ResourceBundle (Java Platform SE 8 ) (original) (raw)
Resource bundles contain locale-specific objects. When your program needs a locale-specific resource, a String
for example, your program can load it from the resource bundle that is appropriate for the current user's locale. In this way, you can write program code that is largely independent of the user's locale isolating most, if not all, of the locale-specific information in resource bundles.
This allows you to write programs that can:
- be easily localized, or translated, into different languages
- handle multiple locales at once
- be easily modified later to support even more locales
Resource bundles belong to families whose members share a common base name, but whose names also have additional components that identify their locales. For example, the base name of a family of resource bundles might be "MyResources". The family should have a default resource bundle which simply has the same name as its family - "MyResources" - and will be used as the bundle of last resort if a specific locale is not supported. The family can then provide as many locale-specific members as needed, for example a German one named "MyResources_de".
Each resource bundle in a family contains the same items, but the items have been translated for the locale represented by that resource bundle. For example, both "MyResources" and "MyResources_de" may have aString
that's used on a button for canceling operations. In "MyResources" the String
may contain "Cancel" and in "MyResources_de" it may contain "Abbrechen".
If there are different resources for different countries, you can make specializations: for example, "MyResources_de_CH" contains objects for the German language (de) in Switzerland (CH). If you want to only modify some of the resources in the specialization, you can do so.
When your program needs a locale-specific object, it loads the ResourceBundle
class using thegetBundle method:
ResourceBundle myResources = ResourceBundle.getBundle("MyResources", currentLocale);
Resource bundles contain key/value pairs. The keys uniquely identify a locale-specific object in the bundle. Here's an example of a ListResourceBundle
that contains two key/value pairs:
public class MyResources extends ListResourceBundle { protected Object[][] getContents() { return new Object[][] { // LOCALIZE THE SECOND STRING OF EACH ARRAY (e.g., "OK") {"OkKey", "OK"}, {"CancelKey", "Cancel"}, // END OF MATERIAL TO LOCALIZE }; } }
Keys are always String
s. In this example, the keys are "OkKey" and "CancelKey". In the above example, the values are also String
s--"OK" and "Cancel"--but they don't have to be. The values can be any type of object.
You retrieve an object from resource bundle using the appropriate getter method. Because "OkKey" and "CancelKey" are both strings, you would use getString
to retrieve them:
button1 = new Button(myResources.getString("OkKey")); button2 = new Button(myResources.getString("CancelKey"));
The getter methods all require the key as an argument and return the object if found. If the object is not found, the getter method throws a MissingResourceException
.
Besides getString
, ResourceBundle
also provides a method for getting string arrays, getStringArray
, as well as a generic getObject
method for any other type of object. When using getObject
, you'll have to cast the result to the appropriate type. For example:
int[] myIntegers = (int[]) myResources.getObject("intList");
The Java Platform provides two subclasses of ResourceBundle
,ListResourceBundle
and PropertyResourceBundle
, that provide a fairly simple way to create resources. As you saw briefly in a previous example, ListResourceBundle
manages its resource as a list of key/value pairs.PropertyResourceBundle
uses a properties file to manage its resources.
If ListResourceBundle
or PropertyResourceBundle
do not suit your needs, you can write your own ResourceBundle
subclass. Your subclasses must override two methods: handleGetObject
and getKeys()
.
The implementation of a ResourceBundle
subclass must be thread-safe if it's simultaneously used by multiple threads. The default implementations of the non-abstract methods in this class, and the methods in the direct known concrete subclasses ListResourceBundle
andPropertyResourceBundle
are thread-safe.
ResourceBundle.Control
The ResourceBundle.Control class provides information necessary to perform the bundle loading process by the getBundle
factory methods that take a ResourceBundle.Control
instance. You can implement your own subclass in order to enable non-standard resource bundle formats, change the search strategy, or define caching parameters. Refer to the descriptions of the class and thegetBundle factory method for details.
For the getBundle
factory methods that take no ResourceBundle.Control instance, their default behavior of resource bundle loading can be modified with installed ResourceBundleControlProvider implementations. Any installed providers are detected at the ResourceBundle
class loading time. If any of the providers provides a ResourceBundle.Control for the given base name, that ResourceBundle.Control will be used instead of the default ResourceBundle.Control. If there is more than one service provider installed for supporting the same base name, the first one returned from ServiceLoader will be used.
Cache Management
Resource bundle instances created by the getBundle
factory methods are cached by default, and the factory methods return the same resource bundle instance multiple times if it has been cached. getBundle
clients may clear the cache, manage the lifetime of cached resource bundle instances using time-to-live values, or specify not to cache resource bundle instances. Refer to the descriptions of the getBundle factory method, clearCache, ResourceBundle.Control.getTimeToLive, and ResourceBundle.Control.needsReload for details.
Example
The following is a very simple example of a ResourceBundle
subclass, MyResources
, that manages two resources (for a larger number of resources you would probably use a Map
). Notice that you don't need to supply a value if a "parent-level" ResourceBundle
handles the same key with the same value (as for the okKey below).
// default (English language, United States) public class MyResources extends ResourceBundle { public Object handleGetObject(String key) { if (key.equals("okKey")) return "Ok"; if (key.equals("cancelKey")) return "Cancel"; return null; }
public Enumeration<String> getKeys() { return Collections.enumeration(keySet()); } // Overrides handleKeySet() so that the getKeys() implementation // can rely on the keySet() value. protected Set<String> handleKeySet() { return new HashSet<String>(Arrays.asList("okKey", "cancelKey")); }
}
// German language public class MyResources_de extends MyResources { public Object handleGetObject(String key) { // don't need okKey, since parent level handles it. if (key.equals("cancelKey")) return "Abbrechen"; return null; }
protected Set<String> handleKeySet() { return new HashSet<String>(Arrays.asList("cancelKey")); }
}
You do not have to restrict yourself to using a single family ofResourceBundle
s. For example, you could have a set of bundles for exception messages, ExceptionResources
(ExceptionResources_fr
, ExceptionResources_de
, ...), and one for widgets, WidgetResource
(WidgetResources_fr
,WidgetResources_de
, ...); breaking up the resources however you like.