that a specific field is dropped after the others, make it the last field of a struct:

struct Context;

struct Widget {
    children: Vec<Widget>,
    // `context` will be dropped after `children`.
    // Rust guarantees that fields are dropped in the order of declaration.
    context: Context,
}

§Interaction with Box

Currently, if you have a ManuallyDrop<T>, where the type T is a Box or contains a Box inside, then dropping the T followed by moving theManuallyDrop<T> is considered to be undefined behavior. That is, the following code causes undefined behavior:

use std::mem::ManuallyDrop;

let mut x = ManuallyDrop::new(Box::new(42));
unsafe {
    ManuallyDrop::drop(&mut x);
}
let y = x; // Undefined behavior!

This is likely to change in the future. In the meantime, consider using MaybeUninit instead.

§Safety hazards when storing ManuallyDrop in a struct or an enum.

Special care is needed when all of the conditions below are met:

In particular, the following hazards may occur:

§Storing generic types

If the ManuallyDrop contains a client-supplied generic type, the client might provide a Box as that type. This would cause undefined behavior when the struct or enum is later moved, as mentioned in the previous section. For example, the following code causes undefined behavior:

use std::mem::ManuallyDrop;

pub struct BadOption<T> {
    // Invariant: Has been dropped iff `is_some` is false.
    value: ManuallyDrop<T>,
    is_some: bool,
}
impl<T> BadOption<T> {
    pub fn new(value: T) -> Self {
        Self { value: ManuallyDrop::new(value), is_some: true }
    }
    pub fn change_to_none(&mut self) {
        if self.is_some {
            self.is_some = false;
            unsafe {
                // SAFETY: `value` hasn't been dropped yet, as per the invariant
                // (This is actually unsound!)
                ManuallyDrop::drop(&mut self.value);
            }
        }
    }
}

// In another crate:

let mut option = BadOption::new(Box::new(42));
option.change_to_none();
let option2 = option; // Undefined behavior!
§Deriving traits

Deriving Debug, Clone, PartialEq, PartialOrd, Ord, or Hash on the struct or enum could be unsound, since the derived implementations of these traits would access the ManuallyDrop field. For example, the following code causes undefined behavior:

use std::mem::ManuallyDrop;

// This derive is unsound in combination with the `ManuallyDrop::drop` call.
#[derive(Debug)]
pub struct Foo {
    value: ManuallyDrop<String>,
}
impl Foo {
    pub fn new() -> Self {
        let mut temp = Self {
            value: ManuallyDrop::new(String::from("Unsafe rust is hard."))
        };
        unsafe {
            // SAFETY: `value` hasn't been dropped yet.
            ManuallyDrop::drop(&mut temp.value);
        }
        temp
    }
}

// In another crate:

let foo = Foo::new();
println!("{:?}", foo); // Undefined behavior!

Source§

1.20.0 (const: 1.32.0) · Source

Wrap a value to be manually dropped.

§Examples
use std::mem::ManuallyDrop;
let mut x = ManuallyDrop::new(String::from("Hello World!"));
x.truncate(5); // You can still safely operate on the value
assert_eq!(*x, "Hello");
// But `Drop` will not be run here

1.20.0 (const: 1.32.0) · Source

Extracts the value from the ManuallyDrop container.

This allows the value to be dropped again.

§Examples
use std::mem::ManuallyDrop;
let x = ManuallyDrop::new(Box::new(()));
let _: Box<()> = ManuallyDrop::into_inner(x); // This drops the `Box`.

1.42.0 · Source

Takes the value from the ManuallyDrop<T> container out.

This method is primarily intended for moving out values in drop. Instead of using ManuallyDrop::drop to manually drop the value, you can use this method to take the value and use it however desired.

Whenever possible, it is preferable to use into_innerinstead, which prevents duplicating the content of the ManuallyDrop<T>.

§Safety

This function semantically moves out the contained value without preventing further usage, leaving the state of this container unchanged. It is your responsibility to ensure that this ManuallyDrop is not used again.

Source§

1.20.0 · Source

Manually drops the contained value.

This is exactly equivalent to calling ptr::drop_in_place with a pointer to the contained value. As such, unless the contained value is a packed struct, the destructor will be called in-place without moving the value, and thus can be used to safely drop pinned data.

If you have ownership of the value, you can use ManuallyDrop::into_inner instead.

§Safety

This function runs the destructor of the contained value. Other than changes made by the destructor itself, the memory is left unchanged, and so as far as the compiler is concerned still holds a bit-pattern which is valid for the type T.

However, this “zombie” value should not be exposed to safe code, and this function should not be called more than once. To use a value after it’s been dropped, or drop a value multiple times, can cause Undefined Behavior (depending on what drop does). This is normally prevented by the type system, but users of ManuallyDrop must uphold those guarantees without assistance from the compiler.

1.20.0 · Source§

1.20.0 · Source§

1.20.0 · Source§

1.20.0 · Source§

Source§

The resulting type after dereferencing.

Source§

Dereferences the value.

1.20.0 · Source§

Source§

Mutably dereferences the value.

1.20.0 · Source§

1.20.0 · Source§

1.20.0 · Source§

Source§

Tests for self and other values to be equal, and is used by ==.

1.0.0 · Source§

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

1.20.0 · Source§

Source§

This method returns an ordering between self and other values if one exists. Read more

1.0.0 · Source§

Tests less than (for self and other) and is used by the < operator. Read more

1.0.0 · Source§

Tests less than or equal to (for self and other) and is used by the<= operator. Read more

1.0.0 · Source§

Tests greater than (for self and other) and is used by the >operator. Read more

1.0.0 · Source§

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more

1.20.0 · Source§

Source§

1.20.0 · Source§

1.20.0 · Source§