BufferStrategy (Java Platform SE 6) (original) (raw)
java.awt.image
Class BufferStrategy
java.lang.Object
java.awt.image.BufferStrategy
Direct Known Subclasses:
Component.BltBufferStrategy, Component.FlipBufferStrategy
public abstract class BufferStrategy
extends Object
The BufferStrategy
class represents the mechanism with which to organize complex memory on a particular Canvas
orWindow
. Hardware and software limitations determine whether and how a particular buffer strategy can be implemented. These limitations are detectible through the capabilities of theGraphicsConfiguration
used when creating theCanvas
or Window
.
It is worth noting that the terms buffer and surface are meant to be synonymous: an area of contiguous memory, either in video device memory or in system memory.
There are several types of complex buffer strategies, including sequential ring buffering and blit buffering. Sequential ring buffering (i.e., double or triple buffering) is the most common; an application draws to a single back buffer and then moves the contents to the front (display) in a single step, either by copying the data or moving the video pointer. Moving the video pointer exchanges the buffers so that the first buffer drawn becomes the front buffer, or what is currently displayed on the device; this is called page flipping.
Alternatively, the contents of the back buffer can be copied, or_blitted_ forward in a chain instead of moving the video pointer.
Double buffering:
*********** ***********
* * ------> * *
[To display] <---- * Front B * Show * Back B. * <---- Rendering * * <------ * * *********** ***********
Triple buffering:
[To *********** *********** *********** display] * * --------+---------+------> * * <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering * * <------ * * <----- * * *********** *********** ***********
Here is an example of how buffer strategies can be created and used:
// Check the capabilities of the GraphicsConfiguration
...
// Create our component
Window w = new Window(gc);
// Show our window
w.setVisible(true);
// Create a general double-buffering strategy
w.createBufferStrategy(2);
BufferStrategy strategy = w.getBufferStrategy();
// Main loop
while (!done) {
// Prepare for rendering the next frame
// ...
// Render single frame
do {
// The following loop ensures that the contents of the drawing buffer
// are consistent in case the underlying surface was recreated
do {
// Get a new graphics context every time through the loop
// to make sure the strategy is validated
Graphics graphics = strategy.getDrawGraphics();
// Render to graphics
// ...
// Dispose the graphics
graphics.dispose();
// Repeat the rendering if the drawing buffer contents
// were restored
} while (strategy.contentsRestored());
// Display the buffer
strategy.show();
// Repeat the rendering if the drawing buffer was lost
} while (strategy.contentsLost());
}
// Dispose the window
w.setVisible(false);
w.dispose();
Since:
1.4
See Also:
Component, GraphicsConfiguration, VolatileImage
Constructor Summary |
---|
BufferStrategy() |
Method Summary | |
---|---|
abstract boolean | contentsLost() Returns whether the drawing buffer was lost since the last call togetDrawGraphics. |
abstract boolean | contentsRestored() Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). |
void | dispose() Releases system resources currently consumed by thisBufferStrategy and removes it from the associated Component. |
abstract BufferCapabilities | getCapabilities() Returns the BufferCapabilities for thisBufferStrategy. |
abstract Graphics | getDrawGraphics() Creates a graphics context for the drawing buffer. |
abstract void | show() Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping). |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, [wait](../../../java/lang/Object.html#wait%28long, int%29) |
Constructor Detail |
---|
BufferStrategy
public BufferStrategy()
Method Detail |
---|
getCapabilities
public abstract BufferCapabilities getCapabilities()
Returns the BufferCapabilities
for thisBufferStrategy
.
Returns:
the buffering capabilities of this strategy
getDrawGraphics
public abstract Graphics getDrawGraphics()
Creates a graphics context for the drawing buffer. This method may not be synchronized for performance reasons; use of this method by multiple threads should be handled at the application level. Disposal of the graphics object obtained must be handled by the application.
Returns:
a graphics context for the drawing buffer
contentsLost
public abstract boolean contentsLost()
Returns whether the drawing buffer was lost since the last call togetDrawGraphics
. Since the buffers in a buffer strategy are usually type VolatileImage
, they may become lost. For a discussion on lost buffers, see VolatileImage
.
Returns:
Whether or not the drawing buffer was lost since the last call to getDrawGraphics
.
See Also:
contentsRestored
public abstract boolean contentsRestored()
Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). Since the buffers in a buffer strategy are usually typeVolatileImage
, they may become lost. If a surface has been recently restored from a lost state since the last call togetDrawGraphics
, it may require repainting. For a discussion on lost buffers, see VolatileImage
.
Returns:
Whether or not the drawing buffer was restored since the last call to getDrawGraphics
.
See Also:
show
public abstract void show()
Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping).
dispose
public void dispose()
Releases system resources currently consumed by thisBufferStrategy
and removes it from the associated Component. After invoking this method, getBufferStrategy
will return null. Trying to use a BufferStrategy
after it has been disposed will result in undefined behavior.
Since:
1.6
See Also:
Component.createBufferStrategy(int), Component.getBufferStrategy()
Submit a bug or feature
For further API reference and developer documentation, see Java SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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