Condition (Java Platform SE 8 ) (original) (raw)
Condition
factors out the Object
monitor methods (wait, notify and notifyAll) into distinct objects to give the effect of having multiple wait-sets per object, by combining them with the use of arbitrary Lock implementations. Where a Lock
replaces the use of synchronized
methods and statements, a Condition
replaces the use of the Object monitor methods.
Conditions (also known as condition queues or_condition variables_) provide a means for one thread to suspend execution (to "wait") until notified by another thread that some state condition may now be true. Because access to this shared state information occurs in different threads, it must be protected, so a lock of some form is associated with the condition. The key property that waiting for a condition provides is that it atomically releases the associated lock and suspends the current thread, just like Object.wait
.
A Condition
instance is intrinsically bound to a lock. To obtain a Condition
instance for a particular Lock instance use its newCondition() method.
As an example, suppose we have a bounded buffer which supportsput
and take
methods. If atake
is attempted on an empty buffer, then the thread will block until an item becomes available; if a put
is attempted on a full buffer, then the thread will block until a space becomes available. We would like to keep waiting put
threads and take
threads in separate wait-sets so that we can use the optimization of only notifying a single thread at a time when items or spaces become available in the buffer. This can be achieved using twoCondition instances.
class BoundedBuffer { final Lock lock = new ReentrantLock(); final Condition notFull = lock.newCondition(); final Condition notEmpty = lock.newCondition();
final Object[] items = new Object[100]; int putptr, takeptr, count;
public void put(Object x) throws InterruptedException { lock.lock(); try { while (count == items.length) notFull.await(); items[putptr] = x; if (++putptr == items.length) putptr = 0; ++count; notEmpty.signal(); } finally { lock.unlock(); } }
public Object take() throws InterruptedException { lock.lock(); try { while (count == 0) notEmpty.await(); Object x = items[takeptr]; if (++takeptr == items.length) takeptr = 0; --count; notFull.signal(); return x; } finally { lock.unlock(); } } }
(The ArrayBlockingQueue class provides this functionality, so there is no reason to implement this sample usage class.)
A Condition
implementation can provide behavior and semantics that is different from that of the Object
monitor methods, such as guaranteed ordering for notifications, or not requiring a lock to be held when performing notifications. If an implementation provides such specialized semantics then the implementation must document those semantics.
Note that Condition
instances are just normal objects and can themselves be used as the target in a synchronized
statement, and can have their own monitor wait andnotification methods invoked. Acquiring the monitor lock of a Condition
instance, or using its monitor methods, has no specified relationship with acquiring theLock associated with that Condition
or the use of itswaiting and signalling methods. It is recommended that to avoid confusion you never use Condition
instances in this way, except perhaps within their own implementation.
Except where noted, passing a null
value for any parameter will result in a NullPointerException being thrown.
Implementation Considerations
When waiting upon a Condition
, a "spurious wakeup" is permitted to occur, in general, as a concession to the underlying platform semantics. This has little practical impact on most application programs as aCondition
should always be waited upon in a loop, testing the state predicate that is being waited for. An implementation is free to remove the possibility of spurious wakeups but it is recommended that applications programmers always assume that they can occur and so always wait in a loop.
The three forms of condition waiting (interruptible, non-interruptible, and timed) may differ in their ease of implementation on some platforms and in their performance characteristics. In particular, it may be difficult to provide these features and maintain specific semantics such as ordering guarantees. Further, the ability to interrupt the actual suspension of the thread may not always be feasible to implement on all platforms.
Consequently, an implementation is not required to define exactly the same guarantees or semantics for all three forms of waiting, nor is it required to support interruption of the actual suspension of the thread.
An implementation is required to clearly document the semantics and guarantees provided by each of the waiting methods, and when an implementation does support interruption of thread suspension then it must obey the interruption semantics as defined in this interface.
As interruption generally implies cancellation, and checks for interruption are often infrequent, an implementation can favor responding to an interrupt over normal method return. This is true even if it can be shown that the interrupt occurred after another action that may have unblocked the thread. An implementation should document this behavior.