park in std::thread - Rust (original) (raw)
Function park
1.0.0 · Source
pub fn park()
Expand description
Blocks unless or until the current thread’s token is made available.
A call to park
does not guarantee that the thread will remain parked forever, and callers should be prepared for this possibility. However, it is guaranteed that this function will not panic (it may abort the process if the implementation encounters some rare errors).
§park
and unpark
Every thread is equipped with some basic low-level blocking support, via thethread::park function and thread::Thread::unparkmethod. park blocks the current thread, which can then be resumed from another thread by calling the unpark method on the blocked thread’s handle.
Conceptually, each Thread handle has an associated token, which is initially not present:
- The thread::park function blocks the current thread unless or until the token is available for its thread handle, at which point it atomically consumes the token. It may also return spuriously, without consuming the token. thread::park_timeout does the same, but allows specifying a maximum time to block the thread for.
- The unpark method on a Thread atomically makes the token available if it wasn’t already. Because the token is initially absent, unparkfollowed by park will result in the second call returning immediately.
The API is typically used by acquiring a handle to the current thread, placing that handle in a shared data structure so that other threads can find it, and then park
ing in a loop. When some desired condition is met, another thread calls unpark on the handle.
The motivation for this design is twofold:
- It avoids the need to allocate mutexes and condvars when building new synchronization primitives; the threads already provide basic blocking/signaling.
- It can be implemented very efficiently on many platforms.
§Memory Ordering
Calls to unpark
synchronize-with calls to park
, meaning that memory operations performed before a call to unpark
are made visible to the thread that consumes the token and returns from park
. Note that all park
and unpark
operations for a given thread form a total order and all prior unpark
operations synchronize-with park
.
In atomic ordering terms, unpark
performs a Release
operation and park
performs the corresponding Acquire
operation. Calls to unpark
for the same thread form a release sequence.
Note that being unblocked does not imply a call was made to unpark
, because wakeups can also be spurious. For example, a valid, but inefficient, implementation could have park
and unpark
return immediately without doing anything, making all wakeups spurious.
§Examples
use std::thread;
use std::sync::{Arc, atomic::{Ordering, AtomicBool}};
use std::time::Duration;
let flag = Arc::new(AtomicBool::new(false));
let flag2 = Arc::clone(&flag);
let parked_thread = thread::spawn(move || {
// We want to wait until the flag is set. We *could* just spin, but using
// park/unpark is more efficient.
while !flag2.load(Ordering::Relaxed) {
println!("Parking thread");
thread::park();
// We *could* get here spuriously, i.e., way before the 10ms below are over!
// But that is no problem, we are in a loop until the flag is set anyway.
println!("Thread unparked");
}
println!("Flag received");
});
// Let some time pass for the thread to be spawned.
thread::sleep(Duration::from_millis(10));
// Set the flag, and let the thread wake up.
// There is no race condition here, if `unpark`
// happens first, `park` will return immediately.
// Hence there is no risk of a deadlock.
flag.store(true, Ordering::Relaxed);
println!("Unpark the thread");
parked_thread.thread().unpark();
parked_thread.join().unwrap();