BasicMenuUI.ChangeHandler (Java 2 Platform SE 5.0) (original) (raw)
javax.swing.plaf.basic
Class BasicMenuUI.ChangeHandler
java.lang.Object
javax.swing.plaf.basic.BasicMenuUI.ChangeHandler
All Implemented Interfaces:
Enclosing class:
public class BasicMenuUI.ChangeHandler
extends Object
implements ChangeListener
As of Java 2 platform 1.4, this previously undocumented class is now obsolete. KeyBindings are now managed by the popup menu.
Field Summary | |
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boolean | isSelected |
JMenu | menu |
BasicMenuUI | ui |
Component | wasFocused |
Constructor Summary |
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[BasicMenuUI.ChangeHandler](../../../../javax/swing/plaf/basic/BasicMenuUI.ChangeHandler.html#BasicMenuUI.ChangeHandler%28javax.swing.JMenu, javax.swing.plaf.basic.BasicMenuUI%29)(JMenu m,BasicMenuUI ui) |
Method Summary | |
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void | stateChanged(ChangeEvent e) Invoked when the target of the listener has changed its state. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, [wait](../../../../java/lang/Object.html#wait%28long, int%29) |
Field Detail |
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menu
public JMenu menu
ui
public BasicMenuUI ui
isSelected
public boolean isSelected
wasFocused
public Component wasFocused
Constructor Detail |
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BasicMenuUI.ChangeHandler
public BasicMenuUI.ChangeHandler(JMenu m, BasicMenuUI ui)
Method Detail |
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stateChanged
public void stateChanged(ChangeEvent e)
Description copied from interface: [ChangeListener](../../../../javax/swing/event/ChangeListener.html#stateChanged%28javax.swing.event.ChangeEvent%29)
Invoked when the target of the listener has changed its state.
Specified by:
[stateChanged](../../../../javax/swing/event/ChangeListener.html#stateChanged%28javax.swing.event.ChangeEvent%29)
in interface [ChangeListener](../../../../javax/swing/event/ChangeListener.html "interface in javax.swing.event")
Parameters:
e
- a ChangeEvent object
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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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